Verify natural worlds and group presentation with mobile soft shadows
This commit is contained in:
@@ -38,6 +38,25 @@ namespace MagnetismHeroes.Editor
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public string[] unchangedNonvisualStageSignatures;
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}
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public static void ApplyDaylightShadows()
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{
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var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath);
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try
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{
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var sun = app.transform.Find("Sun").GetComponent<Light>();
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sun.shadows = LightShadows.Soft; sun.shadowStrength = .55f;
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sun.color = new Color(1, .97f, .91f); sun.intensity = 1.3f;
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PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath);
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}
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finally { PrefabUtility.UnloadPrefabContents(app); }
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var pipeline = new SerializedObject(AssetDatabase.LoadMainAssetAtPath("Assets/Settings/Mobile_RPAsset.asset"));
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pipeline.FindProperty("m_SoftShadowsSupported").boolValue = true;
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pipeline.FindProperty("m_SoftShadowQuality").intValue = 1;
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pipeline.FindProperty("m_ShadowDistance").floatValue = 30;
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pipeline.ApplyModifiedPropertiesWithoutUndo(); AssetDatabase.SaveAssets();
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Debug.Log("[VisualUpgrade] Existing daylight light and mobile URP: soft .55-strength shadows, low soft-shadow quality, one 1024 cascade, 30m distance; model/material/stage bytes untouched.");
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}
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public static void Apply()
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{
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string approvalPath = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_APPROVAL");
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@@ -30,8 +30,19 @@ namespace MagnetismHeroes.Tests
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Assert.That(definition.Total, Is.EqualTo(definition.TargetGroups.Sum())); Assert.That(definition.Total, Is.InRange(1,10));
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Assert.That(definition.BallPositions.Count, Is.EqualTo(definition.Total));
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Assert.That(asset.Theme, Is.EqualTo(id<=10 ? "Garden" : id<=20 ? "Cloud" : "Workshop"));
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Assert.That(asset.Decorations.Count, Is.EqualTo(7));
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foreach (var placement in asset.Decorations) Assert.That(placement.prefab, Is.Not.Null);
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var expectedDecorations = new[] { "MeadowClearing", "OpenStoneArch", "MossStoneSteps", "PebbleScatter" }
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.Concat(Enumerable.Repeat("FarHorizon", 4)).Concat(Enumerable.Repeat("DistantRidge", 4))
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.Concat(Enumerable.Repeat("GentleHill", 4))
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.Concat(Enumerable.Repeat(id <= 10 ? "RoundCanopyTree" : id <= 20 ? "SageCanopyTree" : "TallWindTree", 4))
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.Concat(new[] { id <= 10 ? "MintShrub" : "SageShrub" })
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.Concat(id <= 10 ? new[] { "DaisyColony", "FernCluster", "GrassTuftMint", "GrassTuftGold" }
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: id <= 20 ? new[] { "PinkCosmosColony", "LavenderLupineColony", "DaisyColony", "GrassTuftGold" }
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: new[] { "SlateBoulder", "RoundLimestone", "LowLimestone", "FernCluster" });
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Assert.That(asset.Decorations.Select(placement => placement.prefab.name), Is.EquivalentTo(expectedDecorations), $"Stage {id} natural theme composition");
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foreach (string name in new[] { "FarHorizon", "DistantRidge", "GentleHill" })
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Assert.That(asset.Decorations.Where(placement => placement.prefab.name == name).Select(placement => placement.eulerAngles.y),
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Is.EquivalentTo(new[] { 0f, 90f, 180f, 270f }), $"Stage {id} {name} surrounds all four directions");
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string before=EditorJsonUtility.ToJson(asset); var board=new BoardRules(definition);
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board.TryMoveGroup(board.Groups[0].id,new Position3(1,0,0));
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Assert.That(EditorJsonUtility.ToJson(asset), Is.EqualTo(before), "Runtime rules never mutate their source asset.");
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@@ -10,6 +10,23 @@ namespace MagnetismHeroes.Tests
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public sealed class VisualUpgradeAssetTests
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{
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private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
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[Test] public void MobileDaylightSupportsSoftGroundShadowsWithoutReplacingThePlayableFloor()
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{
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var app = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GameApp.prefab");
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var sun = app.transform.Find("Sun").GetComponent<Light>();
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Assert.That(sun.shadows, Is.EqualTo(LightShadows.Soft));
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Assert.That(sun.shadowStrength, Is.InRange(.3f, .7f));
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Assert.That(sun.intensity, Is.InRange(1.1f, 1.5f));
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var pipeline = new SerializedObject(AssetDatabase.LoadMainAssetAtPath("Assets/Settings/Mobile_RPAsset.asset"));
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Assert.That(pipeline.FindProperty("m_MainLightShadowsSupported").boolValue, Is.True);
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Assert.That(pipeline.FindProperty("m_SoftShadowsSupported").boolValue, Is.True);
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Assert.That(pipeline.FindProperty("m_MainLightShadowmapResolution").intValue, Is.EqualTo(1024));
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Assert.That(pipeline.FindProperty("m_ShadowCascadeCount").intValue, Is.EqualTo(1));
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Assert.That(pipeline.FindProperty("m_ShadowDistance").floatValue, Is.InRange(20f, 35f));
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var floor = app.transform.Find("Playground/PlaygroundIsland");
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Assert.That(floor.GetComponent<Collider>(), Is.Not.Null);
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Assert.That(floor.GetComponent<MeshRenderer>().enabled, Is.False);
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}
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[Test] public void ApprovedBodyAndOneEquipmentAssemblyAreConnectedWithoutChangingSelectionSphere()
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{
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var ball = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/MagnetFriend.prefab");
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@@ -272,9 +272,13 @@ namespace MagnetismHeroes.Tests
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[UnityTest] public IEnumerator MeshArchReallyHasAnOpenGapAndHelpHighlightsOnlyCurrentIdsWithoutExecuting()
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{
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_app.StartStage(14); yield return null; Physics.SyncTransforms();
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var arch=_app.Environment.GetComponentsInChildren<MeshCollider>().First(collider=>collider.sharedMesh.name.Contains("BlockArch"));
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var local=new Ray(new Vector3(0,1,-3),Vector3.forward);
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Assert.That(arch.Raycast(new Ray(arch.transform.parent.TransformPoint(local.origin),Vector3.forward),out _,6), Is.False,"No box collider can close the Blender arch gap.");
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var arch=_app.Environment.GetComponentsInChildren<Transform>().Single(item=>item.name=="OpenStoneArch(Clone)");
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var colliders=arch.GetComponentsInChildren<MeshCollider>();
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Assert.That(colliders, Is.Not.Empty);
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Assert.That(arch.GetComponentsInChildren<BoxCollider>(), Is.Empty);
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Ray ArchRay(float x) => new Ray(arch.TransformPoint(new Vector3(x,1,-3)),arch.TransformDirection(Vector3.forward));
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Assert.That(colliders.Any(collider=>collider.Raycast(ArchRay(0),out _,6)), Is.False,"Actual approved arch gap remains open.");
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Assert.That(colliders.Any(collider=>collider.Raycast(ArchRay(1.1f),out _,6)), Is.True,"Actual approved arch side blocks input rays.");
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var before=JsonUtility.ToJson(_store.Saved); var hint=_app.Session.Hint; _app.ShowHelp();
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Assert.That(JsonUtility.ToJson(_store.Saved), Is.EqualTo(before));
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Assert.That(_app.Presenter.Balls.Values.Where(ball=>ball.Hinted).Select(ball=>ball.BallId), Is.EquivalentTo(hint.BallIds));
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@@ -28,8 +28,9 @@ namespace MagnetismHeroes.Tests
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[Serializable] private sealed class CaptureRecord
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{
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public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method;
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public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials, editorFrameDrawCalls;
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public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials;
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public long textureMemory, allocatedMemory;
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public float editorCameraRenderMilliseconds;
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public Vector3 cameraPosition;
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public Quaternion cameraRotation;
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}
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@@ -54,6 +55,11 @@ namespace MagnetismHeroes.Tests
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_app.Presenter.SendMessage("LateUpdate");
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var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
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Assert.That(badges.Length, Is.EqualTo(board.Groups.Length));
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Assert.That(_app.Presenter.Balls.Keys, Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
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Assert.That(board.Groups.SelectMany(group => group.ballIds), Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
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Assert.That(_app.Presenter.GetComponentsInChildren<SpriteRenderer>().Length, Is.EqualTo(board.Groups.Length));
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Assert.That(_app.Presenter.GetComponentsInChildren<TMPro.TextMeshPro>().Select(label => label.text),
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Is.EqualTo(board.Groups.Select(group => group.ballIds.Length.ToString())));
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for (int index = 0; index < badges.Length; index++)
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{
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var gear = badges[index].transform.Find("KnightEquipment");
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@@ -63,6 +69,150 @@ namespace MagnetismHeroes.Tests
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Assert.That(Vector3.Distance(gear.position, representative), Is.LessThan(.0001f));
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Assert.That(Quaternion.Angle(gear.rotation, _app.Presenter.Camera.transform.rotation), Is.LessThan(.001f));
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Assert.That(gear.GetComponentsInChildren<Collider>(), Is.Empty);
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Assert.That(badges[index].transform.Find("RibbonCape"), Is.Not.Null);
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foreach (string id in board.Groups[index].ballIds)
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Assert.That(_app.Presenter.Balls[id].GroupId, Is.EqualTo(board.Groups[index].id));
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}
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}
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private void CaptureViews(string name, string origin)
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{
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var saved = _app.Orbit.Snapshot();
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Capture(name + "-phone-default", origin, 2400, 1080);
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Capture(name + "-tablet-default", origin, 1600, 1000);
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var rotation = Quaternion.Euler(25, 95, 0);
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_app.Orbit.Apply(new CameraState { target = saved.target, distance = 9,
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rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
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Capture(name + "-phone-orbitzoom", origin, 2400, 1080);
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Capture(name + "-tablet-orbitzoom", origin, 1600, 1000);
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_app.Orbit.Apply(saved);
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}
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[UnityTest] public IEnumerator FiveBallMergeDisconnectedSplitAndZeroResupplyKeepActualIdsAcrossAllWorlds()
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{
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foreach (int stage in new[] { 9, 11, 21 })
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{
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// Boundary fixture: a completed-stage store with a validated five-ball free board,
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// not evidence of normal puzzle progression. All operations below use the real app/session.
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var balls = Enumerable.Range(0, 5).Select(index => new BallState { id = "five-" + index,
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position = new Position3(index - 2, .8f, 0) }).ToArray();
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_store.Saved.latestFreePlay = new FreePlayState { sourceStageId = stage,
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camera = _app.Orbit.Snapshot(), balls = balls,
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groups = new[] { new GroupState { id = "two", ballIds = balls.Take(2).Select(ball => ball.id).ToArray() },
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new GroupState { id = "three", ballIds = balls.Skip(2).Select(ball => ball.id).ToArray() } } };
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_app.Initialize(_store); _app.ContinueFreePlay(); _app.Voice.Clear(); yield return null;
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var ids = _app.Session.Board.Balls.Select(ball => ball.id).ToArray();
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-two-plus-three", "Validated five-ball 2+3 free-play store fixture; actual Main app/session");
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var before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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_app.Presenter.PreviewGroup("two", new Vector3(.3f, .2f, 0));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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_app.CommitMove("two", new Position3(.1f, 0, 0), "three"); yield return null;
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Assert.That(_app.Session.Board.Groups.Single().ballIds.Length, Is.EqualTo(5));
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Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-merged-five", "Actual app/session 2+3 merge from labeled boundary fixture");
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var selected = new[] { ids[0], ids[4] };
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var points = selected.Select(id => BoardPresenter.ToVector(_app.Session.Board.Balls.Single(ball => ball.id == id).position)).ToArray();
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Assert.That(Vector3.Distance(points[0], points[1]), Is.GreaterThan(2f), "Selected endpoints are disconnected.");
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var merged = _app.Session.Board.Groups.Single();
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before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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Assert.That(_app.Presenter.PreviewSplit(merged.id, selected, new Vector3(0, 1.5f, 0)), Is.True);
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AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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Assert.That(_app.CommitSplit(merged.id, selected, new Position3(0, 1.5f, 0)), Is.True); yield return null;
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Assert.That(_app.Session.Board.Groups.Select(group => group.ballIds.Length), Is.EquivalentTo(new[] { 2, 3 }));
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Assert.That(_app.Session.Board.Groups.Single(group => group.ballIds.Length == 2).ballIds, Is.EquivalentTo(selected));
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Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-disconnected-split-two-three", "Actual app/session split of disconnected five-group endpoints");
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before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
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_app.ShowHome(); yield return null;
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Assert.That(_app.Presenter.GetComponentsInChildren<GroupBadge>(), Is.Empty);
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_app.ContinueFreePlay(); yield return null;
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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foreach (var group in _app.Session.Board.Groups) Assert.That(_app.Session.ReturnGroup(group.id).Accepted, Is.True);
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_app.ContinueFreePlay(); yield return null;
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Assert.That(_app.Session.Board.BallCount, Is.Zero); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-zero", "Actual app/session return of both groups; empty free play");
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_app.SpawnFriend(); yield return null;
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Assert.That(_app.Session.Board.BallCount, Is.EqualTo(1)); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
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CaptureViews("world" + stage + "-single-resupplied", "Actual app/session resupply after empty board");
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}
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}
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[UnityTest] public IEnumerator BelowGroundComparisonKeepsOriginalPhysicalOcclusionAndActualBoardUnchanged()
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{
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_app.StartStage(21); _app.Voice.Clear(); yield return null;
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var rotation = Quaternion.Euler(-45, 210, 0);
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_app.Orbit.Apply(new CameraState { target = _app.Orbit.Snapshot().target, distance = 15,
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rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
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Physics.SyncTransforms();
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var camera = _app.Presenter.Camera;
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var floor = _app.transform.Find("Playground/PlaygroundIsland");
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var originalRenderer = floor.GetComponent<MeshRenderer>(); var originalCollider = floor.GetComponent<Collider>();
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var clearing = _app.Environment.GetComponentsInChildren<Transform>().Single(item => item.name == "MeadowClearing(Clone)");
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var groundRenderers = clearing.GetComponentsInChildren<MeshRenderer>();
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var board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
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var proof = new System.Collections.Generic.List<string>();
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var rays = _app.Session.Board.Balls.Select(ball => new Ray(camera.transform.position,
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(BoardPresenter.ToVector(ball.position) - camera.transform.position).normalized)).ToArray();
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var priorHits = rays.Select(ray => { Assert.That(Physics.Raycast(ray, out var hit, 100), Is.True); return hit; }).ToArray();
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Capture("belowground-approved-clearing", "Actual stage21 board/camera; approved ground rendered, unchanged original collider");
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try
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{
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foreach (var renderer in groundRenderers) renderer.enabled = false;
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originalRenderer.enabled = true;
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Capture("belowground-original-island", "Same actual board/camera/colliders; temporary original floor renderer instead of clearing");
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for (int index = 0; index < rays.Length; index++)
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{
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Assert.That(Physics.Raycast(rays[index], out var hit, 100), Is.True);
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Assert.That(hit.collider, Is.SameAs(priorHits[index].collider));
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Assert.That(hit.distance, Is.EqualTo(priorHits[index].distance).Within(.0001f));
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Assert.That(originalCollider.Raycast(rays[index], out var floorHit, 100), Is.True,
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"Original floor physically occludes this below-ground board ray.");
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var sphere = _app.Presenter.Balls[_app.Session.Board.Balls[index].id].GetComponent<SphereCollider>();
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Assert.That(sphere.Raycast(rays[index], out var sphereHit, 100), Is.True);
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Assert.That(floorHit.distance, Is.LessThan(sphereHit.distance));
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proof.Add($"id={_app.Session.Board.Balls[index].id}; firstHit={hit.collider.name}; floorDepth={floorHit.distance}; sphereDepth={sphereHit.distance}; originalBounds={originalCollider.bounds}; clearingBounds={groundRenderers[0].bounds}");
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}
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(board));
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File.WriteAllLines(Path.Combine(_evidence, "belowground-raycast-comparison.txt"), proof);
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}
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finally { foreach (var renderer in groundRenderers) renderer.enabled = true; originalRenderer.enabled = false; }
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}
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[UnityTest] public IEnumerator AllWorldsProduceActualSoftShadowPixelsWithUnchangedBoardAndMaterials()
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{
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var sun = _app.transform.Find("Sun").GetComponent<Light>();
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_app.ShowHome(); yield return null;
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Capture("home-cyan-readiness", "Actual Main home UI for Android sky readiness predicate", 2400, 1080);
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foreach (int stage in new[] { 1, 11, 21 })
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{
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_app.StartStage(stage); _app.Voice.Clear(); yield return null;
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string before = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
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Capture("world" + stage + "-soft-shadow", "Actual Main daylight with soft shadows");
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try { sun.shadows = LightShadows.None; Capture("world" + stage + "-shadow-off", "Same board/camera/materials; light shadow toggle comparison only"); }
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finally { sun.shadows = LightShadows.Soft; }
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var on = new Texture2D(2, 2); var off = new Texture2D(2, 2);
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try
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{
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on.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-soft-shadow.png")));
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off.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-shadow-off.png")));
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var a = on.GetPixels32(); var b = off.GetPixels32(); int darker = 0;
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// The central lower ground excludes the board, badge labels, scenery crowns and HUD.
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for (int y = 140; y < 300; y++) for (int x = 350; x < 1000; x++)
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{
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int index = y * on.width + x;
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if (a[index].r + a[index].g + a[index].b + 12 < b[index].r + b[index].g + b[index].b) darker++;
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}
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File.WriteAllText(Path.Combine(_evidence, "world" + stage + "-shadow-pixels.txt"), $"same-board/camera/materials; shadow-on darker ground ROI pixels={darker}; groundROI=350,140,650,160; viewport=1280x720; Editor RT only");
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Assert.That(darker, Is.GreaterThan(100), "Actual rendered soft shadows must darken a meaningful ground area.");
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}
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finally { Object.Destroy(on); Object.Destroy(off); }
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Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(before));
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}
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}
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[UnityTest] public IEnumerator ActualMainShowsThreeThemesAndEquipmentFollowsPreviewCancelMergeSplitAndReentry()
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@@ -118,7 +268,7 @@ namespace MagnetismHeroes.Tests
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var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 21, balls = balls, groups = groups });
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_app.Presenter.Render(board); yield return null;
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AssertEquipmentFollowsRepresentatives(board);
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Capture(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21", 2400, 1080);
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CaptureViews(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21");
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}
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}
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private void Capture(string name, string origin, int width = 1280, int height = 720)
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@@ -132,22 +282,27 @@ namespace MagnetismHeroes.Tests
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camera.targetTexture = target; camera.aspect = (float)width / height;
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canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
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foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases(); camera.Render();
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
|
||||
var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
|
||||
RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
|
||||
File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
|
||||
var meshes = _app.GetComponentsInChildren<MeshFilter>();
|
||||
var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
|
||||
var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"),
|
||||
sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY"), utc = DateTime.UtcNow.ToString("o"),
|
||||
boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board.StageId,
|
||||
boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board?.StageId ?? 0,
|
||||
width = width, height = height, balls = _app.Presenter.Balls.Count, groups = badges.Length,
|
||||
equipmentAssemblies = badges.Count(item => item.transform.Find("KnightEquipment") != null), meshInstances = meshes.Length,
|
||||
triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)),
|
||||
sharedMaterials = _app.GetComponentsInChildren<Renderer>().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(),
|
||||
editorFrameDrawCalls = UnityStats.drawCalls, textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
|
||||
editorCameraRenderMilliseconds = (float)timer.Elapsed.TotalMilliseconds,
|
||||
textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
|
||||
allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation,
|
||||
method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Draw calls are Editor frame statistics." };
|
||||
method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Triangles are resident mesh-instance index counts, including inactive retained scene objects; Camera.Render elapsed is Editor CPU wall time, not GPU time or device FPS. Texture memory includes all Editor-loaded textures." };
|
||||
File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true));
|
||||
if (name == "ten-single-groups-phone-default")
|
||||
File.WriteAllLines(Path.Combine(_evidence, "editor-loaded-textures.txt"), Resources.FindObjectsOfTypeAll<Texture>()
|
||||
.Select(item => $"{AssetDatabase.GetAssetPath(item)};name={item.name};dimensions={item.width}x{item.height};format={(item is Texture2D texture ? texture.format.ToString() : item.GetType().Name)};runtimeBytes={Profiler.GetRuntimeMemorySizeLong(item)}"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -8551,17 +8551,17 @@ Light:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 13
|
||||
m_Type: 1
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 1, g: 0.97, b: 0.91, a: 1}
|
||||
m_Intensity: 1.3
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize2D: {x: 0.5, y: 0.5}
|
||||
m_Shadows:
|
||||
m_Type: 0
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Strength: 0.55
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
|
||||
@@ -54,7 +54,7 @@ MonoBehaviour:
|
||||
m_ReflectionProbeBlending: 1
|
||||
m_ReflectionProbeBoxProjection: 1
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowDistance: 30
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
@@ -63,10 +63,10 @@ MonoBehaviour:
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_SoftShadowsSupported: 1
|
||||
m_ConservativeEnclosingSphere: 1
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_SoftShadowQuality: 1
|
||||
m_AdditionalLightsCookieResolution: 1024
|
||||
m_AdditionalLightsCookieFormat: 1
|
||||
m_UseSRPBatcher: 1
|
||||
|
||||
@@ -60,7 +60,7 @@ function StartHome([string]$Name) {
|
||||
try {
|
||||
for($y=1;$y-lt20;$y++){for($x=1;$x-lt30;$x++) {
|
||||
$pixel=$image.GetPixel([int]($image.Width*$x/30),[int]($image.Height*$y/20))
|
||||
if($pixel.R-ge150-and$pixel.G-ge180-and$pixel.B-ge210){$sky++}
|
||||
if($pixel.R-ge135-and$pixel.R-le163-and$pixel.G-ge197-and$pixel.G-le225-and$pixel.B-ge210-and$pixel.B-le239){$sky++}
|
||||
if($pixel.R-ge200-and$pixel.G-ge130-and$pixel.B-le120){$gold++}
|
||||
if($y-le6-and$pixel.R-lt110-and$pixel.G-lt110-and$pixel.B-lt110){$dark++}
|
||||
}}
|
||||
|
||||
@@ -101,7 +101,7 @@ function StartHome([string]$Name) {
|
||||
try {
|
||||
for($y=1;$y-lt20;$y++){for($x=1;$x-lt30;$x++) {
|
||||
$pixel=$image.GetPixel([int]($image.Width*$x/30),[int]($image.Height*$y/20))
|
||||
if($pixel.R-ge150-and$pixel.G-ge180-and$pixel.B-ge210){$sky++}
|
||||
if($pixel.R-ge135-and$pixel.R-le163-and$pixel.G-ge197-and$pixel.G-le225-and$pixel.B-ge210-and$pixel.B-le239){$sky++}
|
||||
if($pixel.R-ge200-and$pixel.G-ge130-and$pixel.B-le120){$gold++}
|
||||
if($y-le6-and$pixel.R-lt110-and$pixel.G-lt110-and$pixel.B-lt110){$dark++}
|
||||
}}
|
||||
|
||||
Reference in New Issue
Block a user