chore: keep editor runtime tools out of Android builds

This commit is contained in:
NINI
2026-10-05 00:31:47 +09:00
parent 6a0a3e159e
commit b0a2a7014b
@@ -51,9 +51,10 @@ namespace MagnetismHeroes.Editor
string apkPath = Environment.GetEnvironmentVariable("MAGNETISM_APK_PATH");
if (string.IsNullOrEmpty(apkPath)) throw new InvalidOperationException("MAGNETISM_APK_PATH is required.");
EditorUserBuildSettings.buildAppBundle = false;
EditorUserBuildSettings.development = false;
BuildReport report = BuildPipeline.BuildPlayer(new BuildPlayerOptions {
scenes = new[] { MainScenePath }, locationPathName = apkPath,
target = BuildTarget.Android, options = BuildOptions.Development
target = BuildTarget.Android, options = BuildOptions.None
});
Debug.Log($"[AndroidBuild] {report.summary.result}: {report.summary.totalSize} bytes, {report.summary.totalErrors} errors.");
if (report.summary.result != BuildResult.Succeeded) throw new InvalidOperationException("Android build did not succeed.");