From e7ae849f3d8ac444b26861172c25e1c4248026e2 Mon Sep 17 00:00:00 2001 From: NINI Date: Sat, 10 Oct 2026 09:29:41 +0900 Subject: [PATCH] Keep initial scenery trees behind and beside the playable board --- .../Editor/PlaygroundSceneryAssets.cs | 3 +- .../PlayMode/PlaygroundResumePlayTests.cs | 8 ++- .../PlayMode/PlaygroundSceneryPlayTests.cs | 72 +++++++++++++++++++ .../UnityRuntime/StageAssets/Stage01.asset | 4 +- .../UnityRuntime/StageAssets/Stage02.asset | 4 +- .../UnityRuntime/StageAssets/Stage03.asset | 4 +- .../UnityRuntime/StageAssets/Stage04.asset | 4 +- .../UnityRuntime/StageAssets/Stage05.asset | 4 +- .../UnityRuntime/StageAssets/Stage06.asset | 18 ++--- .../UnityRuntime/StageAssets/Stage07.asset | 18 ++--- .../UnityRuntime/StageAssets/Stage08.asset | 18 ++--- .../UnityRuntime/StageAssets/Stage09.asset | 18 ++--- .../UnityRuntime/StageAssets/Stage10.asset | 18 ++--- .../UnityRuntime/StageAssets/Stage11.asset | 6 +- .../UnityRuntime/StageAssets/Stage12.asset | 6 +- .../UnityRuntime/StageAssets/Stage13.asset | 6 +- .../UnityRuntime/StageAssets/Stage14.asset | 6 +- .../UnityRuntime/StageAssets/Stage15.asset | 6 +- .../UnityRuntime/StageAssets/Stage16.asset | 22 +++--- .../UnityRuntime/StageAssets/Stage17.asset | 22 +++--- .../UnityRuntime/StageAssets/Stage18.asset | 22 +++--- .../UnityRuntime/StageAssets/Stage19.asset | 22 +++--- .../UnityRuntime/StageAssets/Stage20.asset | 22 +++--- 23 files changed, 205 insertions(+), 128 deletions(-) diff --git a/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs b/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs index bc7d7be..c5f3d5a 100644 --- a/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs +++ b/Assets/MagnetismHeroes/Editor/PlaygroundSceneryAssets.cs @@ -115,7 +115,8 @@ namespace MagnetismHeroes.Editor int trees = group == 1 ? 9 : group == 3 ? 11 : group == 0 ? 2 : group == 2 ? 3 : 1; for (int i = 0; i < trees; i++) { - float angle = (35 + i * 360f / trees + variant * 8) * Mathf.Deg2Rad; + // Frame the board from behind and the sides; a full ring puts large crowns beside the default camera. + float angle = (trees == 1 ? 35 + variant * 8 : -75 + i * 150f / (trees - 1) + (variant - 2) * 4) * Mathf.Deg2Rad; float radius = group == 1 || group == 3 ? 8.6f + i % 3 * .7f : 10.5f; string tree = group == 1 ? new[] { "RoundCanopyTree", "SageCanopyTree", "RoundCanopyTree" }[(i + variant) % 3] : group == 3 ? (i % 2 == 0 ? "TallWindTree" : "SageCanopyTree") : "RoundCanopyTree"; Place(tree, Mathf.Sin(angle) * radius, Mathf.Cos(angle) * radius * .72f, .85f + (i + variant) % 3 * .13f, i * 47 + variant * 21); diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundResumePlayTests.cs b/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundResumePlayTests.cs index 2ebe470..d662c76 100644 --- a/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundResumePlayTests.cs +++ b/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundResumePlayTests.cs @@ -106,8 +106,12 @@ namespace MagnetismHeroes.Tests Reload();_app.StartStage(6);yield return null; var cache=(PlaygroundRestoreGeometry)new SerializedObject(_app).FindProperty("_restoreGeometry").objectReferenceValue; var meshType=typeof(PlaygroundResume).GetNestedType("RestoreMesh",System.Reflection.BindingFlags.NonPublic); - var nativePoint=new Vector3(-8.3752327f,1.6241438f,-4.0848165f); - var native=_app.Environment.GetComponentsInChildren().Where(mesh=>mesh.enabled&&mesh.sharedMesh.name=="RoundCanopyTree").OrderBy(mesh=>Vector3.Distance(mesh.bounds.center,nativePoint)).First(); + // The same authored stage 6 tree (loop index 5) now frames the board from behind. + var nativePoint=new Vector3(1.6815286f,1.6242015f,7.1185765f); + var native=_app.Environment.GetComponentsInChildren().Single(mesh=>mesh.enabled&&mesh.sharedMesh.name=="RoundCanopyTree" + &&Mathf.Abs(Mathf.DeltaAngle(mesh.transform.parent.localEulerAngles.y,235))<.001f + &&Vector3.Distance(mesh.transform.parent.localScale,Vector3.one*1.11f)<.00001f); + Assert.That(Vector3.Distance(native.transform.parent.localPosition,new Vector3(1.8652403f,-.56261694f,7.073643f)),Is.LessThan(.001f)); Assert.That(Vector3.Distance(native.bounds.center,nativePoint),Is.LessThan(.001f)); foreach(string fixture in new[]{"native-stage6","synthetic-tree"}) { diff --git a/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundSceneryPlayTests.cs b/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundSceneryPlayTests.cs index d50f60b..908780d 100644 --- a/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundSceneryPlayTests.cs +++ b/Assets/MagnetismHeroes/Tests/PlayMode/PlaygroundSceneryPlayTests.cs @@ -8,6 +8,7 @@ using MagnetismHeroes.Core; using MagnetismHeroes.UnityRuntime.Bootstrap; using MagnetismHeroes.UnityRuntime.Presentation; using NUnit.Framework; +using TMPro; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; @@ -165,6 +166,77 @@ namespace MagnetismHeroes.Tests Assert.That(distant, Is.GreaterThan(0)); Assert.That(reachable, Is.GreaterThan(0)); Assert.That(errors, Is.Empty, string.Join("\n", errors)); } + [UnityTest] public IEnumerator InitialTreesLeaveOriginalSpheresNumbersAndTopHudClearOnPhoneAndTablet() + { + var errors = new List(); int spheres = 0, numbers = 0, hudSamples = 0; + var camera = _app.Presenter.Camera; float previousAspect = camera.aspect; + bool previousBackfaces = Physics.queriesHitBackfaces; + try + { + for (int id = 1; id <= 30; id++) + { + _app.StartStage(id); _app.Voice.Clear(); yield return null; yield return null; + foreach (float aspect in new[] { 2400f / 1080, 1600f / 1000 }) + { + camera.aspect = aspect; _app.Orbit.Apply(GameSession.DefaultCamera()); yield return null; yield return null; + var trees = _app.Environment.GetComponentsInChildren() + .Where(item => item.name == "RoundCanopyTree" || item.name == "SageCanopyTree" || item.name == "TallWindTree").ToArray(); + Assert.That(trees, Is.Not.Empty, $"Stage {id} must query its actual authored tree meshes."); + var enabled = trees.Select(item => item.enabled).ToArray(); + try + { + // Distant tree colliders can be disabled for movement while their meshes still render. + // Enable only these actual meshes for this synchronous visual query, then restore them. + foreach (var tree in trees) tree.enabled = true; + Physics.queriesHitBackfaces = true; Physics.SyncTransforms(); + void Clear(Ray ray, float distance, string target) + { + foreach (var tree in trees) + if (tree.Raycast(ray, out var hit, distance)) + errors.Add($"Stage {id}, aspect {aspect:R}, {target} blocked by {tree.name} at {hit.distance:R}m."); + } + foreach (var ball in _app.Presenter.Balls.Values) + { + foreach (var offset in new[] { Vector3.zero, camera.transform.right * .3f, camera.transform.right * -.3f, + camera.transform.up * .3f, camera.transform.up * -.3f }) + { + var point = ball.transform.position + offset; + var direction = point - camera.transform.position; + Clear(new Ray(camera.transform.position, direction), direction.magnitude - .4f, $"sphere {ball.BallId}, offset {offset}"); + } + spheres++; + } + foreach (var badge in _app.GetComponentsInChildren()) + { + var number = badge.GetComponentInChildren(); + foreach (var offset in new[] { Vector3.zero, camera.transform.right * .15f, camera.transform.right * -.15f }) + { + var direction = number.transform.position + offset - camera.transform.position; + Clear(new Ray(camera.transform.position, direction), direction.magnitude, $"number {number.text}, offset {offset}"); + } + numbers++; + } + // Sample the visible title and counter bands behind the overlay, not opaque buttons. + // This covers their central/side columns at two heights; Native captures verify full text. + foreach (float x in new[] { .42f, .5f, .58f, .84f, .9f, .96f }) + foreach (float y in new[] { .90f, .94f }) + { + Clear(camera.ViewportPointToRay(new Vector3(x, y, 0)), 100, $"top HUD ({x},{y})"); hudSamples++; + } + } + finally + { + for (int index = 0; index < trees.Length; index++) trees[index].enabled = enabled[index]; + Physics.queriesHitBackfaces = previousBackfaces; Physics.SyncTransforms(); + } + } + } + } + finally { camera.aspect = previousAspect; Physics.queriesHitBackfaces = previousBackfaces; } + Debug.Log($"Initial tree clearance: 30 stages x 2 aspects, {spheres} original spheres, {numbers} numbers, {hudSamples} top HUD samples; {errors.Count} blocked rays."); + Assert.That(spheres, Is.EqualTo(346)); Assert.That(numbers, Is.GreaterThan(0)); Assert.That(hudSamples, Is.EqualTo(720)); + Assert.That(errors, Is.Empty, string.Join("\n", errors)); + } } } #endif diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset index 442cbfc..b859e8b 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset @@ -73,11 +73,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 63, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 6.0225525, y: -0.5376706, z: 6.19279} + position: {x: -10.421735, y: -0.5376648, z: 0.9213321} eulerAngles: {x: 0, y: 0, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -6.022552, y: -0.5501976, z: -6.19279} + position: {x: 9.6653, y: -0.549887, z: 2.953928} eulerAngles: {x: 0, y: 47, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 7443010358408542463, guid: 511b36c1d1129ee419436356e2d8d501, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset index 9a79783..2e62b00 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage02.asset @@ -74,11 +74,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 72, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 7.160983, y: -0.54994607, z: 5.529034} + position: {x: -10.307085, y: -0.54998064, z: 1.4425166} eulerAngles: {x: 0, y: 21, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -7.1609817, y: -0.5626424, z: -5.5290346} + position: {x: 9.927945, y: -0.5622624, z: 2.4612951} eulerAngles: {x: 0, y: 68, z: 0} scale: {x: 1.11, y: 1.11, z: 1.11} - prefab: {fileID: 7658845378396707500, guid: 1755af5b1fd40214485e4d9a35e9240e, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset index b4d483f..146d8e9 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage03.asset @@ -75,11 +75,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 81, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 8.160032, y: -0.5622376, z: 4.757663} + position: {x: -10.142221, y: -0.5622984, z: 1.9566723} eulerAngles: {x: 0, y: 42, z: 0} scale: {x: 1.11, y: 1.11, z: 1.11} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -8.160033, y: -0.53799677, z: -4.757662} + position: {x: 10.142221, y: -0.53759265, z: 1.9566723} eulerAngles: {x: 0, y: 89, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 2495524721437218021, guid: 45523fe6a08d8f54abc72454cb9790d6, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset index b2e7847..db06dfd 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage04.asset @@ -76,11 +76,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 90, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 9.000257, y: -0.5375126, z: 3.893688} + position: {x: -9.927945, y: -0.53757524, z: 2.4612951} eulerAngles: {x: 0, y: 63, z: 0} scale: {x: 0.85, y: 0.85, z: 0.85} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -9.000256, y: -0.55037105, z: -3.8936899} + position: {x: 10.307085, y: -0.5499798, z: 1.4425166} eulerAngles: {x: 0, y: 110, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 7443010358408542463, guid: 511b36c1d1129ee419436356e2d8d501, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset index 30e82ec..c40dc6a 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage05.asset @@ -77,11 +77,11 @@ MonoBehaviour: eulerAngles: {x: 0, y: 99, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: 9.6653, y: -0.549887, z: 2.953928} + position: {x: -9.6653, y: -0.5499103, z: 2.953928} eulerAngles: {x: 0, y: 84, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -9.6653, y: -0.5627084, z: -2.953928} + position: {x: 10.421735, y: -0.56236875, z: 0.9213321} eulerAngles: {x: 0, y: 131, z: 0} scale: {x: 1.11, y: 1.11, z: 1.11} - prefab: {fileID: 7658845378396707500, guid: 1755af5b1fd40214485e4d9a35e9240e, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage06.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage06.asset index 07def24..fd644b6 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage06.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage06.asset @@ -74,39 +74,39 @@ MonoBehaviour: eulerAngles: {x: 0, y: 63, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - 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prefab: {fileID: 4989188823372811373, guid: c11387f474e90904c89062e5f96b4d06, type: 3} - position: {x: -0.8715603, y: -0.56263614, z: 7.1726017} + position: {x: 9.205048, y: -0.56226826, z: 2.8132646} eulerAngles: {x: 0, y: 376, z: 0} scale: {x: 1.11, y: 1.11, z: 1.11} - prefab: {fileID: 7443010358408542463, guid: 511b36c1d1129ee419436356e2d8d501, type: 3} diff --git a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage07.asset b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage07.asset index 69e191a..69e7c8b 100644 --- a/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage07.asset +++ b/Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage07.asset @@ -75,39 +75,39 @@ MonoBehaviour: eulerAngles: {x: 0, y: 72, z: 0} scale: {x: 1.3, y: 1.3, z: 1.3} - prefab: {fileID: 7508949211758674039, guid: 06175c2f1d627974da373fc7e90654b8, type: 3} - position: {x: 5.865186, y: -0.5500152, z: 4.5285425} + position: {x: -8.441994, y: -0.5500338, z: 1.1814898} eulerAngles: {x: 0, y: 21, z: 0} scale: {x: 0.98, y: 0.98, z: 0.98} - 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