Normalize unchanged ShaderGraph setting after Android builds

This commit is contained in:
NINI
2026-10-05 11:37:35 +09:00
parent e84eb1a35e
commit 7c2f6d9fd1
+1 -1
View File
@@ -51,7 +51,7 @@ try {
$record.normalizedUnchangedSettings = @()
$record.settingsContentChecks = @()
if (!$record.sourceDirty) {
foreach ($settingsPath in @('ProjectSettings/GraphicsSettings.asset','ProjectSettings/ProjectAuditorSettings.asset','ProjectSettings/ProjectSettings.asset','Assets/Settings/Mobile_RPAsset.asset','Assets/Settings/UniversalRenderPipelineGlobalSettings.asset')) {
foreach ($settingsPath in @('ProjectSettings/GraphicsSettings.asset','ProjectSettings/ProjectAuditorSettings.asset','ProjectSettings/ProjectSettings.asset','ProjectSettings/ShaderGraphSettings.asset','Assets/Settings/Mobile_RPAsset.asset','Assets/Settings/UniversalRenderPipelineGlobalSettings.asset')) {
$workingBlob = & git hash-object --path=$settingsPath -- $settingsPath
$workingExit = $LASTEXITCODE
$sourceBlob = & git rev-parse "HEAD:$settingsPath"