feat(solid): add Hex8 input and three-DOF semantics
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@@ -112,6 +112,13 @@ class StepDefinition {
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/// @brief Returns the static maximum-increment provenance value.
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double MaximumIncrement() const noexcept;
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/// @brief Reports the source STATIC DIRECT fixed-schedule selection.
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bool IsDirectStatic() const noexcept;
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/// @brief Returns the fixed Solid static increment count, or zero otherwise.
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std::uint32_t IncrementCount() const noexcept;
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/// @brief Returns the source static INC limit.
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std::uint32_t MaximumIncrements() const noexcept;
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/// @brief Returns the source location of the step declaration.
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const SourceLocation& Location() const noexcept;
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@@ -145,6 +152,9 @@ class StepDefinition {
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SourceLocation location_;
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std::optional<FrequencyStepDefinition> frequency_;
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std::optional<DynamicStepDefinition> dynamic_;
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bool direct_static_{false};
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std::uint32_t increment_count_{0U};
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std::uint32_t maximum_increments_{100U};
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};
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/// @brief Owns the complete immutable semantic model definition.
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@@ -176,6 +186,15 @@ class Domain {
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const DomainCollectionView<Mitc4ShellDefinition>& ShellElements()
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const noexcept;
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/// @brief Returns C3D8 definitions in stable source order.
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const DomainCollectionView<Hex8Definition>& SolidElements() const noexcept;
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/// @brief Returns homogeneous Solid section assignments.
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const DomainCollectionView<SolidSection>& SolidSections() const noexcept;
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/// @brief Reports whether this model has exclusively Solid elements.
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bool IsSolid() const noexcept;
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/// @brief Returns immutable model-level amplitude curves in source order.
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const std::vector<TabularAmplitudeDefinition>& Amplitudes() const noexcept;
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/// @brief Returns all materials in stable Domain index order.
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const DomainCollectionView<Material>& Materials() const noexcept;
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@@ -262,6 +281,8 @@ class Domain {
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DomainCollectionView<ElementDefinition> elements_view_;
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DomainCollectionView<EulerBeam3DDefinition> beam_elements_view_;
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DomainCollectionView<Mitc4ShellDefinition> shell_elements_view_;
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DomainCollectionView<Hex8Definition> solid_elements_view_;
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DomainCollectionView<SolidSection> solid_sections_view_;
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DomainCollectionView<ElementProperty> properties_view_;
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DomainCollectionView<GeneralBeamSection> sections_view_;
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DomainCollectionView<ShellSection> shell_sections_view_;
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