Add Android APK inspection and device verification gates

This commit is contained in:
NINI
2026-10-05 03:12:45 +09:00
parent 50ae5b5c6f
commit 0b43d45865
5 changed files with 134 additions and 0 deletions
@@ -67,6 +67,17 @@ namespace MagnetismHeroes.Editor
Debug.Log("[Integration] Main connected to GameApp.");
}
public static void ConfigureAndroid()
{
PlayerSettings.SetScriptingBackend(UnityEditor.Build.NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
PlayerSettings.Android.buildApkPerCpuArchitecture = false;
PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft;
PlayerSettings.Android.forceInternetPermission = false;
AssetDatabase.SaveAssets();
Debug.Log("[AndroidConfiguration] ARM64 IL2CPP, landscape, no forced Internet permission.");
}
public static void BuildAndroid()
{
string apkPath = Environment.GetEnvironmentVariable("MAGNETISM_APK_PATH");
@@ -79,6 +90,8 @@ namespace MagnetismHeroes.Editor
});
Debug.Log($"[AndroidBuild] {report.summary.result}: {report.summary.totalSize} bytes, {report.summary.totalErrors} errors.");
if (report.summary.result != BuildResult.Succeeded) throw new InvalidOperationException("Android build did not succeed.");
File.WriteAllLines(apkPath + ".packed-assets.txt", report.packedAssets
.SelectMany(asset => asset.contents).Select(asset => asset.sourceAssetPath).Distinct().OrderBy(path => path));
}
}
}