From 43b22d67886bc5715d3543fefda2dc24dead299f Mon Sep 17 00:00:00 2001 From: NINI Date: Thu, 8 Oct 2026 23:36:55 +0900 Subject: [PATCH] Apply approved knight models and natural scenery to all thirty stages --- .../Editor/VisualUpgradeAssets.cs | 248 ++++++++++++++++++ .../Editor/VisualUpgradeAssets.cs.meta | 2 + .../Tests/EditMode/VisualUpgradeAssetTests.cs | 59 +++++ .../EditMode/VisualUpgradeAssetTests.cs.meta | 2 + .../Tests/PlayMode/VisualUpgradePlayTests.cs | 162 ++++++++++++ .../PlayMode/VisualUpgradePlayTests.cs.meta | 2 + .../UnityRuntime/Presentation/GroupBadge.cs | 3 + .../Presentation/Materials/VisualUpgrade.meta | 8 + .../Materials/VisualUpgrade/BarkHoney.mat | 139 ++++++++++ .../VisualUpgrade/BarkHoney.mat.meta | 8 + .../Materials/VisualUpgrade/BarkLight.mat | 139 ++++++++++ .../VisualUpgrade/BarkLight.mat.meta | 8 + .../VisualUpgrade/Blade_SatinSilver.mat | 139 ++++++++++ .../VisualUpgrade/Blade_SatinSilver.mat.meta | 8 + .../VisualUpgrade/Ceramic_WarmCream.mat | 139 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.../Models/Heroes/HeroBody.fbx.meta | 121 +++++++++ .../Models/Heroes/KnightEquipment.fbx.meta | 141 ++++++++++ .../Presentation/Models/Meadow.meta | 8 + .../Models/Meadow/DaisyColony.fbx.meta | 136 ++++++++++ .../Models/Meadow/DistantRidge.fbx.meta | 126 +++++++++ .../Models/Meadow/FarHorizon.fbx.meta | 126 +++++++++ .../Models/Meadow/FernCluster.fbx.meta | 126 +++++++++ .../Models/Meadow/GentleHill.fbx.meta | 126 +++++++++ .../Models/Meadow/GrassTuftGold.fbx.meta | 126 +++++++++ .../Models/Meadow/GrassTuftMint.fbx.meta | 126 +++++++++ .../Meadow/LavenderLupineColony.fbx.meta | 131 +++++++++ .../Models/Meadow/LowLimestone.fbx.meta | 131 +++++++++ .../Models/Meadow/MeadowClearing.fbx.meta | 126 +++++++++ .../Models/Meadow/MintShrub.fbx.meta | 131 +++++++++ .../Models/Meadow/MossStoneSteps.fbx.meta | 126 +++++++++ .../Models/Meadow/OpenStoneArch.fbx.meta | 121 +++++++++ .../Models/Meadow/PebbleScatter.fbx.meta | 126 +++++++++ .../Models/Meadow/PinkCosmosColony.fbx.meta | 136 ++++++++++ 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.../Prefabs/Meadow/PinkCosmosColony.prefab | 96 +++++++ .../Meadow/PinkCosmosColony.prefab.meta | 7 + .../Prefabs/Meadow/RoundCanopyTree.prefab | 96 +++++++ .../Meadow/RoundCanopyTree.prefab.meta | 7 + .../Prefabs/Meadow/RoundLimestone.prefab | 96 +++++++ .../Prefabs/Meadow/RoundLimestone.prefab.meta | 7 + .../Prefabs/Meadow/SageCanopyTree.prefab | 96 +++++++ .../Prefabs/Meadow/SageCanopyTree.prefab.meta | 7 + .../Prefabs/Meadow/SageShrub.prefab | 96 +++++++ .../Prefabs/Meadow/SageShrub.prefab.meta | 7 + .../Prefabs/Meadow/SlateBoulder.prefab | 96 +++++++ .../Prefabs/Meadow/SlateBoulder.prefab.meta | 7 + .../Prefabs/Meadow/TallWindTree.prefab | 96 +++++++ .../Prefabs/Meadow/TallWindTree.prefab.meta | 7 + .../UnityRuntime/StageAssets/Stage01.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage02.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage03.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage04.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage05.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage06.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage07.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage08.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage09.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage10.asset | 92 ++++++- .../UnityRuntime/StageAssets/Stage11.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage12.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage13.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage14.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage15.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage16.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage17.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage18.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage19.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage20.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage21.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage22.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage23.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage24.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage25.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage26.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage27.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage28.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage29.asset | 94 ++++++- .../UnityRuntime/StageAssets/Stage30.asset | 94 ++++++- 171 files changed, 12947 insertions(+), 382 deletions(-) create mode 100644 Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs create mode 100644 Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs.meta create mode 100644 Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs create mode 100644 Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs.meta create mode 100644 Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs create mode 100644 Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkHoney.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkHoney.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkLight.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkLight.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Blade_SatinSilver.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Blade_SatinSilver.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Ceramic_WarmCream.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Ceramic_WarmCream.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Enamel_DeepTeal.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Enamel_DeepTeal.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GrassGold.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GrassGold.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GrassMint.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GrassMint.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GroundMint.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GroundMint.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GroundSage.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/GroundSage.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Helmet_SilverTint.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Helmet_SilverTint.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Hero_CyanSatin.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/Hero_CyanSatin.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafLight.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafLight.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafMint.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafMint.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafSage.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafSage.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafShade.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/LeafShade.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/PathSand.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/PathSand.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/PetalCream.mat create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/PetalCream.mat.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/PetalLavender.mat create mode 100644 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Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/MintShrub.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/MintShrub.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/MossStoneSteps.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/MossStoneSteps.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/OpenStoneArch.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/OpenStoneArch.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/PebbleScatter.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/PebbleScatter.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/PinkCosmosColony.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/PinkCosmosColony.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/RoundCanopyTree.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/RoundCanopyTree.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/RoundLimestone.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/RoundLimestone.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SageCanopyTree.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SageCanopyTree.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SageShrub.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SageShrub.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SlateBoulder.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/SlateBoulder.prefab.meta create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/TallWindTree.prefab create mode 100644 Assets/MagnetismHeroes/UnityRuntime/Presentation/Prefabs/Meadow/TallWindTree.prefab.meta diff --git a/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs new file mode 100644 index 0000000..9deaa35 --- /dev/null +++ b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs @@ -0,0 +1,248 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Security.Cryptography; +using MagnetismHeroes.UnityRuntime.Presentation; +using MagnetismHeroes.UnityRuntime.StageAssets; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace MagnetismHeroes.Editor +{ + // Deliberately scoped: never invokes the initial project/content builders. + public static class VisualUpgradeAssets + { + private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/"; + [Serializable] private sealed class ApprovedFile { public string repositoryRelativePath, sha256; } + [Serializable] private sealed class Approval { public string status; public ApprovedFile[] approvedFiles; } + [Serializable] private sealed class PortableMaterial + { + public string name; + public float[] baseColorSrgb, authoredSRGB; + public float roughness, metallic; + } + [Serializable] private sealed class Provenance { public PortableMaterial[] portableMaterials, materials; } + [Serializable] private sealed class ImportRecord + { + public string asset, sha256; + public Vector3 rootEuler; + public int meshes, triangles; + } + [Serializable] private sealed class ApplyRecord + { + public string utc, status; + public int approvedFiles, stages; + public ImportRecord[] imports; + public string[] unchangedNonvisualStageSignatures; + } + + public static void Apply() + { + string approvalPath = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_APPROVAL"); + if (string.IsNullOrEmpty(approvalPath)) throw new InvalidOperationException("Exact reviewed approval record is required."); + var approval = JsonUtility.FromJson(File.ReadAllText(approvalPath)); + if (approval.status != "APPROVED" || approval.approvedFiles.Length != 25) + throw new InvalidOperationException("All 25 reviewed files must be approved before adoption."); + foreach (var file in approval.approvedFiles) + if (Hash(file.repositoryRelativePath) != file.sha256) + throw new InvalidOperationException("Approved bytes changed: " + file.repositoryRelativePath); + + var stages = Enumerable.Range(1, 30).Select(id => AssetDatabase.LoadAssetAtPath( + $"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset")).ToArray(); + var signatures = stages.Select(StageSignature).ToArray(); + Directory.CreateDirectory(Root + "Materials/VisualUpgrade"); + Directory.CreateDirectory(Root + "Prefabs/Meadow"); + AssetDatabase.Refresh(); + var materials = new Dictionary(); + foreach (string path in new[] { "SourceAssets/Models/Heroes/provenance.json", "SourceAssets/Models/Meadow/provenance.json" }) + { + var provenance = JsonUtility.FromJson(File.ReadAllText(path)); + foreach (var spec in provenance.portableMaterials ?? provenance.materials) + { + string materialPath = Root + "Materials/VisualUpgrade/" + spec.name + ".mat"; + var material = AssetDatabase.LoadAssetAtPath(materialPath); + if (material == null) + { + material = new Material(Shader.Find("Universal Render Pipeline/Lit")); + AssetDatabase.CreateAsset(material, materialPath); + } + // Unity's material Color is sRGB; Lit converts it for the linear render pipeline. + // The Blender linearBaseColor is deliberately not assigned as another sRGB color. + var color = spec.baseColorSrgb ?? spec.authoredSRGB; + material.SetColor("_BaseColor", new Color(color[0], color[1], color[2], 1)); + material.SetFloat("_Smoothness", 1 - spec.roughness); + material.SetFloat("_Metallic", spec.metallic); + material.enableInstancing = true; + EditorUtility.SetDirty(material); materials.Add(spec.name, material); + } + } + var imports = new List(); + foreach (var file in approval.approvedFiles.Where(item => item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal))) + { + var importer = (ModelImporter)AssetImporter.GetAtPath(file.repositoryRelativePath); + importer.globalScale = 1; importer.useFileScale = true; importer.bakeAxisConversion = true; + importer.importAnimation = false; importer.importCameras = false; importer.importLights = false; + importer.SaveAndReimport(); + foreach (var source in AssetDatabase.LoadAllAssetsAtPath(file.repositoryRelativePath).OfType()) + { + if (!materials.TryGetValue(source.name, out var material)) + throw new InvalidOperationException("Material has no portable provenance: " + source.name); + importer.AddRemap(new AssetImporter.SourceAssetIdentifier(typeof(Material), source.name), material); + } + importer.SaveAndReimport(); + var model = AssetDatabase.LoadAssetAtPath(file.repositoryRelativePath); + var meshes = model.GetComponentsInChildren(true); + imports.Add(new ImportRecord { asset = file.repositoryRelativePath, sha256 = file.sha256, + rootEuler = model.transform.localEulerAngles, meshes = meshes.Length, + triangles = meshes.Sum(filter => filter.sharedMesh.triangles.Length / 3) }); + } + ApplyBody(); ApplyEquipment(); + var props = approval.approvedFiles.Where(item => item.repositoryRelativePath.Contains("/Models/Meadow/") && item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal)) + .ToDictionary(item => Path.GetFileNameWithoutExtension(item.repositoryRelativePath), item => Scenery(item.repositoryRelativePath)); + foreach (var stage in stages) ApplyStage(stage, props); + for (int index = 0; index < stages.Length; index++) + if (StageSignature(stages[index]) != signatures[index]) throw new InvalidOperationException("Nonvisual stage state changed: " + (index + 1)); + var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath); + try + { + // Preserve the old floor's exact input/drag collision boundary. + app.transform.Find("Playground/PlaygroundIsland").GetComponent().enabled = false; + app.transform.Find("GameCamera").GetComponent().backgroundColor = new Color(.58f, .83f, .88f); + PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath); + } + finally { PrefabUtility.UnloadPrefabContents(app); } + AssetDatabase.SaveAssets(); + string evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE"); + Directory.CreateDirectory(evidence); + File.WriteAllText(Path.Combine(evidence, "source-import.json"), JsonUtility.ToJson(new ApplyRecord { + utc = DateTime.UtcNow.ToString("o"), status = "APPLIED_EXACT_APPROVED_BYTES_NONVISUAL_STAGE_FIELDS_UNCHANGED", + approvedFiles = approval.approvedFiles.Length, stages = stages.Length, imports = imports.ToArray(), + unchangedNonvisualStageSignatures = signatures }, true)); + Debug.Log("[VisualUpgrade] Exact approved models imported, original gameplay stage fields preserved, one equipment assembly per badge connected."); + } + + private static void ApplyBody() + { + string path = Root + "Prefabs/MagnetFriend.prefab"; + var ball = PrefabUtility.LoadPrefabContents(path); + try + { + var old = ball.transform.Find("ApprovedHeroBody"); + if (old != null) Object.DestroyImmediate(old.gameObject); + var body = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath(Root + "Models/Heroes/HeroBody.fbx")); + body.name = "ApprovedHeroBody"; body.transform.SetParent(ball.transform, false); + var renderer = body.GetComponentInChildren(); + var data = new SerializedObject(ball.GetComponent()); + data.FindProperty("_body").objectReferenceValue = renderer; data.ApplyModifiedPropertiesWithoutUndo(); + Object.DestroyImmediate(ball.GetComponent()); + Object.DestroyImmediate(ball.GetComponent()); + PrefabUtility.SaveAsPrefabAsset(ball, path); + } + finally { PrefabUtility.UnloadPrefabContents(ball); } + } + private static void ApplyEquipment() + { + string path = Root + "Prefabs/GroupBadge.prefab"; + var badge = PrefabUtility.LoadPrefabContents(path); + try + { + var old = badge.transform.Find("KnightEquipment"); + if (old != null) Object.DestroyImmediate(old.gameObject); + var equipment = new GameObject("KnightEquipment"); equipment.transform.SetParent(badge.transform, false); + var alignment = new GameObject("ViewAlignment"); alignment.transform.SetParent(equipment.transform, false); + var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath(Root + "Models/Heroes/KnightEquipment.fbx")); + model.transform.SetParent(alignment.transform, false); + // Keep the imported FBX root untouched. Orient its front to the sprite's -Z front. + var shield = model.GetComponentsInChildren().Single(item => item.name == "Shield_TealFace"); + float front = equipment.transform.InverseTransformPoint(shield.bounds.center).z; + if (Mathf.Abs(front) < .01f) throw new InvalidOperationException("Cannot identify imported equipment front."); + if (front > 0) alignment.transform.localRotation = Quaternion.Euler(0, 180, 0); + var data = new SerializedObject(badge.GetComponent()); + data.FindProperty("_equipment").objectReferenceValue = equipment.transform; data.ApplyModifiedPropertiesWithoutUndo(); + Debug.Log($"[VisualUpgrade] equipment imported front={front}, view alignment={alignment.transform.localEulerAngles}, imported root={model.transform.localEulerAngles}"); + PrefabUtility.SaveAsPrefabAsset(badge, path); + } + finally { PrefabUtility.UnloadPrefabContents(badge); } + } + private static GameObject Scenery(string source) + { + string name = Path.GetFileNameWithoutExtension(source); + var prop = new GameObject(name); + try + { + var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath(source)); + model.transform.SetParent(prop.transform, false); + if (name == "OpenStoneArch" || name == "MossStoneSteps") + foreach (var filter in model.GetComponentsInChildren()) + filter.gameObject.AddComponent().sharedMesh = filter.sharedMesh; + return PrefabUtility.SaveAsPrefabAsset(prop, Root + "Prefabs/Meadow/" + name + ".prefab"); + } + finally { Object.DestroyImmediate(prop); } + } + private static void ApplyStage(StageAsset stage, Dictionary props) + { + var placements = new List(); + void Place(string name, float x, float y, float z, float scale = 1, float yaw = 0) => placements.Add(new StageDecoration { + prefab = props[name], position = new Vector3(x, y, z), scale = Vector3.one * scale, eulerAngles = new Vector3(0, yaw, 0) }); + // A broad, nearly level visual meadow meets the original floor at y=-.45. + // Keep its approved mesh/material bytes and the existing playable collider. + placements.Add(new StageDecoration { prefab = props["MeadowClearing"], + position = new Vector3(0, -.485f, 0), scale = new Vector3(5, .2f, 5) }); + Place("OpenStoneArch", -4, 0, 1.6f); Place("MossStoneSteps", 4, 0, 1.7f); + Place("PebbleScatter", 3.8f, 0, -2.6f); + for (int side = 0; side < 4; side++) + { + float yaw = side * 90; var direction = Quaternion.Euler(0, yaw, 0) * Vector3.forward; + Place("FarHorizon", direction.x * 35, -.485f, direction.z * 35, 1, yaw); + Place("DistantRidge", direction.x * 22, -.485f, direction.z * 22, 1, yaw); + var corner = Quaternion.Euler(0, yaw + 45, 0) * Vector3.forward * 19; + Place("GentleHill", corner.x, -.485f, corner.z, 1.8f, yaw); + } + string tree = stage.StageId <= 10 ? "RoundCanopyTree" : stage.StageId <= 20 ? "SageCanopyTree" : "TallWindTree"; + Place(tree, -6.6f, -.45f, 4.8f); Place(tree, 6.6f, -.45f, 5.8f); + Place(tree, -7.5f, -.45f, -6); Place(tree, 7.5f, -.45f, -6); + Place(stage.StageId <= 10 ? "MintShrub" : "SageShrub", -6, -.45f, -2.4f, .75f); + if (stage.StageId <= 10) + { + Place("DaisyColony", -4.1f, 0, -1.8f, .7f); Place("FernCluster", 4.7f, 0, 3.3f); + Place("GrassTuftMint", -3.4f, 0, 1.4f); Place("GrassTuftGold", 3.7f, 0, 3); + } + else if (stage.StageId <= 20) + { + Place("PinkCosmosColony", -4.1f, 0, -1.8f, .7f); Place("LavenderLupineColony", 4.7f, 0, 3.3f, .8f); + Place("DaisyColony", -5.6f, 0, 3.8f); Place("GrassTuftGold", 3.7f, 0, 3); + } + else + { + Place("SlateBoulder", -6.2f, -.45f, 5.4f); Place("RoundLimestone", 5.6f, -.45f, 4.2f); + Place("LowLimestone", -4.8f, 0, -2.7f); Place("FernCluster", 3.7f, 0, 3); + } + var data = new SerializedObject(stage); var decorations = data.FindProperty("_decorations"); + decorations.arraySize = placements.Count; + for (int index = 0; index < placements.Count; index++) + { + var target = decorations.GetArrayElementAtIndex(index); var placement = placements[index]; + target.FindPropertyRelative("prefab").objectReferenceValue = placement.prefab; + target.FindPropertyRelative("position").vector3Value = placement.position; + target.FindPropertyRelative("eulerAngles").vector3Value = placement.eulerAngles; + target.FindPropertyRelative("scale").vector3Value = placement.scale; + } + data.ApplyModifiedPropertiesWithoutUndo(); + } + private static string StageSignature(StageAsset stage) + { + var data = new SerializedObject(stage); + string Array(string field) { var value = data.FindProperty(field); return string.Join("|", Enumerable.Range(0, value.arraySize).Select(index => { + var item = value.GetArrayElementAtIndex(index); + return item.propertyType == SerializedPropertyType.Vector3 ? JsonUtility.ToJson(item.vector3Value) : item.intValue.ToString(); })); } + return stage.StageId + ";" + stage.Theme + ";" + data.FindProperty("_kind").intValue + ";" + Array("_initialGroups") + ";" + Array("_targetGroups") + ";" + Array("_ballPositions"); + } + private static string Hash(string path) + { + using (var algorithm = SHA256.Create()) using (var file = File.OpenRead(path)) + return BitConverter.ToString(algorithm.ComputeHash(file)).Replace("-", "").ToLowerInvariant(); + } + } +} diff --git a/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs.meta b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs.meta new file mode 100644 index 0000000..5efaf13 --- /dev/null +++ b/Assets/MagnetismHeroes/Editor/VisualUpgradeAssets.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 40789cbe0397f8745bff78d14a544113 \ No newline at end of file diff --git a/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs new file mode 100644 index 0000000..ac4d253 --- /dev/null +++ b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs @@ -0,0 +1,59 @@ +using System.Linq; +using MagnetismHeroes.UnityRuntime.Presentation; +using MagnetismHeroes.UnityRuntime.StageAssets; +using NUnit.Framework; +using UnityEditor; +using UnityEngine; + +namespace MagnetismHeroes.Tests +{ + public sealed class VisualUpgradeAssetTests + { + private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/"; + [Test] public void ApprovedBodyAndOneEquipmentAssemblyAreConnectedWithoutChangingSelectionSphere() + { + var ball = AssetDatabase.LoadAssetAtPath(Root + "Prefabs/MagnetFriend.prefab"); + var body = ball.transform.Find("ApprovedHeroBody"); + Assert.That(body, Is.Not.Null, "Approved FBX body must replace the primitive rendering."); + Assert.That(ball.transform.localScale, Is.EqualTo(Vector3.one)); + Assert.That(ball.GetComponentsInChildren(true).Length, Is.EqualTo(1)); + Assert.That(ball.GetComponent().radius, Is.EqualTo(.5f)); + var renderer = body.GetComponentInChildren(); + Assert.That(renderer.sharedMaterial.name, Is.EqualTo("Hero_CyanSatin")); + Assert.That(renderer.sharedMaterial.color.r, Is.EqualTo(.17f).Within(.0001f)); + Assert.That(renderer.sharedMaterial.color.g, Is.EqualTo(.72f).Within(.0001f)); + Assert.That(renderer.sharedMaterial.color.b, Is.EqualTo(.83f).Within(.0001f)); + var mesh = body.GetComponentInChildren().sharedMesh; + Assert.That(mesh.bounds.size.x, Is.EqualTo(1).Within(.002f)); + var badge = AssetDatabase.LoadAssetAtPath(Root + "Prefabs/GroupBadge.prefab"); + Assert.That(badge.transform.Cast().Count(child => child.name == "KnightEquipment"), Is.EqualTo(1)); + Assert.That(badge.GetComponentsInChildren(true), Is.Empty); + Assert.That(badge.GetComponentsInChildren(true), Is.Empty); + Assert.That(badge.GetComponentsInChildren(true), Is.Empty); + Assert.That(badge.GetComponentsInChildren(true).Length, Is.EqualTo(1)); + foreach (var material in badge.transform.Find("KnightEquipment").GetComponentsInChildren(true).SelectMany(item => item.sharedMaterials)) + Assert.That(AssetDatabase.GetAssetPath(material), Does.StartWith(Root + "Materials/VisualUpgrade/")); + foreach (string name in new[] { "HeroBody", "KnightEquipment" }) + { + var importer = (ModelImporter)AssetImporter.GetAtPath(Root + "Models/Heroes/" + name + ".fbx"); + Assert.That(importer.globalScale, Is.EqualTo(1)); + Assert.That(importer.bakeAxisConversion, Is.True); Assert.That(importer.importAnimation, Is.False); + } + } + [Test] public void AllThirtyStagesConnectNaturalThemesWithOpenNearMeshCollidersAndColliderFreeDistantDecor() + { + foreach (int id in Enumerable.Range(1, 30)) + { + var stage = AssetDatabase.LoadAssetAtPath($"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset"); + Assert.That(stage.Theme, Is.EqualTo(id <= 10 ? "Garden" : id <= 20 ? "Cloud" : "Workshop")); + Assert.That(stage.Decorations.Any(item => item.prefab.name == "MeadowClearing"), Is.True); + var arch = stage.Decorations.Single(item => item.prefab.name == "OpenStoneArch").prefab; + Assert.That(arch.GetComponentsInChildren(true), Is.Empty); + Assert.That(arch.GetComponentsInChildren(true).All(item => !item.convex && item.sharedMesh != null), Is.True); + Assert.That(arch.GetComponentsInChildren(true), Is.Not.Empty); + foreach (var decoration in stage.Decorations.Where(item => item.prefab.name != "OpenStoneArch" && item.prefab.name != "MossStoneSteps")) + Assert.That(decoration.prefab.GetComponentsInChildren(true), Is.Empty, decoration.prefab.name); + } + } + } +} diff --git a/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs.meta b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs.meta new file mode 100644 index 0000000..68eabff --- /dev/null +++ b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 61d4021e6d4aace41964197d9377009b \ No newline at end of file diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs new file mode 100644 index 0000000..b0f31e5 --- /dev/null +++ b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs @@ -0,0 +1,162 @@ +#if UNITY_EDITOR +using System; +using System.Collections; +using System.IO; +using System.Linq; +using MagnetismHeroes.Core; +using MagnetismHeroes.UnityRuntime.Bootstrap; +using MagnetismHeroes.UnityRuntime.Presentation; +using NUnit.Framework; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Profiling; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; +using Object = UnityEngine.Object; + +namespace MagnetismHeroes.Tests +{ + public sealed class VisualUpgradePlayTests + { + private sealed class Store : IProgressStore + { + public ProgressSave Saved = new ProgressSave { completedStageIds = Enumerable.Range(1, 30).ToArray(), seenTutorialIds = new[] { "merge", "split" } }; + public bool TryLoad(out ProgressSave save, out string error) { save = Saved; error = null; return true; } + public bool TrySave(ProgressSave save, out string error) { Saved = save; error = null; return true; } + } + [Serializable] private sealed class CaptureRecord + { + public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method; + public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials, editorFrameDrawCalls; + public long textureMemory, allocatedMemory; + public Vector3 cameraPosition; + public Quaternion cameraRotation; + } + private GameApp _app; + private Store _store; + private string _evidence; + [UnitySetUp] public IEnumerator SetUp() + { + EditorSceneManager.LoadSceneInPlayMode("Assets/MagnetismHeroes/Scenes/Main.unity", new LoadSceneParameters(LoadSceneMode.Single)); + yield return null; + _app = Object.FindFirstObjectByType(); + Assert.That(_app, Is.Not.Null, "Actual Main scene must initialize its app."); + _store = new Store(); _app.Initialize(_store); + _evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE") ?? Path.GetFullPath("artifacts/verification/VisualUpgrade/editor-play"); + Directory.CreateDirectory(_evidence); + yield return null; + } + [UnityTearDown] public IEnumerator TearDown() { Object.Destroy(_app.gameObject); yield return null; } + + private void AssertEquipmentFollowsRepresentatives(BoardRules board) + { + _app.Presenter.SendMessage("LateUpdate"); + var badges = _app.Presenter.GetComponentsInChildren(); + Assert.That(badges.Length, Is.EqualTo(board.Groups.Length)); + for (int index = 0; index < badges.Length; index++) + { + var gear = badges[index].transform.Find("KnightEquipment"); + Assert.That(gear, Is.Not.Null); + var representative = board.Groups[index].ballIds.Select(id => _app.Presenter.Balls[id].transform.position) + .OrderBy(point => Vector3.Dot(point - _app.Presenter.Camera.transform.position, _app.Presenter.Camera.transform.forward)).First(); + Assert.That(Vector3.Distance(gear.position, representative), Is.LessThan(.0001f)); + Assert.That(Quaternion.Angle(gear.rotation, _app.Presenter.Camera.transform.rotation), Is.LessThan(.001f)); + Assert.That(gear.GetComponentsInChildren(), Is.Empty); + } + } + [UnityTest] public IEnumerator ActualMainShowsThreeThemesAndEquipmentFollowsPreviewCancelMergeSplitAndReentry() + { + foreach (int stage in new[] { 1, 11, 21 }) + { + _app.StartStage(stage); _app.Voice.Clear(); yield return null; + AssertEquipmentFollowsRepresentatives(_app.Session.Board); + Capture("stage" + stage.ToString("D2"), "Actual Main GameApp.Session.Board; unlocked-stage fixture store"); + } + var normalView = _app.Orbit.Snapshot(); + foreach (var view in new[] { (name: "orbit95-pitch45-distance6", yaw: 95f, pitch: 45f, distance: 6f), + (name: "orbit210-pitch-45-distance15", yaw: 210f, pitch: -45f, distance: 15f) }) + { + var rotation = Quaternion.Euler(view.pitch, view.yaw, 0); + _app.Orbit.Apply(new CameraState { target = normalView.target, distance = view.distance, + rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) }); + yield return null; AssertEquipmentFollowsRepresentatives(_app.Session.Board); + Capture(view.name, "Actual Main session; camera-only orbit/pitch/distance exploration fixture"); + } + _app.Orbit.Apply(normalView); + _app.StartStage(6); _app.Voice.Clear(); yield return null; + var original = _app.Session.Board.Balls.Select(ball => ball.position).ToArray(); + var groups = _app.Session.Board.Groups; + _app.Presenter.PreviewGroup(groups[0].id, new Vector3(.3f, .2f, 0)); + AssertEquipmentFollowsRepresentatives(_app.Session.Board); + _app.Presenter.CancelPreview(); + AssertEquipmentFollowsRepresentatives(_app.Session.Board); + for (int index = 0; index < original.Length; index++) + Assert.That(_app.Presenter.Balls[_app.Session.Board.Balls[index].id].transform.position, Is.EqualTo(BoardPresenter.ToVector(original[index]))); + _app.Presenter.ShowSelection(new[] { groups[0].ballIds[0] }); yield return null; + Capture("selected-two-groups", "Actual Main session, visual selection only"); + _app.CommitMove(groups[0].id, new Position3(.1f, 0, 0), groups[1].id); yield return null; + Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(1)); + AssertEquipmentFollowsRepresentatives(_app.Session.Board); Capture("merged-single-group", "Actual Main session merge -> free play"); + var merged = _app.Session.Board.Groups[0]; + Assert.That(_app.CommitSplit(merged.id, new[] { merged.ballIds[0] }, new Position3(1.5f, 0, 0)), Is.True); yield return null; + Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(2)); AssertEquipmentFollowsRepresentatives(_app.Session.Board); + _app.ShowHome(); _app.ContinueFreePlay(); yield return null; + Assert.That(_app.Session.Board.BallCount, Is.EqualTo(2)); + Assert.That(_app.Environment.Theme, Is.EqualTo("Garden")); AssertEquipmentFollowsRepresentatives(_app.Session.Board); + Capture("split-reentered-two-groups", "Actual Main session free play split and home/reentry"); + } + [UnityTest] public IEnumerator TenSingleGroupsAndOneTenBallGroupRenderActualImportedResourceCounts() + { + _app.StartStage(21); _app.Voice.Clear(); yield return null; + var balls = Enumerable.Range(0, 10).Select(index => new BallState { id = "render-" + index, + position = new Position3((index % 5 - 2) * 1.6f, .8f + index / 5 * 1.8f, 0) }).ToArray(); + foreach (bool singles in new[] { true, false }) + { + var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray() + : new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } }; + var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 21, balls = balls, groups = groups }); + _app.Presenter.Render(board); yield return null; + AssertEquipmentFollowsRepresentatives(board); + Capture(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21", 2400, 1080); + } + } + private void Capture(string name, string origin, int width = 1280, int height = 720) + { + var camera = _app.Presenter.Camera; var canvas = _app.GetComponentInChildren(); + var oldTarget = camera.targetTexture; var oldActive = RenderTexture.active; var oldMode = canvas.renderMode; + var oldCamera = canvas.worldCamera; float oldPlane = canvas.planeDistance, oldAspect = camera.aspect; + var target = new RenderTexture(width, height, 24); var image = new Texture2D(width, height, TextureFormat.RGB24, false); + try + { + camera.targetTexture = target; camera.aspect = (float)width / height; + canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f; + foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update"); + _app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases(); camera.Render(); + RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply(); + File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG()); + var meshes = _app.GetComponentsInChildren(); + var badges = _app.Presenter.GetComponentsInChildren(); + var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"), + sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY"), utc = DateTime.UtcNow.ToString("o"), + boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board.StageId, + width = width, height = height, balls = _app.Presenter.Balls.Count, groups = badges.Length, + equipmentAssemblies = badges.Count(item => item.transform.Find("KnightEquipment") != null), meshInstances = meshes.Length, + triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)), + sharedMaterials = _app.GetComponentsInChildren().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(), + editorFrameDrawCalls = UnityStats.drawCalls, textureMemory = Resources.FindObjectsOfTypeAll().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)), + allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation, + method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Draw calls are Editor frame statistics." }; + File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true)); + } + finally + { + camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive; + canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane; + Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target); + _app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases(); + } + } + } +} +#endif diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs.meta b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs.meta new file mode 100644 index 0000000..bfe7e15 --- /dev/null +++ b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0ef592ccad6c188458f0ab2ec0f9e291 \ No newline at end of file diff --git a/Assets/MagnetismHeroes/UnityRuntime/Presentation/GroupBadge.cs b/Assets/MagnetismHeroes/UnityRuntime/Presentation/GroupBadge.cs index 5261250..40c93ef 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/Presentation/GroupBadge.cs +++ b/Assets/MagnetismHeroes/UnityRuntime/Presentation/GroupBadge.cs @@ -8,6 +8,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation [SerializeField] private TMP_Text _number; [SerializeField] private Transform _face; [SerializeField] private Transform _cape; + [SerializeField] private Transform _equipment; [SerializeField] private SpriteRenderer _expression; [SerializeField] private Sprite[] _expressions; private float _celebrateUntil; @@ -28,6 +29,8 @@ namespace MagnetismHeroes.UnityRuntime.Presentation _number.transform.rotation = camera.transform.rotation; _face.SetPositionAndRotation(_facePosition + camera.transform.up * (Mathf.Sin(remaining / .45f * Mathf.PI) * .025f), camera.transform.rotation * Quaternion.Euler(0, 0, _look * 6 + Mathf.Sin(remaining * 18) * 3)); + if (_equipment != null) + _equipment.SetPositionAndRotation(_facePosition + camera.transform.forward * .49f, camera.transform.rotation); if (_expression != null && _expressions != null && _expressions.Length == 6) _expression.sprite = _expressions[remaining > 0 ? 5 : _mood]; if (_cape != null) diff --git a/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade.meta b/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade.meta new file mode 100644 index 0000000..4d8efee --- /dev/null +++ b/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e1e30263fddb289489f17f322202fe4e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkHoney.mat b/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkHoney.mat new file mode 100644 index 0000000..09dd5ad --- /dev/null +++ b/Assets/MagnetismHeroes/UnityRuntime/Presentation/Materials/VisualUpgrade/BarkHoney.mat @@ -0,0 +1,139 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BarkHoney + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 1 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - 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