Capture home readiness without updating the inactive board presenter
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@@ -285,7 +285,8 @@ namespace MagnetismHeroes.Tests
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camera.targetTexture = target; camera.aspect = (float)width / height;
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camera.targetTexture = target; camera.aspect = (float)width / height;
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canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
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canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
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foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
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foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
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if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
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Canvas.ForceUpdateCanvases();
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var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
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var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
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RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
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RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
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File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
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File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
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@@ -312,7 +313,8 @@ namespace MagnetismHeroes.Tests
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camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
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camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
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canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
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canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
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Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target);
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Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target);
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_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
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if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
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Canvas.ForceUpdateCanvases();
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}
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}
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}
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}
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}
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}
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