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@@ -28,8 +28,9 @@ namespace MagnetismHeroes.Tests
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[Serializable] private sealed class CaptureRecord
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{
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public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method;
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public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials, editorFrameDrawCalls;
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public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials;
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public long textureMemory, allocatedMemory;
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public float editorCameraRenderMilliseconds;
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public Vector3 cameraPosition;
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public Quaternion cameraRotation;
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}
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@@ -54,6 +55,11 @@ namespace MagnetismHeroes.Tests
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_app.Presenter.SendMessage("LateUpdate");
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var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
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Assert.That(badges.Length, Is.EqualTo(board.Groups.Length));
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Assert.That(_app.Presenter.Balls.Keys, Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
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Assert.That(board.Groups.SelectMany(group => group.ballIds), Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
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Assert.That(_app.Presenter.GetComponentsInChildren<SpriteRenderer>().Length, Is.EqualTo(board.Groups.Length));
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Assert.That(_app.Presenter.GetComponentsInChildren<TMPro.TextMeshPro>().Select(label => label.text),
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Is.EqualTo(board.Groups.Select(group => group.ballIds.Length.ToString())));
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for (int index = 0; index < badges.Length; index++)
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{
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var gear = badges[index].transform.Find("KnightEquipment");
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@@ -63,6 +69,150 @@ namespace MagnetismHeroes.Tests
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Assert.That(Vector3.Distance(gear.position, representative), Is.LessThan(.0001f));
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Assert.That(Quaternion.Angle(gear.rotation, _app.Presenter.Camera.transform.rotation), Is.LessThan(.001f));
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Assert.That(gear.GetComponentsInChildren<Collider>(), Is.Empty);
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Assert.That(badges[index].transform.Find("RibbonCape"), Is.Not.Null);
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foreach (string id in board.Groups[index].ballIds)
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Assert.That(_app.Presenter.Balls[id].GroupId, Is.EqualTo(board.Groups[index].id));
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}
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}
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private void CaptureViews(string name, string origin)
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{
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var saved = _app.Orbit.Snapshot();
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Capture(name + "-phone-default", origin, 2400, 1080);
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Capture(name + "-tablet-default", origin, 1600, 1000);
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var rotation = Quaternion.Euler(25, 95, 0);
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_app.Orbit.Apply(new CameraState { target = saved.target, distance = 9,
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rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
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Capture(name + "-phone-orbitzoom", origin, 2400, 1080);
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Capture(name + "-tablet-orbitzoom", origin, 1600, 1000);
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_app.Orbit.Apply(saved);
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}
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[UnityTest] public IEnumerator FiveBallMergeDisconnectedSplitAndZeroResupplyKeepActualIdsAcrossAllWorlds()
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{
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foreach (int stage in new[] { 9, 11, 21 })
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{
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// Boundary fixture: a completed-stage store with a validated five-ball free board,
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// not evidence of normal puzzle progression. All operations below use the real app/session.
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var balls = Enumerable.Range(0, 5).Select(index => new BallState { id = "five-" + index,
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position = new Position3(index - 2, .8f, 0) }).ToArray();
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_store.Saved.latestFreePlay = new FreePlayState { sourceStageId = stage,
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camera = _app.Orbit.Snapshot(), balls = balls,
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groups = new[] { new GroupState { id = "two", ballIds = balls.Take(2).Select(ball => ball.id).ToArray() },
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new GroupState { id = "three", ballIds = balls.Skip(2).Select(ball => ball.id).ToArray() } } };
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_app.Initialize(_store); _app.ContinueFreePlay(); _app.Voice.Clear(); yield return null;
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var ids = _app.Session.Board.Balls.Select(ball => ball.id).ToArray();
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-two-plus-three", "Validated five-ball 2+3 free-play store fixture; actual Main app/session");
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var before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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_app.Presenter.PreviewGroup("two", new Vector3(.3f, .2f, 0));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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_app.CommitMove("two", new Position3(.1f, 0, 0), "three"); yield return null;
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Assert.That(_app.Session.Board.Groups.Single().ballIds.Length, Is.EqualTo(5));
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Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-merged-five", "Actual app/session 2+3 merge from labeled boundary fixture");
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var selected = new[] { ids[0], ids[4] };
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var points = selected.Select(id => BoardPresenter.ToVector(_app.Session.Board.Balls.Single(ball => ball.id == id).position)).ToArray();
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Assert.That(Vector3.Distance(points[0], points[1]), Is.GreaterThan(2f), "Selected endpoints are disconnected.");
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var merged = _app.Session.Board.Groups.Single();
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before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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Assert.That(_app.Presenter.PreviewSplit(merged.id, selected, new Vector3(0, 1.5f, 0)), Is.True);
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AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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Assert.That(_app.CommitSplit(merged.id, selected, new Position3(0, 1.5f, 0)), Is.True); yield return null;
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Assert.That(_app.Session.Board.Groups.Select(group => group.ballIds.Length), Is.EquivalentTo(new[] { 2, 3 }));
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Assert.That(_app.Session.Board.Groups.Single(group => group.ballIds.Length == 2).ballIds, Is.EquivalentTo(selected));
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Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-disconnected-split-two-three", "Actual app/session split of disconnected five-group endpoints");
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before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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_app.ShowHome(); yield return null;
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Assert.That(_app.Presenter.GetComponentsInChildren<GroupBadge>(), Is.Empty);
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_app.ContinueFreePlay(); yield return null;
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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foreach (var group in _app.Session.Board.Groups) Assert.That(_app.Session.ReturnGroup(group.id).Accepted, Is.True);
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_app.ContinueFreePlay(); yield return null;
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Assert.That(_app.Session.Board.BallCount, Is.Zero); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-zero", "Actual app/session return of both groups; empty free play");
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_app.SpawnFriend(); yield return null;
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Assert.That(_app.Session.Board.BallCount, Is.EqualTo(1)); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-single-resupplied", "Actual app/session resupply after empty board");
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}
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}
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[UnityTest] public IEnumerator BelowGroundComparisonKeepsOriginalPhysicalOcclusionAndActualBoardUnchanged()
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{
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_app.StartStage(21); _app.Voice.Clear(); yield return null;
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var rotation = Quaternion.Euler(-45, 210, 0);
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_app.Orbit.Apply(new CameraState { target = _app.Orbit.Snapshot().target, distance = 15,
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rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
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Physics.SyncTransforms();
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var camera = _app.Presenter.Camera;
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var floor = _app.transform.Find("Playground/PlaygroundIsland");
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var originalRenderer = floor.GetComponent<MeshRenderer>(); var originalCollider = floor.GetComponent<Collider>();
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var clearing = _app.Environment.GetComponentsInChildren<Transform>().Single(item => item.name == "MeadowClearing(Clone)");
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var groundRenderers = clearing.GetComponentsInChildren<MeshRenderer>();
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var board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
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var proof = new System.Collections.Generic.List<string>();
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var rays = _app.Session.Board.Balls.Select(ball => new Ray(camera.transform.position,
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(BoardPresenter.ToVector(ball.position) - camera.transform.position).normalized)).ToArray();
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var priorHits = rays.Select(ray => { Assert.That(Physics.Raycast(ray, out var hit, 100), Is.True); return hit; }).ToArray();
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Capture("belowground-approved-clearing", "Actual stage21 board/camera; approved ground rendered, unchanged original collider");
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try
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{
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foreach (var renderer in groundRenderers) renderer.enabled = false;
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originalRenderer.enabled = true;
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Capture("belowground-original-island", "Same actual board/camera/colliders; temporary original floor renderer instead of clearing");
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for (int index = 0; index < rays.Length; index++)
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{
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Assert.That(Physics.Raycast(rays[index], out var hit, 100), Is.True);
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Assert.That(hit.collider, Is.SameAs(priorHits[index].collider));
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Assert.That(hit.distance, Is.EqualTo(priorHits[index].distance).Within(.0001f));
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Assert.That(originalCollider.Raycast(rays[index], out var floorHit, 100), Is.True,
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"Original floor physically occludes this below-ground board ray.");
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var sphere = _app.Presenter.Balls[_app.Session.Board.Balls[index].id].GetComponent<SphereCollider>();
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Assert.That(sphere.Raycast(rays[index], out var sphereHit, 100), Is.True);
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Assert.That(floorHit.distance, Is.LessThan(sphereHit.distance));
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proof.Add($"id={_app.Session.Board.Balls[index].id}; firstHit={hit.collider.name}; floorDepth={floorHit.distance}; sphereDepth={sphereHit.distance}; originalBounds={originalCollider.bounds}; clearingBounds={groundRenderers[0].bounds}");
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}
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(board));
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File.WriteAllLines(Path.Combine(_evidence, "belowground-raycast-comparison.txt"), proof);
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}
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finally { foreach (var renderer in groundRenderers) renderer.enabled = true; originalRenderer.enabled = false; }
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}
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[UnityTest] public IEnumerator AllWorldsProduceActualSoftShadowPixelsWithUnchangedBoardAndMaterials()
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{
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var sun = _app.transform.Find("Sun").GetComponent<Light>();
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_app.ShowHome(); yield return null;
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Capture("home-cyan-readiness", "Actual Main home UI for Android sky readiness predicate", 2400, 1080);
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foreach (int stage in new[] { 1, 11, 21 })
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{
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_app.StartStage(stage); _app.Voice.Clear(); yield return null;
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string before = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
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Capture("world" + stage + "-soft-shadow", "Actual Main daylight with soft shadows");
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try { sun.shadows = LightShadows.None; Capture("world" + stage + "-shadow-off", "Same board/camera/materials; light shadow toggle comparison only"); }
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finally { sun.shadows = LightShadows.Soft; }
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var on = new Texture2D(2, 2); var off = new Texture2D(2, 2);
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try
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{
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on.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-soft-shadow.png")));
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off.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-shadow-off.png")));
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var a = on.GetPixels32(); var b = off.GetPixels32(); int darker = 0;
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// The central lower ground excludes the board, badge labels, scenery crowns and HUD.
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for (int y = 140; y < 300; y++) for (int x = 350; x < 1000; x++)
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{
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int index = y * on.width + x;
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if (a[index].r + a[index].g + a[index].b + 12 < b[index].r + b[index].g + b[index].b) darker++;
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}
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File.WriteAllText(Path.Combine(_evidence, "world" + stage + "-shadow-pixels.txt"), $"same-board/camera/materials; shadow-on darker ground ROI pixels={darker}; groundROI=350,140,650,160; viewport=1280x720; Editor RT only");
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Assert.That(darker, Is.GreaterThan(100), "Actual rendered soft shadows must darken a meaningful ground area.");
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}
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finally { Object.Destroy(on); Object.Destroy(off); }
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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}
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}
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[UnityTest] public IEnumerator ActualMainShowsThreeThemesAndEquipmentFollowsPreviewCancelMergeSplitAndReentry()
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@@ -108,17 +258,20 @@ namespace MagnetismHeroes.Tests
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}
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[UnityTest] public IEnumerator TenSingleGroupsAndOneTenBallGroupRenderActualImportedResourceCounts()
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{
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_app.StartStage(21); _app.Voice.Clear(); yield return null;
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var balls = Enumerable.Range(0, 10).Select(index => new BallState { id = "render-" + index,
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position = new Position3((index % 5 - 2) * 1.6f, .8f + index / 5 * 1.8f, 0) }).ToArray();
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foreach (bool singles in new[] { true, false })
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foreach (int stage in new[] { 1, 11, 21 })
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{
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var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
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: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
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var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 21, balls = balls, groups = groups });
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_app.Presenter.Render(board); yield return null;
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AssertEquipmentFollowsRepresentatives(board);
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Capture(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21", 2400, 1080);
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_app.StartStage(stage); _app.Voice.Clear(); yield return null;
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foreach (bool singles in new[] { true, false })
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{
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var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
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: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
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var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = stage, balls = balls, groups = groups });
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_app.Presenter.Render(board); yield return null;
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AssertEquipmentFollowsRepresentatives(board);
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CaptureViews("world" + stage + (singles ? "-ten-single-groups" : "-ten-one-group"), "Validated synthetic Core FreePlay render fixture; session UI remains underlying stage " + stage);
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}
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}
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}
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private void Capture(string name, string origin, int width = 1280, int height = 720)
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@@ -132,29 +285,36 @@ namespace MagnetismHeroes.Tests
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camera.targetTexture = target; camera.aspect = (float)width / height;
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canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
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foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases(); camera.Render();
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if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
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Canvas.ForceUpdateCanvases();
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var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
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RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
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File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
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var meshes = _app.GetComponentsInChildren<MeshFilter>();
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var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
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var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"),
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sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY"), utc = DateTime.UtcNow.ToString("o"),
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boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board.StageId,
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boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board?.StageId ?? 0,
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width = width, height = height, balls = _app.Presenter.Balls.Count, groups = badges.Length,
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equipmentAssemblies = badges.Count(item => item.transform.Find("KnightEquipment") != null), meshInstances = meshes.Length,
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triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)),
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sharedMaterials = _app.GetComponentsInChildren<Renderer>().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(),
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editorFrameDrawCalls = UnityStats.drawCalls, textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
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editorCameraRenderMilliseconds = (float)timer.Elapsed.TotalMilliseconds,
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textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
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allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation,
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method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Draw calls are Editor frame statistics." };
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method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Triangles are resident mesh-instance index counts, including inactive retained scene objects; Camera.Render elapsed is Editor CPU wall time, not GPU time or device FPS. Texture memory includes all Editor-loaded textures." };
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File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true));
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if (name == "world21-ten-single-groups-phone-default")
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File.WriteAllLines(Path.Combine(_evidence, "editor-loaded-textures.txt"), Resources.FindObjectsOfTypeAll<Texture>()
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.Select(item => $"{AssetDatabase.GetAssetPath(item)};name={item.name};dimensions={item.width}x{item.height};format={(item is Texture2D texture ? texture.format.ToString() : item.GetType().Name)};runtimeBytes={Profiler.GetRuntimeMemorySizeLong(item)}"));
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}
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finally
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{
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camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
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canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
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Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target);
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
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if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
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Canvas.ForceUpdateCanvases();
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}
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}
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}
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