Files
FESADev/src/fesa/model/domain.cpp
T

108 lines
2.0 KiB
C++

#include <fesa/model/domain.hpp>
#include <utility>
namespace fesa::model {
void Domain::add_node(Node node)
{
nodes_.push_back(std::move(node));
}
void Domain::add_element(Element element)
{
elements_.push_back(std::move(element));
}
void Domain::add_material(Material material)
{
materials_.push_back(std::move(material));
}
void Domain::add_property(Property property)
{
properties_.push_back(std::move(property));
}
void Domain::add_step(AnalysisStep step)
{
steps_.push_back(std::move(step));
}
const std::vector<Node>& Domain::nodes() const
{
return nodes_;
}
const std::vector<Element>& Domain::elements() const
{
return elements_;
}
const std::vector<Material>& Domain::materials() const
{
return materials_;
}
const std::vector<Property>& Domain::properties() const
{
return properties_;
}
const std::vector<AnalysisStep>& Domain::steps() const
{
return steps_;
}
const Node* Domain::find_node(core::NodeId id) const
{
for (const auto& node : nodes_) {
if (node.id().value == id.value) {
return &node;
}
}
return nullptr;
}
const Element* Domain::find_element(core::ElementId id) const
{
for (const auto& element : elements_) {
if (element.id().value == id.value) {
return &element;
}
}
return nullptr;
}
const Material* Domain::find_material(core::MaterialId id) const
{
for (const auto& material : materials_) {
if (material.id().value == id.value) {
return &material;
}
}
return nullptr;
}
const Property* Domain::find_property(core::PropertyId id) const
{
for (const auto& property : properties_) {
if (property.id().value == id.value) {
return &property;
}
}
return nullptr;
}
const AnalysisStep* Domain::find_step(core::StepId id) const
{
for (const auto& step : steps_) {
if (step.id().value == id.value) {
return &step;
}
}
return nullptr;
}
} // namespace fesa::model