refactor: extract math solver boundary
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@@ -3,6 +3,7 @@
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#include "fesa/Boundary/Boundary.hpp"
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#include "fesa/Core/Types.hpp"
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#include "fesa/Load/Load.hpp"
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#include "fesa/Math/Vector.hpp"
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#include "fesa/Property/Property.hpp"
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#include "fesa/Util/String.hpp"
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@@ -13,12 +14,6 @@
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namespace fesa {
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struct Vec3 {
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Real x = 0.0;
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Real y = 0.0;
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Real z = 0.0;
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};
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struct Node {
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GlobalId id = 0;
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Vec3 coordinates;
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