Capture ten individual and grouped friends in every natural world
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@@ -258,17 +258,20 @@ namespace MagnetismHeroes.Tests
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}
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[UnityTest] public IEnumerator TenSingleGroupsAndOneTenBallGroupRenderActualImportedResourceCounts()
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{
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_app.StartStage(21); _app.Voice.Clear(); yield return null;
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var balls = Enumerable.Range(0, 10).Select(index => new BallState { id = "render-" + index,
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position = new Position3((index % 5 - 2) * 1.6f, .8f + index / 5 * 1.8f, 0) }).ToArray();
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foreach (bool singles in new[] { true, false })
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foreach (int stage in new[] { 1, 11, 21 })
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{
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var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
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: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
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var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 21, balls = balls, groups = groups });
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_app.Presenter.Render(board); yield return null;
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AssertEquipmentFollowsRepresentatives(board);
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CaptureViews(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21");
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_app.StartStage(stage); _app.Voice.Clear(); yield return null;
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foreach (bool singles in new[] { true, false })
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{
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var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
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: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
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var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = stage, balls = balls, groups = groups });
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_app.Presenter.Render(board); yield return null;
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AssertEquipmentFollowsRepresentatives(board);
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CaptureViews("world" + stage + (singles ? "-ten-single-groups" : "-ten-one-group"), "Validated synthetic Core FreePlay render fixture; session UI remains underlying stage " + stage);
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}
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}
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}
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private void Capture(string name, string origin, int width = 1280, int height = 720)
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@@ -300,7 +303,7 @@ namespace MagnetismHeroes.Tests
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allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation,
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method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Triangles are resident mesh-instance index counts, including inactive retained scene objects; Camera.Render elapsed is Editor CPU wall time, not GPU time or device FPS. Texture memory includes all Editor-loaded textures." };
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File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true));
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if (name == "ten-single-groups-phone-default")
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if (name == "world21-ten-single-groups-phone-default")
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File.WriteAllLines(Path.Combine(_evidence, "editor-loaded-textures.txt"), Resources.FindObjectsOfTypeAll<Texture>()
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.Select(item => $"{AssetDatabase.GetAssetPath(item)};name={item.name};dimensions={item.width}x{item.height};format={(item is Texture2D texture ? texture.format.ToString() : item.GetType().Name)};runtimeBytes={Profiler.GetRuntimeMemorySizeLong(item)}"));
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}
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