From e1a901ac15ab2b968b23d6258370cf98c2ef7da0 Mon Sep 17 00:00:00 2001 From: NINI Date: Sat, 10 Oct 2026 07:51:18 +0900 Subject: [PATCH] Remove unused native boundary fixture local --- Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs index 9fcdf8e..8fa0790 100644 --- a/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs +++ b/Assets/MagnetismHeroes/Tests/PlayMode/VisualUpgradePlayTests.cs @@ -279,7 +279,7 @@ namespace MagnetismHeroes.Tests var translation = Vector3.zero; translation[axis] = offset; points = points.Select(point => point + translation).ToArray(); Assert.That(points.All(point => _app.Presenter.IsSafePosition(BoardPresenter.ToPosition(point))), Is.True); - string id = "native-drag-0"; var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0); + var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0); var focus = points[0] - Vector3.up * .65f; var camera = new CameraState { target = BoardPresenter.ToPosition(focus), distance = 14, rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) }; var source = new FreePlayState { sourceStageId = 1, camera = camera,