From ef03611628cb395d377cf56abd951bbf62cfa29c Mon Sep 17 00:00:00 2001 From: NINI Date: Fri, 9 Oct 2026 01:48:02 +0900 Subject: [PATCH] Overlap distant horizon terrain with meadow apron to close floating foot gaps --- .../Editor/VisualUpgradeAssets.cs | 28 ++++++- .../Tests/PlayMode/VisualUpgradePlayTests.cs | 81 ++++++++++++++++++- .../UnityRuntime/StageAssets/Stage01.asset | 8 +- .../UnityRuntime/StageAssets/Stage02.asset | 8 +- .../UnityRuntime/StageAssets/Stage03.asset | 8 +- .../UnityRuntime/StageAssets/Stage04.asset | 8 +- .../UnityRuntime/StageAssets/Stage05.asset | 8 +- .../UnityRuntime/StageAssets/Stage06.asset | 8 +- .../UnityRuntime/StageAssets/Stage07.asset | 8 +- .../UnityRuntime/StageAssets/Stage08.asset | 8 +- .../UnityRuntime/StageAssets/Stage09.asset | 8 +- .../UnityRuntime/StageAssets/Stage10.asset | 8 +- .../UnityRuntime/StageAssets/Stage11.asset | 8 +- .../UnityRuntime/StageAssets/Stage12.asset | 8 +- .../UnityRuntime/StageAssets/Stage13.asset | 8 +- .../UnityRuntime/StageAssets/Stage14.asset | 8 +- .../UnityRuntime/StageAssets/Stage15.asset | 8 +- .../UnityRuntime/StageAssets/Stage16.asset | 8 +- .../UnityRuntime/StageAssets/Stage17.asset | 8 +- .../UnityRuntime/StageAssets/Stage18.asset | 8 +- .../UnityRuntime/StageAssets/Stage19.asset | 8 +- .../UnityRuntime/StageAssets/Stage20.asset | 8 +- .../UnityRuntime/StageAssets/Stage21.asset | 8 +- .../UnityRuntime/StageAssets/Stage22.asset | 8 +- .../UnityRuntime/StageAssets/Stage23.asset | 8 +- .../UnityRuntime/StageAssets/Stage24.asset | 8 +- .../UnityRuntime/StageAssets/Stage25.asset | 8 +- .../UnityRuntime/StageAssets/Stage26.asset | 8 +- .../UnityRuntime/StageAssets/Stage27.asset | 8 +- .../UnityRuntime/StageAssets/Stage28.asset | 8 +- .../UnityRuntime/StageAssets/Stage29.asset | 8 +- .../UnityRuntime/StageAssets/Stage30.asset | 8 +- 32 files changed, 227 insertions(+), 122 deletions(-) diff --git a/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs index 2e7cf5b..9797acc 100644 --- a/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs +++ b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs @@ -15,6 +15,7 @@ namespace MagnetismHeroes.Editor public static class VisualUpgradeAssets { private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/"; + private const float FarHorizonRadius = 27; [Serializable] private sealed class ApprovedFile { public string repositoryRelativePath, sha256; } [Serializable] private sealed class Approval { public string status; public ApprovedFile[] approvedFiles; } [Serializable] private sealed class PortableMaterial @@ -57,6 +58,31 @@ namespace MagnetismHeroes.Editor Debug.Log("[VisualUpgrade] Existing daylight light and mobile URP: soft .55-strength shadows, low soft-shadow quality, one 1024 cascade, 30m distance; model/material/stage bytes untouched."); } + public static void ApplyHorizonContinuity() + { + foreach (int id in Enumerable.Range(1, 30)) + { + var stage = AssetDatabase.LoadAssetAtPath($"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset"); + string before = StageSignature(stage); + if (stage.Decorations.Count(item => item.prefab.name == "FarHorizon") != 4) + throw new InvalidOperationException("Expected four existing horizon placements in stage " + id); + Undo.RecordObject(stage, "Connect distant horizon to meadow apron"); + var data = new SerializedObject(stage); var placements = data.FindProperty("_decorations"); + for (int index = 0; index < placements.arraySize; index++) + { + var placement = placements.GetArrayElementAtIndex(index); + if (placement.FindPropertyRelative("prefab").objectReferenceValue.name != "FarHorizon") continue; + var position = placement.FindPropertyRelative("position"); var point = position.vector3Value; + var direction = new Vector3(point.x, 0, point.z).normalized; + position.vector3Value = new Vector3(direction.x * FarHorizonRadius, point.y, direction.z * FarHorizonRadius); + } + data.ApplyModifiedPropertiesWithoutUndo(); + if (StageSignature(stage) != before) throw new InvalidOperationException("Nonvisual stage state changed: " + id); + } + AssetDatabase.SaveAssets(); + Debug.Log("[VisualUpgrade] Only 120 FarHorizon positions moved inward to overlap the existing apron/ridge; stage nonvisual fields unchanged."); + } + public static void Apply() { string approvalPath = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_APPROVAL"); @@ -214,7 +240,7 @@ namespace MagnetismHeroes.Editor for (int side = 0; side < 4; side++) { float yaw = side * 90; var direction = Quaternion.Euler(0, yaw, 0) * Vector3.forward; - Place("FarHorizon", direction.x * 35, -.485f, direction.z * 35, 1, yaw); + Place("FarHorizon", direction.x * FarHorizonRadius, -.485f, direction.z * FarHorizonRadius, 1, yaw); Place("DistantRidge", direction.x * 22, -.485f, direction.z * 22, 1, yaw); var corner = Quaternion.Euler(0, yaw + 45, 0) * Vector3.forward * 19; Place("GentleHill", corner.x, -.485f, corner.z, 1.8f, yaw); diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs index ec05e5b..9c4fd27 100644 --- a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs +++ b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs @@ -30,7 +30,7 @@ namespace MagnetismHeroes.Tests public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method; public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials; public long textureMemory, allocatedMemory; - public float editorCameraRenderMilliseconds; + public float editorCameraRenderMilliseconds, fieldOfView; public Vector3 cameraPosition; public Quaternion cameraRotation; } @@ -88,6 +88,84 @@ namespace MagnetismHeroes.Tests _app.Orbit.Apply(saved); } + [UnityTest] public IEnumerator DistantTerrainHasContinuousApronAcrossItsVisibleFootInsteadOfSkyGaps() + { + var report = new System.Collections.Generic.List(); + foreach (int stage in new[] { 1, 11, 21 }) + { + _app.StartStage(stage); _app.Voice.Clear(); yield return null; + CaptureViews("horizon-world" + stage, "Actual Main board, unchanged default/orbitzoom cameras; terrain continuity regression"); + var horizon = _app.Environment.GetComponentsInChildren().Where(item => item.name == "FarHorizon(Clone)").ToArray(); + var originalPositions = horizon.Select(item => item.position).ToArray(); + var savedCamera = _app.Orbit.Snapshot(); var closeRotation = Quaternion.Euler(25, 95, 0); + _app.Orbit.Apply(new CameraState { target = savedCamera.target, distance = 9, + rotation = new Rotation4(closeRotation.x, closeRotation.y, closeRotation.z, closeRotation.w) }); + var camera = _app.Presenter.Camera; float fieldOfView = camera.fieldOfView; + try + { + // Real camera renders of the reproduced (+X, z12) foot gap; no screenshot cropping/editing. + camera.fieldOfView = 14; camera.transform.LookAt(new Vector3(28, -.45f, 12)); + Capture("horizon-world" + stage + "-foot-current", "Actual Main terrain foot; temporary narrow camera FOV only", 2400, 1080); + foreach (var far in horizon) + { + var direction = new Vector3(far.position.x, 0, far.position.z).normalized; + far.position = new Vector3(direction.x * 35, far.position.y, direction.z * 35); + } + Capture("horizon-world" + stage + "-foot-legacy-radius35", "Same actual Main board, materials and close camera; temporary previous radius35 placement control", 2400, 1080); + } + finally + { + for (int index = 0; index < horizon.Length; index++) horizon[index].position = originalPositions[index]; + camera.fieldOfView = fieldOfView; _app.Orbit.Apply(savedCamera); + } + string board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())); + var collisionBefore = _app.GetComponentsInChildren(); + var probeScene = SceneManager.CreateScene("TerrainGeometryProbe", new CreateSceneParameters(LocalPhysicsMode.Physics3D)); + var probes = new System.Collections.Generic.List(); + try + { + var terrain = _app.Environment.GetComponentsInChildren().Where(item => + item.name == "MeadowClearing(Clone)" || item.name == "GentleHill(Clone)" || + item.name == "DistantRidge(Clone)" || item.name == "FarHorizon(Clone)").ToArray(); + foreach (var surface in terrain.SelectMany(item => item.GetComponentsInChildren())) + { + var probe = new GameObject("GeometryOnly-" + surface.name); + SceneManager.MoveGameObjectToScene(probe, probeScene); + probe.transform.SetPositionAndRotation(surface.transform.position, surface.transform.rotation); + probe.transform.localScale = surface.transform.lossyScale; + probes.Add(probe.AddComponent()); probes.Last().sharedMesh = surface.sharedMesh; + report.Add($"stage={stage}; terrain={surface.name}; actualRendererBounds={surface.GetComponent().bounds}; meshBounds={surface.sharedMesh.bounds}; rootPosition={surface.transform.position}"); + } + probeScene.GetPhysicsScene().Simulate(.001f); + int missing = 0; + foreach (var far in terrain.Where(item => item.name == "FarHorizon(Clone)")) + { + var direction = new Vector3(far.position.x, 0, far.position.z).normalized; + var right = Vector3.Cross(Vector3.up, direction); + float distance = new Vector2(far.position.x, far.position.z).magnitude; + // Traverse the apron to the far mound crown across its central 24m foot. + // A positive gap is real missing geometry, independent of lighting/material colors. + for (float lateral = -12; lateral <= 12; lateral += 2) + for (float radial = 0; radial <= distance; radial += .25f) + { + var point = direction * radial + right * lateral; + var ray = new Ray(point + Vector3.up * 20, Vector3.down); + if (probes.Any(probe => probe.Raycast(ray, out _, 40))) continue; + missing++; + if (missing <= 24) report.Add($"stage={stage}; unsupportedApron={point}; farCrown={far.position}"); + } + } + report.Add($"stage={stage}; missingApronSamples={missing}; probe=separate local PhysicsScene using actual shared mesh geometry, no product collider edits"); + File.WriteAllLines(Path.Combine(_evidence, "horizon-geometry.txt"), report); + Assert.That(missing, Is.Zero, "Far terrain foot must join the actual clearing/hills/ridge without open geometry gaps."); + } + finally { SceneManager.UnloadSceneAsync(probeScene); } + yield return null; + Assert.That(_app.GetComponentsInChildren(), Is.EqualTo(collisionBefore)); + Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(board)); + } + } + [UnityTest] public IEnumerator FiveBallMergeDisconnectedSplitAndZeroResupplyKeepActualIdsAcrossAllWorlds() { foreach (int stage in new[] { 9, 11, 21 }) @@ -300,6 +378,7 @@ namespace MagnetismHeroes.Tests triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)), sharedMaterials = _app.GetComponentsInChildren().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(), editorCameraRenderMilliseconds = (float)timer.Elapsed.TotalMilliseconds, + fieldOfView = camera.fieldOfView, textureMemory = Resources.FindObjectsOfTypeAll().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)), allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation, method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Triangles are resident index counts for active mesh instances, including the retained floor with its Renderer disabled; they are not submitted GPU triangles. Camera.Render elapsed is Editor CPU wall time, not GPU time or device FPS. Texture memory includes all Editor-loaded textures." }; diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset index 7a053cc..f8fcee4 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset @@ -37,7 +37,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 0, y: -0.485, z: 35} + position: {x: 0, y: -0.485, z: 27} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -49,7 +49,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 34.999996, y: -0.485, z: 0.0000020861626} + position: {x: 27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -61,7 +61,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -0.000003059797, y: -0.485, z: -35} + position: {x: -0.000002360415, y: -0.485, z: -27} eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -73,7 +73,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -34.999996, y: -0.485, z: 0.0000020861626} + position: {x: -27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset index 472371a..0928d0b 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset @@ -38,7 +38,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 0, y: -0.485, z: 35} + position: {x: 0, y: -0.485, z: 27} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -50,7 +50,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 34.999996, y: -0.485, z: 0.0000020861626} + position: {x: 27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -62,7 +62,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -0.000003059797, y: -0.485, z: -35} + position: {x: -0.000002360415, y: -0.485, z: -27} eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -74,7 +74,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -34.999996, y: -0.485, z: 0.0000020861626} + position: {x: -27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset index e54cc29..c5e6119 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset @@ -39,7 +39,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 0, y: -0.485, z: 35} + position: {x: 0, y: -0.485, z: 27} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -51,7 +51,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 34.999996, y: -0.485, z: 0.0000020861626} + position: {x: 27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -63,7 +63,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -0.000003059797, y: -0.485, z: -35} + position: {x: -0.000002360415, y: -0.485, z: -27} eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -75,7 +75,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -34.999996, y: -0.485, z: 0.0000020861626} + position: {x: -27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset index 03b06db..725df7b 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset @@ -40,7 +40,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 0, y: -0.485, z: 35} + position: {x: 0, y: -0.485, z: 27} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -52,7 +52,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 34.999996, y: -0.485, z: 0.0000020861626} + position: {x: 27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -64,7 +64,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -0.000003059797, y: -0.485, z: -35} + position: {x: -0.000002360415, y: -0.485, z: -27} eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -76,7 +76,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -34.999996, y: -0.485, z: 0.0000020861626} + position: {x: -27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset index 32b64ae..ea3bab0 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset @@ -41,7 +41,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 0, y: -0.485, z: 35} + position: {x: 0, y: -0.485, z: 27} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -53,7 +53,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: 34.999996, y: -0.485, z: 0.0000020861626} + position: {x: 27, y: -0.485, z: 0.0000016093256} eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 9147918881820658210, guid: c9f95e74d9eb4794aa056a1b55eddbcc, type: 3} @@ -65,7 +65,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.8, y: 1.8, z: 1.8} - prefab: {fileID: 1621984698142581251, guid: 005071547210dea4abc2540ae8839cb9, type: 3} - position: {x: -0.000003059797, y: -0.485, z: -35} + position: {x: -0.000002360415, y: -0.485, z: -27} eulerAngles: {x: 0, y: 180, z: 0} scale: {x: 1, y: 1, z: 1} - 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