From 9a316cfd89609c6faafee9e0b1d4c049feb8f707 Mon Sep 17 00:00:00 2001 From: NINI Date: Sat, 10 Oct 2026 02:24:42 +0900 Subject: [PATCH] =?UTF-8?q?=EA=B2=BD=EC=82=AC=20=EB=B0=96=EC=9C=BC?= =?UTF-8?q?=EB=A1=9C=20=EC=86=8C=ED=92=88=EC=9D=84=20=EC=98=AE=EA=B8=B0?= =?UTF-8?q?=EA=B3=A0=20=EC=8B=A4=EC=A0=9C=20=EB=82=98=EB=AC=B4=20=EB=BF=8C?= =?UTF-8?q?=EB=A6=AC=20=EC=A0=91=EC=B4=89=EB=A9=B4=20=EC=A0=91=EC=A7=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Editor/PlaygroundSceneryAssets.cs | 8 +- .../Tests/EditMode/VisualUpgradeAssetTests.cs | 70 ++++++++++++++++- .../UnityRuntime/StageAssets/Stage01.asset | 22 +++--- .../UnityRuntime/StageAssets/Stage02.asset | 26 +++---- .../UnityRuntime/StageAssets/Stage03.asset | 28 +++---- .../UnityRuntime/StageAssets/Stage04.asset | 30 ++++---- .../UnityRuntime/StageAssets/Stage05.asset | 30 ++++---- .../UnityRuntime/StageAssets/Stage06.asset | 36 ++++----- .../UnityRuntime/StageAssets/Stage07.asset | 40 +++++----- .../UnityRuntime/StageAssets/Stage08.asset | 42 +++++----- .../UnityRuntime/StageAssets/Stage09.asset | 44 +++++------ .../UnityRuntime/StageAssets/Stage10.asset | 44 +++++------ .../UnityRuntime/StageAssets/Stage11.asset | 76 +++++++++---------- .../UnityRuntime/StageAssets/Stage12.asset | 74 +++++++++--------- .../UnityRuntime/StageAssets/Stage13.asset | 70 ++++++++--------- .../UnityRuntime/StageAssets/Stage14.asset | 66 ++++++++-------- .../UnityRuntime/StageAssets/Stage15.asset | 68 ++++++++--------- .../UnityRuntime/StageAssets/Stage16.asset | 28 +++---- .../UnityRuntime/StageAssets/Stage17.asset | 32 ++++---- .../UnityRuntime/StageAssets/Stage18.asset | 34 ++++----- .../UnityRuntime/StageAssets/Stage19.asset | 36 ++++----- .../UnityRuntime/StageAssets/Stage20.asset | 38 +++++----- .../UnityRuntime/StageAssets/Stage21.asset | 20 ++--- .../UnityRuntime/StageAssets/Stage22.asset | 24 +++--- .../UnityRuntime/StageAssets/Stage23.asset | 26 +++---- .../UnityRuntime/StageAssets/Stage24.asset | 28 +++---- .../UnityRuntime/StageAssets/Stage25.asset | 30 ++++---- .../UnityRuntime/StageAssets/Stage26.asset | 58 +++++++------- .../UnityRuntime/StageAssets/Stage27.asset | 60 +++++++-------- .../UnityRuntime/StageAssets/Stage28.asset | 58 +++++++------- .../UnityRuntime/StageAssets/Stage29.asset | 60 +++++++-------- .../UnityRuntime/StageAssets/Stage30.asset | 56 +++++++------- 32 files changed, 718 insertions(+), 644 deletions(-) diff --git a/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs b/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs index ecad842..bc7d7be 100644 --- a/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs +++ b/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs @@ -106,7 +106,9 @@ namespace MagnetismHeroes.Editor for (int i = 0; i < hills; i++) { float angle = (35 + i * 360f / hills + variant * 6) * Mathf.Deg2Rad; - float radius = group == 2 ? 10.5f : 14; + // Keep sloping hills beyond the full root/stone/plant footprints. + // The approved props have level bases; a pivot-only height cannot seat them on a steep slope. + float radius = group == 2 ? 17.5f : 19; Place("GentleHill", Mathf.Sin(angle) * radius, Mathf.Cos(angle) * radius, group == 2 ? .8f + i % 2 * .15f : 1.3f, i * 63 + variant * 9); } // Dense woodland, broad open flower meadows, and low stone silhouettes differ in composition. @@ -198,6 +200,10 @@ namespace MagnetismHeroes.Editor // Seat the visible lower cap slightly in the actual terrain, without changing the mesh. if (placement.prefab.name == "RoundLimestone" || placement.prefab.name == "SlateBoulder" || placement.prefab.name == "LowLimestone") placement.position.y -= .10f * placement.scale.y; + // These approved bent-trunk models have a lower trunk pole than their + // five root flare end caps. Seat those actual root undersides, too. + if (placement.prefab.name == "RoundCanopyTree" || placement.prefab.name == "SageCanopyTree") + placement.position.y -= .095f * placement.scale.y; prop.transform.position = placement.position; } } diff --git a/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs index 4d431f1..6801c10 100644 --- a/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs +++ b/Assets/MagnetismHeroes/Tests/EditMode/VisualUpgradeAssetTests.cs @@ -119,7 +119,8 @@ namespace MagnetismHeroes.Tests float bottom = items[i].GetComponentsInChildren().Min(renderer => renderer.bounds.min.y); Assert.That(float.IsNegativeInfinity(surface), Is.False, $"Stage {id}: {placement.prefab.name} has no supporting surface."); bool rock = placement.prefab.name == "RoundLimestone" || placement.prefab.name == "SlateBoulder" || placement.prefab.name == "LowLimestone"; - Assert.That(bottom - surface, Is.InRange(rock ? -.15f : -.03f, .03f), $"Stage {id}: {placement.prefab.name} floating or deeply buried."); + bool rootTree = placement.prefab.name == "RoundCanopyTree" || placement.prefab.name == "SageCanopyTree"; + Assert.That(bottom - surface, Is.InRange(rock || rootTree ? -.15f : -.03f, .03f), $"Stage {id}: {placement.prefab.name} floating or deeply buried."); if (rock) { var stone = items[i].GetComponentInChildren(); @@ -137,6 +138,73 @@ namespace MagnetismHeroes.Tests finally { foreach (var item in items) Object.DestroyImmediate(item); } } } + private static IEnumerable StageIds => Enumerable.Range(1, 30); + [TestCaseSource(nameof(StageIds))] public void EveryAuthoredRootFootprintMeetsTerrainWithoutSlopeGapsOrDeepBurial(int id) + { + var stage = Stage(id); var items = Place(stage); + try + { + Physics.SyncTransforms(); + var terrain = items.Where((item, i) => stage.Decorations[i].prefab.name == "MeadowClearing" || stage.Decorations[i].prefab.name == "GentleHill") + .SelectMany(item => item.GetComponentsInChildren()).ToArray(); + for (int i = 0; i < items.Length; i++) + { + var placement = stage.Decorations[i]; if (Terrain(placement.prefab.name)) continue; + var vertices = items[i].GetComponentsInChildren().SelectMany(filter => filter.sharedMesh.vertices.Select(filter.transform.TransformPoint)).ToArray(); + float bottom = vertices.Min(point => point.y); + bool rock = placement.prefab.name == "RoundLimestone" || placement.prefab.name == "SlateBoulder" || placement.prefab.name == "LowLimestone"; + // Use the actual imported lower roots/stems/cap vertices, not the center + // or a Renderer AABB. A root naturally has some height above its authored + // base; require the supporting ground under its full footprint to agree + // with that base instead of tolerating slope-induced air or burial. + foreach (var point in vertices.Where(point => point.y - bottom <= .12f * placement.scale.y)) + { + float surface = Surface(terrain, point.x, point.z); + float baseGap = (point.y - surface) - (point.y - bottom); + bool rootTree = placement.prefab.name == "RoundCanopyTree" || placement.prefab.name == "SageCanopyTree"; + Assert.That(baseGap, Is.InRange(rock || rootTree ? -.16f : -.035f, .035f), + $"Stage {id}: {placement.prefab.name} root footprint {point} floats or penetrates a slope (baseGap={baseGap})."); + } + } + } + finally { foreach (var item in items) Object.DestroyImmediate(item); } + } + [TestCaseSource(nameof(StageIds))] public void EachOfTheFiveTreeRootFlaresActuallyTouchesItsSupportingGround(int id) + { + var stage = Stage(id); var items = Place(stage); + try + { + Physics.SyncTransforms(); + var terrain = items.Where((item, i) => stage.Decorations[i].prefab.name == "MeadowClearing" || stage.Decorations[i].prefab.name == "GentleHill") + .SelectMany(item => item.GetComponentsInChildren()).ToArray(); + for (int i = 0; i < items.Length; i++) + { + var placement = stage.Decorations[i]; + if (placement.prefab.name != "RoundCanopyTree" && placement.prefab.name != "SageCanopyTree") continue; + var vertices = items[i].GetComponentsInChildren().SelectMany(filter => filter.sharedMesh.vertices.Select(filter.transform.TransformPoint)).ToArray(); + float bottom = vertices.Min(point => point.y); + // The authored five flares extend beyond the central trunk. Inspect their + // actual lower end caps in all five directions, independently of the pivot. + var feet = vertices.Where(point => point.y - bottom < .18f * placement.scale.y + && new Vector2(point.x - placement.position.x, point.z - placement.position.z).magnitude > .45f * placement.scale.x).ToArray(); + Assert.That(feet, Is.Not.Empty); + var firstRoot = items[i].transform.InverseTransformPoint(feet[0]); + float phase = Mathf.Atan2(firstRoot.z, firstRoot.x) * Mathf.Rad2Deg; + for (int direction = 0; direction < 5; direction++) + { + var cap = feet.Where(point => { + var local = items[i].transform.InverseTransformPoint(point); + float angle = Mathf.Repeat(Mathf.Atan2(local.z, local.x) * Mathf.Rad2Deg - phase, 360); + return Mathf.RoundToInt(angle / 72) % 5 == direction; + }).ToArray(); + Assert.That(cap, Is.Not.Empty, "The approved root flare cap must be identifiable."); + float gap = cap.Min(point => point.y - Surface(terrain, point.x, point.z)); + Assert.That(gap, Is.InRange(-.025f, .025f), $"Stage {id}: {placement.prefab.name} root {direction} end cap is floating or deeply buried (gap={gap})."); + } + } + } + finally { foreach (var item in items) Object.DestroyImmediate(item); } + } [Test] public void EveryOriginalSphereFitsAndCanBeSelectedFromAnAboveGroundView() { var spherePrefab = AssetDatabase.LoadAssetAtPath(Root + "Prefabs/MagnetFriend.prefab"); diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset index ac99a9e..442cbfc 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset @@ -65,19 +65,19 @@ MonoBehaviour: eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 8188049387247479776, guid: 11daeae6de13c044a96eef6512e1b95b, type: 3} - position: {x: 8.03007, y: -0.47203544, z: 11.468129} + position: {x: 10.897953, y: -0.4720821, z: 15.5638895} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 8188049387247479776, guid: 11daeae6de13c044a96eef6512e1b95b, type: 3} - position: {x: -8.030069, y: -0.47195572, z: -11.468129} + position: {x: -10.897951, y: -0.47189838, z: -15.5638895} eulerAngles: {x: 0, y: 63, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 6.0225525, y: -0.45253438, z: 6.19279} + position: {x: 6.0225525, y: -0.5376706, z: 6.19279} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -6.022552, y: -0.4355154, z: -6.19279} + position: {x: -6.022552, y: -0.5501976, z: -6.19279} eulerAngles: {x: 0, y: 47, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 7443010358408542463, guid: 511b36c1d1129ee419436356e2d8d501, type: 3} @@ -217,7 +217,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 2059, z: 0} scale: {x: 0.88, y: 0.88, z: 0.88} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} - position: {x: -8.5, y: -0.018342376, z: -6.5} + position: {x: -8.5, y: -0.45731932, z: -6.5} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} @@ -225,7 +225,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 47, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: -7.1923075, y: -0.22051552, z: -6.5} + position: {x: -7.1923075, y: -0.45719013, z: -6.5} eulerAngles: {x: 0, y: 94, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} @@ -233,7 +233,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 141, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: -5.8846154, y: -0.40837693, z: -6.5} + position: {x: -5.8846154, y: -0.45707813, z: -6.5} eulerAngles: {x: 0, y: 188, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} @@ -309,7 +309,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 1034, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: 5.8846154, y: -0.4275091, z: 6.5} + position: {x: 5.8846154, y: -0.45693564, z: 6.5} eulerAngles: {x: 0, y: 1081, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} @@ -317,7 +317,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 1128, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: 7.1923075, y: -0.34739816, z: 6.5} + position: {x: 7.1923075, y: -0.4568504, z: 6.5} eulerAngles: {x: 0, y: 1175, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} @@ -325,11 +325,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 1222, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} - position: {x: 8.5, y: -0.36384332, z: 6.5} + position: {x: 8.5, y: -0.4567421, z: 6.5} eulerAngles: {x: 0, y: 1269, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: -8.5, y: -0.38349274, z: -5.2} + position: {x: -8.5, y: -0.4572878, z: -5.2} eulerAngles: {x: 0, y: 1316, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset index 032ffa0..9a79783 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset @@ -66,19 +66,19 @@ MonoBehaviour: eulerAngles: {x: 0, y: 270, z: 0} scale: {x: 1, y: 1, z: 1} - prefab: {fileID: 8188049387247479776, guid: 11daeae6de13c044a96eef6512e1b95b, type: 3} - position: {x: 9.184826, y: -0.47177756, z: 10.565934} + position: {x: 12.465121, y: -0.47145244, z: 14.339482} eulerAngles: {x: 0, y: 9, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 8188049387247479776, guid: 11daeae6de13c044a96eef6512e1b95b, type: 3} - position: {x: -9.184827, y: -0.47226864, z: -10.565933} + position: {x: -12.465122, y: -0.4726761, z: -14.339481} eulerAngles: {x: 0, y: 72, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 7.160983, y: -0.4237026, z: 5.529034} + position: {x: 7.160983, y: -0.54994607, z: 5.529034} eulerAngles: {x: 0, y: 21, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -7.1609817, y: -0.35808635, z: -5.5290346} + position: {x: -7.1609817, y: -0.5626424, z: -5.5290346} eulerAngles: {x: 0, y: 68, z: 0} scale: {x: 1.11, y: 1.11, z: 1.11} - prefab: {fileID: 7658845378396707500, guid: 1755af5b1fd40214485e4d9a35e9240e, type: 3} @@ -218,7 +218,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 2088, z: 0} scale: {x: 0.6, y: 0.6, z: 0.6} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} - position: {x: -8.5, y: 0.26032007, z: -6.5} + position: {x: -8.5, y: -0.45731932, z: -6.5} eulerAngles: {x: 0, y: 9, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} @@ -226,7 +226,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 56, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4443987739379557842, guid: c0b5f5f631cf3704ca6dd478910641ec, type: 3} - position: {x: -7.1923075, y: -0.116927534, z: -6.5} + position: {x: -7.1923075, y: -0.45719013, z: -6.5} eulerAngles: {x: 0, y: 103, z: 0} scale: {x: 0.75, y: 0.75, z: 0.75} - prefab: {fileID: 2122865011923274736, guid: c14469855469d804aaf4f4bdf5218a10, type: 3} @@ -234,7 +234,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 150, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - 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