{ "schemaVersion": 1, "generatedDateUtc": "2026-10-05", "tool": "built-in image_gen.imagegen, default mode", "model": null, "modelDisclosure": "The built-in tool did not expose its model identifier; no model is inferred.", "transparentBackgroundRequested": true, "adoptedSource": "SourceAssets/Art/Faces/face-expressions-v2.png", "runtimeCopy": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Textures/FaceExpressions.png", "sha256": "0e3c115619c4ae68cf8859ccbc6d4bfb3a26a1a247b3ddb41327c46829540c98", "format": "RGBA PNG, 1536x1024; generated alpha preserved byte-for-byte", "sourceModification": "No raster editing or raster conversion. V2 is a built-in image tool edit of V1. Unity Sprite.Create references six cell rects; runtime face scale is 0.9. Numbers and Korean text remain TMP strings. Sprite pivots: top row(.5,.5), bottom row(.5,.68) align mask/eyes on the same existing sphere without changing source pixels.", "usage": "Project-requested generated face decals only. No Numberblocks character, audio, third-party image, sphere body or extra head was used. Generation does not establish an exclusive-rights claim; service terms apply.", "variants": [ { "file": "SourceAssets/Art/Faces/face-expressions-v1.png", "status": "superseded, retained as original generation", "originalToolPath": "C:/Users/baram/AppData/Roaming/orca/codex-runtime-home/home/generated_images/01a10a89-017e-7801-abeb-39a5898f69d3/exec-132d2b86-8436-45bd-bb5b-5cb576913b36.png", "prompt": "Use case: stylized-concept. Asset type: production transparent game face expression atlas, six equal cells in exact 3 columns by 2 rows, landscape. Each cell has ONLY the same friendly cartoon face decal: two big brown eyes with white sclera, a thin blue superhero eye-mask and small mouth. No head, no sphere, no body, no background, no cape, no text, no numbers, no eyebrows outside cell margins. The face decal fits inside its own cell with at least 15 percent transparent padding, cells separated by transparent space; identical face scale across all six cells. Read order left to right top row: neutral warm smile, curious interested eyes, focused gentle concentration. Bottom row: laughing with smiling eyes, reassuring encouraging smile, celebrating joyful smile. Rounded toy cartoon 3D shaded decal aesthetic, blue mask thin and soft, brown eyes large and expressive, small friendly mouth. Actual transparent alpha background. Do not include a checkerboard or white backdrop. Designed to sit on the surface of an existing 3D sphere, never a replacement body.", "sha256": "6E43DCDAB2AD4B4B0FDDC1498FD3CE7755D827F65FD1898859912BA1EA9AE85C" }, { "file": "SourceAssets/Art/Faces/face-expressions-v2.png", "status": "adopted after actual same-sphere six-expression Unity RT alpha/position review; Android regression separate", "originalToolPath": "C:/Users/baram/AppData/Roaming/orca/codex-runtime-home/home/generated_images/01a10a89-017e-7801-abeb-39a5898f69d3/exec-8711739a-0cc4-4214-afa2-807e3b993de6.png", "referencedImage": "face-expressions-v1.png", "prompt": "Edit target: this six-face decal atlas. Remove ALL blue haze, dark backdrop, luminous glow, shadows and colored pixels outside the exact eyes, thin blue mask and mouth cutouts. Preserve the six expressions, their positions and size, exact 3 by 2 grid and proportions. The space around and between faces and in between mask and mouth must be fully transparent, alpha 0, with crisp antialiased cutout edges. NO head, NO body, NO sphere, NO skin. Keep only mask/eyes/mouth isolated opaque decals on genuinely transparent background. No text or numbers.", "sha256": "0E3C115619C4AE68CF8859CCBC6D4BFB3A26A1A247B3DDB41327C46829540C98" } ], "alphaObservation": { "range": [ 0, 254 ], "transparentPixels": [ [ 0, 0 ], [ 512, 256 ], [ 256, 500 ], [ 0, 512 ] ], "eyePixelsAlpha253": [ [ 100, 250 ], [ 200, 250 ] ], "parentReview": "Cell boundary alpha maximum 1 in top middle cell; other five boundaries 0. RGB under transparent pixels appears blue in some viewers; actual Unity surface captures required to check bleed." } }