Complete cartoon presentation, Korean voice adoption and responsive art framing
This commit is contained in:
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using System;
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using System.IO;
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using System.Linq;
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using MagnetismHeroes.UnityRuntime.Bootstrap;
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using MagnetismHeroes.UnityRuntime.Presentation;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace MagnetismHeroes.Editor
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{
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public static class PresentationAssets
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{
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private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
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public static void Build()
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{
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AssetDatabase.Refresh();
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string atlasPath = Root + "Textures/FaceExpressions.png";
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var importer = (TextureImporter)AssetImporter.GetAtPath(atlasPath);
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importer.textureType = TextureImporterType.Default;
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importer.alphaSource = TextureImporterAlphaSource.FromInput; importer.alphaIsTransparency = true;
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importer.mipmapEnabled = false; importer.maxTextureSize = 2048;
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importer.textureCompression = TextureImporterCompression.Uncompressed; importer.SaveAndReimport();
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var atlas = AssetDatabase.LoadAssetAtPath<Texture2D>(atlasPath);
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Directory.CreateDirectory(Root + "Sprites"); AssetDatabase.Refresh();
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var expressions = new Sprite[6];
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for (int i = 0; i < 6; i++)
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{
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string path = Root + $"Sprites/Face{i}.asset";
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expressions[i] = AssetDatabase.LoadAssetAtPath<Sprite>(path);
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var pivot = new Vector2(.5f, i < 3 ? .5f : .68f);
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var sprite = Sprite.Create(atlas, new Rect(i % 3 * atlas.width / 3, (1 - i / 3) * atlas.height / 2, atlas.width / 3, atlas.height / 2), pivot, 640, 0, SpriteMeshType.FullRect);
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sprite.name = new[] { "Neutral", "Interested", "Focused", "Laughing", "Encouraging", "Celebrating" }[i];
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if (expressions[i] == null)
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{
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expressions[i] = sprite;
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AssetDatabase.CreateAsset(expressions[i], path);
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}
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else { EditorUtility.CopySerialized(sprite, expressions[i]); EditorUtility.SetDirty(expressions[i]); UnityEngine.Object.DestroyImmediate(sprite); }
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}
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var ribbonMaterial = AssetDatabase.LoadAssetAtPath<Material>(Root + "Materials/LightRibbon.mat");
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if (ribbonMaterial == null)
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{
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ribbonMaterial = new Material(Shader.Find("Sprites/Default")); ribbonMaterial.color = new Color(.3f, .75f, 1, .6f);
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AssetDatabase.CreateAsset(ribbonMaterial, Root + "Materials/LightRibbon.mat");
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}
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ribbonMaterial.color = Color.white; EditorUtility.SetDirty(ribbonMaterial);
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var badge = PrefabUtility.LoadPrefabContents(Root + "Prefabs/GroupBadge.prefab");
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try
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{
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var face = badge.transform.Find("RepresentativeFace");
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foreach (Transform child in face.Cast<Transform>().ToArray()) UnityEngine.Object.DestroyImmediate(child.gameObject);
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var renderer = face.GetComponent<SpriteRenderer>(); if (renderer == null) renderer = face.gameObject.AddComponent<SpriteRenderer>();
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renderer.sprite = expressions[0]; renderer.sortingOrder = 1;
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face.localScale = new Vector3(.9f, .9f, 1);
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var data = new SerializedObject(badge.GetComponent<GroupBadge>());
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data.FindProperty("_expression").objectReferenceValue = renderer;
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var stem = badge.transform.Find("NumberStem");
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if (stem != null) UnityEngine.Object.DestroyImmediate(stem.gameObject);
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var frames = data.FindProperty("_expressions"); frames.arraySize = 6;
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for (int i = 0; i < 6; i++) frames.GetArrayElementAtIndex(i).objectReferenceValue = expressions[i];
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var cape = badge.transform.Find("RibbonCape");
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var line = cape.GetComponent<LineRenderer>(); line.sharedMaterial = ribbonMaterial;
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line.useWorldSpace = false; line.positionCount = 10; line.widthMultiplier = .065f;
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line.startColor = new Color(.1f, .35f, .8f, .9f); line.endColor = new Color(.9f, .15f, .12f, .45f);
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data.ApplyModifiedPropertiesWithoutUndo();
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var number = badge.GetComponentInChildren<TextMeshPro>(); number.fontSize = 3.5f; number.rectTransform.sizeDelta = new Vector2(1, .6f);
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var numberMaterial = AssetDatabase.LoadAssetAtPath<Material>(Root + "Materials/NumberOutline.mat");
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if (numberMaterial == null)
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{
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numberMaterial = new Material(number.font.material);
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numberMaterial.SetFloat("_OutlineWidth", .12f); numberMaterial.SetColor("_OutlineColor", Color.white);
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AssetDatabase.CreateAsset(numberMaterial, Root + "Materials/NumberOutline.mat");
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}
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number.fontSharedMaterial = numberMaterial;
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PrefabUtility.SaveAsPrefabAsset(badge, Root + "Prefabs/GroupBadge.prefab");
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}
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finally { PrefabUtility.UnloadPrefabContents(badge); }
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var ball = PrefabUtility.LoadPrefabContents(Root + "Prefabs/MagnetFriend.prefab");
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try
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{
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var rim = ball.transform.Find("LightOutline");
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if (rim == null) { rim = new GameObject("LightOutline", typeof(LineRenderer)).transform; rim.SetParent(ball.transform, false); }
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var line = rim.GetComponent<LineRenderer>(); line.sharedMaterial = ribbonMaterial;
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line.useWorldSpace = false; line.loop = true; line.positionCount = 40; line.widthMultiplier = .035f; line.enabled = false;
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for (int i = 0; i < 40; i++) { float angle = i * Mathf.PI * 2 / 40; line.SetPosition(i, new Vector3(Mathf.Cos(angle) * .51f, Mathf.Sin(angle) * .51f, -.08f)); }
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Set(ball.GetComponent<BallView>(), "_outline", line);
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var contact = ball.transform.Find("ContactLight");
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if (contact == null) { contact = new GameObject("ContactLight", typeof(LineRenderer)).transform; contact.SetParent(ball.transform, false); }
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var ring = contact.GetComponent<LineRenderer>(); ring.sharedMaterial = ribbonMaterial;
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ring.useWorldSpace = false; ring.loop = true; ring.positionCount = 32; ring.widthMultiplier = .035f; ring.enabled = false;
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for (int i = 0; i < 32; i++) { float angle = i * Mathf.PI * 2 / 32; ring.SetPosition(i, new Vector3(Mathf.Cos(angle) * .19f, Mathf.Sin(angle) * .19f, 0)); }
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Set(ball.GetComponent<BallView>(), "_contactRing", ring);
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PrefabUtility.SaveAsPrefabAsset(ball, Root + "Prefabs/MagnetFriend.prefab");
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}
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finally { PrefabUtility.UnloadPrefabContents(ball); }
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var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath);
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try
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{
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var voice = app.GetComponent<VoicePlayer>(); Set(app.GetComponentInChildren<BoardPresenter>(true), "_voice", voice);
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app.transform.Find("GameCamera").GetComponent<Camera>().fieldOfView = 62;
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var sound = app.GetComponent<GameSound>(); if (sound == null) sound = app.AddComponent<GameSound>();
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var mixer = AssetDatabase.LoadAssetAtPath<AudioMixer>(Root + "Audio/GameAudio.mixer");
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Set(sound, "_voice", voice);
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foreach (var spec in new[] { ("SFX", "_sfx", false), ("Music", "_music", true) })
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{
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var child = app.transform.Find(spec.Item1);
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if (child == null) { child = new GameObject(spec.Item1, typeof(AudioSource)).transform; child.SetParent(app.transform, false); }
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var source = child.GetComponent<AudioSource>(); source.playOnAwake = false; source.loop = spec.Item3; source.spatialBlend = 0;
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source.outputAudioMixerGroup = mixer.FindMatchingGroups(spec.Item1).Single(); Set(sound, spec.Item2, source);
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}
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Set(app.GetComponent<GameApp>(), "_sound", sound);
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var play = app.transform.Find("Interface/SafeArea/Play");
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var spoken = play.Find("SpokenNumber");
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if (spoken == null) { spoken = new GameObject("SpokenNumber", typeof(RectTransform), typeof(TextMeshProUGUI)).transform; spoken.SetParent(play, false); }
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var spokenText = spoken.GetComponent<TMP_Text>(); spokenText.font = play.Find("Counter").GetComponent<TMP_Text>().font;
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spokenText.fontSize = 23; spokenText.color = new Color(.12f, .2f, .31f); spokenText.alignment = TextAlignmentOptions.Center;
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spokenText.raycastTarget = false; spokenText.enableAutoSizing = false; spokenText.text = "";
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Rect(spoken, new Vector2(.76f, .83f), new Vector2(.98f, .83f), new Vector2(-8, 36)); Set(voice, "_spokenNumber", spokenText);
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Rect(play.Find("HomeButton"), new Vector2(.02f, .9f), new Vector2(.18f, .9f), new Vector2(-8, 62));
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Rect(play.Find("StageTitle"), new Vector2(.21f, .92f), new Vector2(.73f, .92f), new Vector2(-8, 60));
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Rect(play.Find("Counter"), new Vector2(.76f, .9f), new Vector2(.98f, .9f), new Vector2(-8, 62));
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foreach (var text in play.GetComponentsInChildren<TMP_Text>(true))
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{ text.enableAutoSizing = false; if (text.transform.name == "Counter" || text.transform.name == "StageTitle") text.fontSize = 27; }
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foreach (var button in app.GetComponentsInChildren<UnityEngine.UI.Button>(true))
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{
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var image = button.GetComponent<UnityEngine.UI.Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd"); image.type = UnityEngine.UI.Image.Type.Sliced;
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}
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var selection = app.transform.Find("Interface/SafeArea/StageSelection");
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for (int i = 0; i < 30; i++)
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Rect(selection.Find($"Stage{i + 1:D2}Button"), new Vector2(.045f + i % 6 * .153f, .76f - i / 6 * .123f),
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new Vector2(.18f + i % 6 * .153f, .76f - i / 6 * .123f), new Vector2(0, 62));
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PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath);
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}
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finally { PrefabUtility.UnloadPrefabContents(app); }
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AssetDatabase.SaveAssets(); Debug.Log("[Presentation] Six face decals, light ribbons/outlines, responsive controls and existing mixer routing built without scene edits.");
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}
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private static void Rect(Transform target, Vector2 min, Vector2 max, Vector2 size)
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{
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var rect = (RectTransform)target; rect.anchorMin = min; rect.anchorMax = max; rect.anchoredPosition = Vector2.zero; rect.sizeDelta = size;
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foreach (var text in target.GetComponentsInChildren<TMP_Text>())
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if (text.transform != target) { text.rectTransform.anchorMin = Vector2.zero; text.rectTransform.anchorMax = Vector2.one; text.rectTransform.offsetMin = text.rectTransform.offsetMax = Vector2.zero; }
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}
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private static void Set(UnityEngine.Object target, string field, UnityEngine.Object value)
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{ var data = new SerializedObject(target); data.FindProperty(field).objectReferenceValue = value; data.ApplyModifiedPropertiesWithoutUndo(); }
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e4a866a5fd5323444b0aa424910818ad
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@@ -0,0 +1,120 @@
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using System;
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using System.IO;
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using System.Linq;
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using MagnetismHeroes.Core;
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using MagnetismHeroes.UnityRuntime.Bootstrap;
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using MagnetismHeroes.UnityRuntime.Presentation;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace MagnetismHeroes.Editor
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{
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public static class PresentationProof
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{
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private sealed class ProofStore : IProgressStore
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{
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public bool TryLoad(out ProgressSave save, out string error)
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{ save = new ProgressSave { completedStageIds = Enumerable.Range(1, 30).ToArray(), seenTutorialIds = new[] { "merge", "split" } }; error = null; return true; }
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public bool TrySave(ProgressSave save, out string error) { error = null; return true; }
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}
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public static GameApp App => UnityEngine.Object.FindFirstObjectByType<GameApp>();
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public static void Initialize() { App.Initialize(new ProofStore()); App.StartStage(20); App.Voice.Clear(); }
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public static void Supply(int stage)
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{
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Stage(stage);
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for (int step = 0; App.Session.Screen == SessionScreen.Puzzle && step < 40; step++)
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{
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var hint = App.Session.Hint;
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if (hint.Kind == HintKind.Collect) App.CommitMove(hint.FirstGroupId, new Position3(.1f, 0, 0));
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else if (hint.Kind == HintKind.Merge) App.CommitMove(hint.FirstGroupId, new Position3(.1f, 0, 0), hint.SecondGroupId);
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else if (hint.Kind == HintKind.Count) App.CountBall(hint.BallIds[0]);
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else App.CommitSplit(hint.FirstGroupId, hint.BallIds, new Position3(1, 0, 0));
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}
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if (App.Session.Screen != SessionScreen.FreePlay) throw new InvalidOperationException("Proof stage did not solve.");
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foreach (var group in App.Session.Board.Groups) App.Session.ReturnGroup(group.id);
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App.ContinueFreePlay();
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App.Orbit.Apply(new CameraState { target = new Position3(0, .6f, 0), distance = 11, rotation = new Rotation4(0, 0, 0, 1) });
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for (int i = 0; i < 10; i++) App.SpawnFriend();
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if (App.Session.Board.BallCount != 10) throw new InvalidOperationException("Ten initial supply friends are not reachable.");
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App.Voice.Clear();
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}
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public static void Fixture(string layout, int count = 10)
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{
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App.StartStage(layout == "Garden" ? 9 : layout == "Cloud" ? 20 : 28); App.Voice.Clear();
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var balls = Enumerable.Range(0, count).Select(i => new BallState { id = "proof-" + i,
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position = layout == "Line" ? new Position3(i - (count - 1) * .5f, .8f, 0)
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: layout == "Volume" ? new Position3(i % 2 - .5f, .8f + i / 4, (i / 2) % 2 - .5f)
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: new Position3(i % 5 - 2, .8f + i / 5 * (layout == "Garden" || layout == "Cloud" || layout == "Workshop" ? 1.8f : 1), 0) }).ToArray();
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var groups = layout == "FivePairs" ? new[] { new GroupState { id = "first", ballIds = balls.Take(5).Select(ball => ball.id).ToArray() },
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new GroupState { id = "second", ballIds = balls.Skip(5).Select(ball => ball.id).ToArray() } }
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: new[] { new GroupState { id = "proof", ballIds = balls.Select(ball => ball.id).ToArray() } };
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if (layout == "Garden" || layout == "Cloud" || layout == "Workshop")
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groups = balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray();
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BoundBoard = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 28, balls = balls, groups = groups });
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App.Presenter.Render(BoundBoard);
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}
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private static BoardRules BoundBoard;
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[Serializable] private sealed class CaptureRecord
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{
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public string sourceCommit, name, mode, utc, board;
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public bool sourceDirty;
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public int width, height, groups, balls, faces, numbers, capes, liveGameViewDrawCalls, expressionOverride;
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public long allocatedMemory, textureMemory, voiceMemory;
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public float cameraRenderMilliseconds;
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public Vector3 cameraPosition, fixedVisualPivot = Vector3.up * .65f; public Quaternion cameraRotation; public float fieldOfView;
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public CameraState rawCameraState;
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public Rect safeArea;
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public Rect actualCameraPixelRect;
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public Vector2 liveScreenSize, canvasRectSize;
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}
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public static void Capture(string name, int width = 1280, int height = 720, float inset = 0, int expression = -1)
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{
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string folder = "artifacts/verification/T7/Implementation/editor-play"; Directory.CreateDirectory(folder);
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var app = App; var camera = app.Presenter.Camera; var canvas = app.GetComponentInChildren<Canvas>(true);
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var safe = app.GetComponentInChildren<SafeAreaPanel>(true); var safeRect = (RectTransform)safe.transform;
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var oldMin = safeRect.anchorMin; var oldMax = safeRect.anchorMax; bool oldEnabled = safe.enabled;
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var oldMode = canvas.renderMode; var oldCamera = canvas.worldCamera; float oldPlane = canvas.planeDistance;
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var oldTarget = camera.targetTexture; var oldActive = RenderTexture.active; float oldAspect = camera.aspect;
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var target = new RenderTexture(width, height, 24); var image = new Texture2D(width, height, TextureFormat.RGB24, false);
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try
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{
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camera.targetTexture = target; camera.aspect = (float)width / height;
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canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
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safe.enabled = false; safeRect.anchorMin = new Vector2(inset / width, 0); safeRect.anchorMax = new Vector2(1 - inset / width, 1);
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app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
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if (expression >= 0)
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foreach (var face in app.GetComponentsInChildren<SpriteRenderer>()) face.sprite = AssetDatabase.LoadAssetAtPath<Sprite>($"Assets/MagnetismHeroes/UnityRuntime/Presentation/Sprites/Face{expression}.asset");
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var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
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RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
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File.WriteAllBytes(folder + "/" + name + ".png", image.EncodeToPNG());
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var board = BoundBoard ?? app.Session.Board;
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var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"), mode = "Editor Camera.Render RT with temporary ScreenSpaceCamera canvas; simulated viewport/safe area, not Android device capture",
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sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY") == "true",
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utc = DateTime.UtcNow.ToString("o"), width = width, height = height, expressionOverride = expression, safeArea = new Rect(inset, 0, width - inset * 2, height),
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balls = app.Presenter.Balls.Count, groups = app.GetComponentsInChildren<GroupBadge>().Length,
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faces = app.GetComponentsInChildren<SpriteRenderer>().Length, numbers = app.GetComponentsInChildren<TextMeshPro>().Length,
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capes = app.GetComponentsInChildren<GroupBadge>().Count(badge => badge.transform.Find("RibbonCape") != null),
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cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation, fieldOfView = camera.fieldOfView,
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rawCameraState = app.Orbit.Snapshot(),
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liveScreenSize = new Vector2(Screen.width, Screen.height), actualCameraPixelRect = camera.pixelRect,
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canvasRectSize = ((RectTransform)canvas.transform).rect.size,
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board = JsonUtility.ToJson(board.Mode == BoardMode.FreePlay ? (object)board.ToFreePlayState(app.Orbit.Snapshot()) : board.ToPuzzleState(app.Orbit.Snapshot())),
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allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), textureMemory = UnityEngine.Object.FindObjectsByType<Texture>(FindObjectsSortMode.None).Sum(texture => Profiler.GetRuntimeMemorySizeLong(texture)),
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voiceMemory = Resources.FindObjectsOfTypeAll<AudioClip>().Sum(clip => Profiler.GetRuntimeMemorySizeLong(clip)),
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liveGameViewDrawCalls = UnityEditor.UnityStats.drawCalls, cameraRenderMilliseconds = (float)timer.Elapsed.TotalMilliseconds };
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File.WriteAllText(folder + "/" + name + ".json", JsonUtility.ToJson(record, true));
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}
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finally
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{
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camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
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canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
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safeRect.anchorMin = oldMin; safeRect.anchorMax = oldMax; safe.enabled = oldEnabled;
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UnityEngine.Object.DestroyImmediate(image); target.Release(); UnityEngine.Object.DestroyImmediate(target);
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app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
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}
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}
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public static void Stage(int id) { BoundBoard = null; App.StartStage(id); App.Voice.Clear(); }
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4ab6b61155a1d5a41b63cf3bdc580b0b
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@@ -31,6 +31,7 @@ namespace MagnetismHeroes.Tests
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[TestCase("count_01","13A882CE1620140D447635E14F2D4758045D5E348960C17386DF1C720050C100")]
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[TestCase("guide_collect","62E15C9E38C36F4094A6C7E9C5148510141290B5F41DB5AAD9DC1D8F1A158594")]
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[TestCase("guide_count","DEBE29B89F3E2856F2BF4C5E01707A5F0A0657E5768C03BE385EC88FA2328B40")]
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[TestCase("count_08","FA8034948F6AC3E289E8E7E9FB447943760D4ED5AC577C8AB0C961C608FE49C2")]
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public void UserApprovedVoiceBytesRemainExact(string id,string hash)
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{
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using (var sha=SHA256.Create()) Assert.That(System.BitConverter.ToString(sha.ComputeHash(File.ReadAllBytes($"Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/{id}.wav"))).Replace("-",""), Is.EqualTo(hash));
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@@ -0,0 +1,47 @@
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using System.IO;
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using System.Linq;
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using MagnetismHeroes.UnityRuntime.Presentation;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
|
||||
|
||||
namespace MagnetismHeroes.Tests
|
||||
{
|
||||
public sealed class PresentationAssetTests
|
||||
{
|
||||
private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
|
||||
[Test] public void FaceAtlasHasSixDistinctOfflineExpressionsAndDecorationsCannotReceiveInput()
|
||||
{
|
||||
var badge = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GroupBadge.prefab");
|
||||
var data = new SerializedObject(badge.GetComponent<GroupBadge>()); var frames = data.FindProperty("_expressions");
|
||||
Assert.That(frames.arraySize, Is.EqualTo(6));
|
||||
var sprites = Enumerable.Range(0, 6).Select(i => (Sprite)frames.GetArrayElementAtIndex(i).objectReferenceValue).ToArray();
|
||||
Assert.That(sprites.All(sprite => sprite != null && sprite.texture != null), Is.True);
|
||||
Assert.That(sprites.Select(sprite => sprite.rect).Distinct().Count(), Is.EqualTo(6));
|
||||
Assert.That(sprites.Select(sprite => sprite.texture).Distinct().Count(), Is.EqualTo(1));
|
||||
Assert.That(badge.GetComponentsInChildren<Collider>(true), Is.Empty);
|
||||
Assert.That(badge.GetComponentsInChildren<SpriteRenderer>(true).Length, Is.EqualTo(1));
|
||||
Assert.That(badge.GetComponentsInChildren<TMPro.TextMeshPro>(true).Length, Is.EqualTo(1));
|
||||
Assert.That(badge.transform.Find("RibbonCape"), Is.Not.Null);
|
||||
var ball = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/MagnetFriend.prefab");
|
||||
Assert.That(ball.GetComponentsInChildren<Collider>(true).Length, Is.EqualTo(1));
|
||||
Assert.That(ball.GetComponent<SphereCollider>().radius, Is.EqualTo(.5f));
|
||||
Assert.That(ball.transform.localScale, Is.EqualTo(Vector3.one));
|
||||
}
|
||||
[Test] public void AudioRoutesToExistingMixerAndRequiredNoticesAreStagedForBuild()
|
||||
{
|
||||
var app = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GameApp.prefab");
|
||||
Assert.That(AssetDatabase.AssetPathToGUID(Root + "Prefabs/GameApp.prefab"), Is.EqualTo("73c3215bc432df740b907a1edefa9ea1"));
|
||||
Assert.That(app.GetComponent<GameSound>(), Is.Not.Null);
|
||||
foreach (string group in new[] { "SFX", "Music" })
|
||||
{
|
||||
var source = app.transform.Find(group).GetComponent<AudioSource>();
|
||||
Assert.That(source.outputAudioMixerGroup.name, Is.EqualTo(group));
|
||||
Assert.That(source.playOnAwake, Is.False); Assert.That(source.spatialBlend, Is.Zero);
|
||||
Assert.That(source.clip, Is.Null, "User has deferred supplying music/SFX; no substitute is selected.");
|
||||
}
|
||||
foreach (string path in new[] { "NotoSansCJK-OFL.txt", "Qwen3-TTS-Apache-2.0.txt", "Qwen3-TTS-model-card.txt" })
|
||||
Assert.That(File.ReadAllText("Assets/StreamingAssets/Notices/" + path).Length, Is.GreaterThan(100));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 415c49a50d8d790469cd272156da0448
|
||||
@@ -49,6 +49,92 @@ namespace MagnetismHeroes.Tests
|
||||
_app.StartStage(10); Physics.SyncTransforms(); var id = _app.Session.Board.Balls[0].id;
|
||||
Tap(id); _app.Input.BeginSplit(); Tap(id); Assert.That(_app.Input.SelectedCount, Is.EqualTo(1)); return id;
|
||||
}
|
||||
[UnityTest] public IEnumerator FacePreviewCancelAndNavigationFollowOnlyCommittedGroups()
|
||||
{
|
||||
_app.StartStage(6); _app.Voice.Clear(); yield return null;
|
||||
var board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Session.Camera));
|
||||
var badges = _app.GetComponentsInChildren<GroupBadge>();
|
||||
var face = badges[0].GetComponentInChildren<SpriteRenderer>();
|
||||
Assert.That(face, Is.Not.Null, "The representative face must support expressions.");
|
||||
var neutral = face.sprite;
|
||||
var states = _app.Session.Board.Balls;
|
||||
var delta = BoardPresenter.ToVector(states[1].position) - BoardPresenter.ToVector(states[0].position) - Vector3.right;
|
||||
_app.Presenter.PreviewGroup(_app.Session.Board.Groups[0].id, delta); yield return null;
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.EqualTo(2));
|
||||
Assert.That(face.sprite, Is.Not.EqualTo(neutral));
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Session.Camera)), Is.EqualTo(board));
|
||||
_app.Presenter.CancelPreview(); yield return null;
|
||||
Assert.That(face.sprite, Is.EqualTo(neutral));
|
||||
_app.Voice.Guide("guide_merge"); yield return null;
|
||||
var speaking = face.sprite; Assert.That(speaking, Is.Not.EqualTo(neutral));
|
||||
_app.Presenter.CancelPreview(); yield return null;
|
||||
Assert.That(face.sprite, Is.EqualTo(speaking), "Canceling visual drag does not cancel an active guide.");
|
||||
_app.ShowHome(); yield return null;
|
||||
Assert.That(_app.Voice.IsSpeaking, Is.False); Assert.That(_app.Voice.CurrentClipId, Is.Null);
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.Zero);
|
||||
_app.StartStage(6); yield return null;
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.EqualTo(2));
|
||||
Assert.That(_app.Voice.IsSpeaking, Is.False, "Restoring an unfinished board is silent.");
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().All(badge => badge.GetComponentInChildren<SpriteRenderer>().sprite == neutral), Is.True);
|
||||
_app.Voice.Guide("guide_merge"); yield return null;
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().All(badge => badge.GetComponentInChildren<SpriteRenderer>().sprite == speaking), Is.True);
|
||||
yield return new WaitForSecondsRealtime(_app.GetComponent<AudioSource>().clip.length + .1f);
|
||||
Assert.That(_app.Voice.IsSpeaking, Is.False);
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().All(badge => badge.GetComponentInChildren<SpriteRenderer>().sprite == neutral), Is.True);
|
||||
}
|
||||
[UnityTest] public IEnumerator OneThroughTenKeepExactSphereCountSizeAndCommittedLayoutWithOneDecorationSetPerGroup()
|
||||
{
|
||||
_app.StartStage(6); _app.Voice.Clear();
|
||||
for (int count = 1; count <= 10; count++)
|
||||
{
|
||||
var states = Enumerable.Range(0, count).Select(i => new BallState { id = "art-" + i, position = new Position3(i % 5 - 2, .8f + i / 5, 0) }).ToArray();
|
||||
var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 6, balls = states,
|
||||
groups = new[] { new GroupState { id = "art", ballIds = states.Select(ball => ball.id).ToArray() } } });
|
||||
_app.Presenter.Render(board); yield return null;
|
||||
Assert.That(_app.Presenter.Balls.Count, Is.EqualTo(count));
|
||||
Assert.That(_app.Presenter.Balls.Values.All(ball => ball.transform.localScale == Vector3.one), Is.True);
|
||||
foreach (var state in states) Assert.That(_app.Presenter.Balls[state.id].transform.position, Is.EqualTo(BoardPresenter.ToVector(state.position)));
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.EqualTo(1));
|
||||
Assert.That(_app.GetComponentsInChildren<SpriteRenderer>().Length, Is.EqualTo(1));
|
||||
Assert.That(_app.GetComponentsInChildren<TMPro.TextMeshPro>().Single().text, Is.EqualTo(count.ToString()));
|
||||
_app.Presenter.ShowSelection(new[] { states[0].id }); _app.Orbit.Orbit(new Vector2(45, 20)); yield return null;
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.EqualTo(1));
|
||||
foreach (var state in states) Assert.That(_app.Presenter.Balls[state.id].transform.position, Is.EqualTo(BoardPresenter.ToVector(state.position)));
|
||||
_app.Presenter.CancelPreview(); _app.Presenter.ShowSelection(System.Array.Empty<string>());
|
||||
}
|
||||
}
|
||||
[UnityTest] public IEnumerator SpokenNumberAndDuckingFollowSpeechQueueAndClearImmediatelyOnNavigation()
|
||||
{
|
||||
_app.StartStage(6); _app.Voice.Clear();
|
||||
var cue = _app.transform.Find("Interface/SafeArea/Play/SpokenNumber").GetComponent<TMPro.TMP_Text>();
|
||||
_app.Voice.EnqueueCount(1); _app.Voice.EnqueueCount(2); yield return null;
|
||||
Assert.That(cue.text, Is.EqualTo("숫자 1"));
|
||||
Assert.That(_app.transform.Find("SFX").GetComponent<AudioSource>().volume, Is.EqualTo(.12f).Within(.001));
|
||||
Assert.That(_app.transform.Find("Music").GetComponent<AudioSource>().volume, Is.EqualTo(.06f).Within(.001));
|
||||
float deadline = Time.realtimeSinceStartup + 5;
|
||||
while (_app.Voice.CurrentClipId != "count_02" && Time.realtimeSinceStartup < deadline) yield return null;
|
||||
Assert.That(cue.text, Is.EqualTo("숫자 2"));
|
||||
_app.ShowHome(); Assert.That(cue.text, Is.Empty); Assert.That(_app.Voice.IsSpeaking, Is.False);
|
||||
yield return null;
|
||||
Assert.That(_app.transform.Find("SFX").GetComponent<AudioSource>().volume, Is.EqualTo(.5f));
|
||||
Assert.That(_app.transform.Find("Music").GetComponent<AudioSource>().volume, Is.EqualTo(.25f));
|
||||
}
|
||||
[UnityTest] public IEnumerator MusicResumesCurrentThemeAfterPauseWithoutReplayingSfx()
|
||||
{
|
||||
var clip = AudioClip.Create("test-only-loop", 44100, 1, 44100, false);
|
||||
var settings = new SerializedObject(_app.Sound);
|
||||
settings.FindProperty("_garden").objectReferenceValue = clip; settings.ApplyModifiedPropertiesWithoutUndo();
|
||||
_app.Sound.Theme("Garden"); yield return null;
|
||||
var music = _app.transform.Find("Music").GetComponent<AudioSource>();
|
||||
var sfx = _app.transform.Find("SFX").GetComponent<AudioSource>();
|
||||
sfx.PlayOneShot(clip); Assert.That(music.isPlaying, Is.True);
|
||||
_app.Sound.SendMessage("OnApplicationPause", true); yield return null;
|
||||
Assert.That(music.isPlaying, Is.False); Assert.That(sfx.isPlaying, Is.False);
|
||||
_app.Sound.SendMessage("OnApplicationPause", false); yield return null;
|
||||
Assert.That(music.clip, Is.SameAs(clip)); Assert.That(music.isPlaying, Is.True);
|
||||
Assert.That(sfx.isPlaying, Is.False);
|
||||
_app.Sound.Clear(); Object.Destroy(clip);
|
||||
}
|
||||
[UnityTest] public IEnumerator NativeCanceledSplitRestoresCommittedBoardAndClearsUnconfirmedSelection()
|
||||
{
|
||||
var id = PrepareSplit(); yield return null; var point = Point(id); var saved = JsonUtility.ToJson(_store.Save); var writes = _store.Writes;
|
||||
@@ -90,9 +176,12 @@ namespace MagnetismHeroes.Tests
|
||||
Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(states.Select(ball => ball.id)));
|
||||
Assert.That(Vector3.Distance(_app.Presenter.Balls[states[0].id].transform.position, _app.Presenter.Balls[states[1].id].transform.position), Is.EqualTo(1).Within(.001f));
|
||||
Assert.That(_app.Presenter.Balls.Values.All(ball => !ball.ContactCandidate), Is.True);
|
||||
Assert.That(_app.Presenter.Balls.Values.All(ball => ball.transform.Find("ContactLight").GetComponent<LineRenderer>().enabled), Is.True);
|
||||
Assert.That(_app.GetComponentsInChildren<GroupBadge>().Length, Is.EqualTo(1));
|
||||
Tap(states[0].id); _app.Input.BeginSplit(); Tap(states[0].id); _app.Input.CancelSplit();
|
||||
Assert.That(_app.Instruction, Is.EqualTo("해냈어! 친구와 자유롭게 놀아 보자."));
|
||||
yield return new WaitForSecondsRealtime(.4f);
|
||||
Assert.That(_app.Presenter.Balls.Values.All(ball => !ball.transform.Find("ContactLight").GetComponent<LineRenderer>().enabled), Is.True);
|
||||
}
|
||||
[UnityTest] public IEnumerator FourteenDisconnectedSelectionThenMergeIsAcceptedByFinalNumbers()
|
||||
{
|
||||
|
||||
@@ -37,6 +37,7 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
[SerializeField] private OrbitCamera _orbit;
|
||||
[SerializeField] private BoardInput _input;
|
||||
[SerializeField] private VoicePlayer _voice;
|
||||
[SerializeField] private GameSound _sound;
|
||||
[SerializeField] private UnityEngine.UI.Button[] _stageButtons = Array.Empty<UnityEngine.UI.Button>();
|
||||
[SerializeField] private UnityEngine.UI.Button _helpButton;
|
||||
[SerializeField] private UnityEngine.UI.Button _nextButton;
|
||||
@@ -47,6 +48,7 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
public BoardInput Input => _input;
|
||||
public OrbitCamera Orbit => _orbit;
|
||||
public VoicePlayer Voice => _voice;
|
||||
public GameSound Sound => _sound;
|
||||
public BoardEnvironment Environment => _environment;
|
||||
public GhostDemonstration Demonstration => _demonstration;
|
||||
public string Instruction => _instruction.text;
|
||||
@@ -73,6 +75,7 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
{ int stageId = _stages.Where(stage => stage.ToDefinition().Kind == StageKind.Composition).ElementAt(index).StageId; _compositionButtons[index].onClick.AddListener(() => StartStage(stageId)); }
|
||||
if (_splitButton != null) _splitButton.onClick.AddListener(() => { _input.BeginSplit(); if (_input.IsSplitting) _voice.Guide("guide_split"); });
|
||||
if (_cancelSplitButton != null) _cancelSplitButton.onClick.AddListener(() => { _input.CancelSplit(); _voice.CancelGuide(); });
|
||||
if (_sound != null) foreach (var button in GetComponentsInChildren<UnityEngine.UI.Button>(true)) button.onClick.AddListener(_sound.UI);
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
@@ -98,13 +101,13 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
if (Session.Screen != SessionScreen.FreePlay || Session.Board.BallCount >= 10) return;
|
||||
_input.CancelSplit();
|
||||
if (!_presenter.TryFindSpawnPosition(out var position)) { _instruction.text = "빈 곳이 보이도록 화면을 움직여 볼까?"; return; }
|
||||
if (Session.Spawn(position).Accepted) Refresh(false);
|
||||
if (Session.Spawn(position).Accepted) { Refresh(false); _sound?.Supply(); }
|
||||
}
|
||||
public void ReturnSelectedFriend()
|
||||
{
|
||||
if (Session.Screen != SessionScreen.FreePlay || _input.SelectedGroup == null) return;
|
||||
string groupId = _input.SelectedGroup; _input.CancelSplit();
|
||||
if (Session.ReturnGroup(groupId).Accepted) Refresh(false);
|
||||
if (Session.ReturnGroup(groupId).Accepted) { Refresh(false); _sound?.Supply(); }
|
||||
}
|
||||
public void ShowSelection()
|
||||
{ _input.CancelSplit(); _voice.Clear(); _demonstration?.Hide(); Session.ShowSelection(); Refresh(true); }
|
||||
@@ -134,33 +137,41 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
: hint.Kind == HintKind.Count ? "아직 세지 않은 이 구를 눌러 볼까?"
|
||||
: hint.Kind == HintKind.Merge ? "빛나는 두 친구를 가까이 끌어와 붙여 볼까?"
|
||||
: $"빛나는 {hint.GroupSize} 친구에서 나누기를 누르고 {hint.SelectionCount}개를 골라 끌어내 보자.";
|
||||
_presenter.ShowHint(hint.BallIds); _voice.Guide(hint.VoiceId);
|
||||
_presenter.ShowHint(hint.BallIds); _voice.Guide(hint.VoiceId); _sound?.Hint();
|
||||
}
|
||||
public void CommitMove(string groupId, Position3 delta, string mergeTarget = null)
|
||||
{
|
||||
bool wasPuzzle = Session.Screen == SessionScreen.Puzzle;
|
||||
var result = mergeTarget == null ? Session.MoveGroup(groupId, delta) : Session.MoveAndMerge(groupId, delta, mergeTarget);
|
||||
if (result.Accepted) _voice.CancelGuide();
|
||||
Refresh(false);
|
||||
if (result.Accepted && mergeTarget != null) _sound?.Merge();
|
||||
if (result.Accepted && wasPuzzle && Session.Screen == SessionScreen.FreePlay) _sound?.Success();
|
||||
if (result.Accepted && Session.Screen == SessionScreen.Puzzle && Session.Board.CanCount) _voice.Guide("guide_count");
|
||||
}
|
||||
public bool CommitSplit(string groupId, string[] selected, Position3 delta)
|
||||
{
|
||||
bool wasPuzzle = Session.Screen == SessionScreen.Puzzle;
|
||||
string newId = groupId + "-split";
|
||||
while (Session.Board.Groups.Any(group => group.id == newId)) newId += "-split";
|
||||
var result = Session.SplitAndMove(groupId, selected, newId, delta);
|
||||
if (result.Accepted) { _voice.CancelGuide(); Refresh(false); }
|
||||
if (result.Accepted) { _voice.CancelGuide(); Refresh(false); _sound?.Split(); }
|
||||
if (result.Accepted && wasPuzzle && Session.Screen == SessionScreen.FreePlay) _sound?.Success();
|
||||
return result.Accepted;
|
||||
}
|
||||
public void CountBall(string ballId)
|
||||
{
|
||||
if (Session.Board.Mode != BoardMode.Counting) return;
|
||||
bool wasPuzzle = Session.Screen == SessionScreen.Puzzle;
|
||||
var result = Session.Count(ballId);
|
||||
if (result.Accepted) _voice.EnqueueCount(result.Count);
|
||||
if (result.Accepted) Refresh(false);
|
||||
if (result.Accepted) { Refresh(false); _sound?.Count(); }
|
||||
if (result.Accepted && wasPuzzle && Session.Screen == SessionScreen.FreePlay) _sound?.Success();
|
||||
if (!result.Accepted && result.Reason == RejectionReason.NotCollected)
|
||||
{
|
||||
_instruction.text = "친구를 먼저 끌어와 볼까?";
|
||||
if (_presenter.Balls.TryGetValue(ballId, out var friend)) friend.Encourage();
|
||||
_sound?.Encourage();
|
||||
}
|
||||
}
|
||||
private void Refresh(bool applyCamera)
|
||||
@@ -186,8 +197,9 @@ namespace MagnetismHeroes.UnityRuntime.Bootstrap
|
||||
if (_nextButton != null) _nextButton.gameObject.SetActive(Session.HasNextStage);
|
||||
if (applyCamera) _orbit.Apply(Session.Camera);
|
||||
_presenter.Render(Session.Board);
|
||||
if (!playing) return;
|
||||
if (!playing) { _sound?.Clear(); _sound?.Theme("Menu"); return; }
|
||||
_environment?.Apply(_stages.First(stage => stage.StageId == Session.Board.StageId));
|
||||
_sound?.Theme(_stages.First(stage => stage.StageId == Session.Board.StageId).Theme);
|
||||
_stageTitle.text = screen == SessionScreen.FreePlay ? "자유 놀이터" : $"숫자 {Session.Board.BallCount} 친구 찾기";
|
||||
_counter.text = screen == SessionScreen.FreePlay ? $"친구 {Session.Board.BallCount}" : $"센 친구 {Session.Board.CountedCount} / {Session.Board.BallCount}";
|
||||
_instruction.text = screen == SessionScreen.FreePlay ? "해냈어! 친구와 자유롭게 놀아 보자."
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace MagnetismHeroes.UnityRuntime.Interaction
|
||||
{
|
||||
Cancel();
|
||||
if (!AcceptInput) return;
|
||||
_presenter.CancelPreview();
|
||||
_start = _last = point;
|
||||
if (uiBlocked) { _gesture = Gesture.Blocked; return; }
|
||||
Physics.SyncTransforms();
|
||||
@@ -68,6 +69,7 @@ namespace MagnetismHeroes.UnityRuntime.Interaction
|
||||
if (Physics.Raycast(ray, out var hit, 100) && hit.collider.TryGetComponent<BallView>(out var ball))
|
||||
{
|
||||
_gesture = Gesture.Friend; _ballId = ball.BallId; _groupId = ball.GroupId;
|
||||
_app.Sound?.Pickup();
|
||||
if (_splitting && _selectedGroup != _groupId) { _selected.Clear(); _selectedGroup = _groupId; _app.RefreshSelection(); }
|
||||
_splitDrag = _splitting && _selected.Contains(_ballId);
|
||||
_dragPlane = new Plane(_orbit.Camera.transform.forward, hit.point);
|
||||
@@ -114,6 +116,7 @@ namespace MagnetismHeroes.UnityRuntime.Interaction
|
||||
else if (_splitting)
|
||||
{
|
||||
if (!_selected.Add(_ballId)) _selected.Remove(_ballId);
|
||||
_app.Sound?.Selection();
|
||||
_app.RefreshSelection();
|
||||
}
|
||||
else { _selectedGroup = _groupId; _app.CountBall(_ballId); _app.RefreshSelection(); }
|
||||
|
||||
@@ -31,6 +31,6 @@ namespace MagnetismHeroes.UnityRuntime.Interaction
|
||||
public CameraState Snapshot() => new CameraState { target = new Position3(_target.x, _target.y, _target.z),
|
||||
rotation = new Rotation4(_rotation.x, _rotation.y, _rotation.z, _rotation.w), distance = _distance };
|
||||
private void UpdateCamera()
|
||||
{ _camera.transform.SetPositionAndRotation(_target + _rotation * new Vector3(0, 0, -_distance), _rotation); }
|
||||
{ _camera.transform.SetPositionAndRotation(_target + Vector3.up * .65f + _rotation * new Vector3(0, 0, -_distance), _rotation); }
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -6,9 +6,18 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
{
|
||||
[SerializeField] private Renderer _body;
|
||||
[SerializeField] private GameObject _countMarker;
|
||||
[SerializeField] private LineRenderer _outline;
|
||||
[SerializeField] private LineRenderer _contactRing;
|
||||
private MaterialPropertyBlock _colors;
|
||||
private Color _normalColor;
|
||||
private float _encourageUntil;
|
||||
private float _pulseAt = -1;
|
||||
private Vector3 _contactDirection;
|
||||
private float _contactUntil;
|
||||
public void ShowContact(Vector3 otherPosition, bool confirmed = false)
|
||||
{ ContactCandidate = !confirmed; _contactDirection = (otherPosition - transform.position).normalized; _contactUntil = confirmed ? Time.unscaledTime + .3f : 0; }
|
||||
public void Pulse(float delay) => _pulseAt = Time.unscaledTime + delay;
|
||||
public void ClearPulse() { _pulseAt = -1; _encourageUntil = 0; _contactUntil = 0; }
|
||||
public bool Selected { get; set; }
|
||||
public bool ContactCandidate { get; set; }
|
||||
public bool Hinted { get; set; }
|
||||
@@ -21,8 +30,24 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
private void Update()
|
||||
{
|
||||
float glow = Mathf.Clamp01((_encourageUntil - Time.unscaledTime) / 0.35f);
|
||||
float pulse = _pulseAt < 0 ? 0 : Mathf.Clamp01(1 - (Time.unscaledTime - _pulseAt) / .3f);
|
||||
if (Time.unscaledTime < _pulseAt) pulse = 0;
|
||||
var color = Selected ? new Color(1, 0.78f, 0.2f) : ContactCandidate ? new Color(0.5f, 1, 0.7f) : Hinted ? Color.Lerp(_normalColor, Color.white, .5f + .3f * Mathf.Sin(Time.unscaledTime * 4)) : _normalColor;
|
||||
_colors.SetColor("_BaseColor", Color.Lerp(color, Color.white, glow * 0.7f)); _body.SetPropertyBlock(_colors);
|
||||
_colors.SetColor("_BaseColor", Color.Lerp(color, Color.white, Mathf.Max(glow, pulse) * 0.7f)); _body.SetPropertyBlock(_colors);
|
||||
if (_outline != null)
|
||||
{
|
||||
_outline.enabled = Selected;
|
||||
_outline.startColor = _outline.endColor = new Color(1, .8f, .15f);
|
||||
var camera = Camera.main;
|
||||
if (camera != null) _outline.transform.rotation = camera.transform.rotation;
|
||||
}
|
||||
if (_contactRing != null)
|
||||
{
|
||||
_contactRing.enabled = ContactCandidate || Time.unscaledTime < _contactUntil;
|
||||
_contactRing.transform.localPosition = _contactDirection * .48f;
|
||||
if (_contactDirection.sqrMagnitude > 0) _contactRing.transform.rotation = Quaternion.LookRotation(_contactDirection);
|
||||
_contactRing.startColor = _contactRing.endColor = new Color(.65f, 1, .85f, ContactCandidate ? .8f : Mathf.Clamp01((_contactUntil - Time.unscaledTime) / .3f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
[SerializeField] private BallView _ballPrefab;
|
||||
[SerializeField] private GroupBadge _badgePrefab;
|
||||
[SerializeField] private Camera _camera;
|
||||
[SerializeField] private VoicePlayer _voice;
|
||||
private readonly Dictionary<string, BallView> _balls = new Dictionary<string, BallView>();
|
||||
private readonly List<GroupBadge> _badges = new List<GroupBadge>();
|
||||
private BoardRules _board;
|
||||
@@ -20,6 +21,10 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
|
||||
public void Render(BoardRules board)
|
||||
{
|
||||
bool transformed = board != null && _balls.Count == board.BallCount && _badges.Count != board.Groups.Length
|
||||
&& board.Balls.All(ball => _balls.ContainsKey(ball.id));
|
||||
var previous = _balls.Values.GroupBy(ball => ball.GroupId).ToDictionary(group => group.Key, group => group.Select(ball => ball.BallId).OrderBy(id => id).ToArray());
|
||||
var contacts = _balls.Values.Where(ball => ball.ContactCandidate).Select(ball => ball.BallId).ToArray();
|
||||
_board = board;
|
||||
foreach (var view in _balls.Values) { view.gameObject.SetActive(false); Destroy(view.gameObject); }
|
||||
foreach (var badge in _badges) { badge.gameObject.SetActive(false); Destroy(badge.gameObject); }
|
||||
@@ -34,7 +39,19 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
var ball = Instantiate(_ballPrefab, ToVector(state.position), Quaternion.identity, transform);
|
||||
ball.Bind(ballId, group.id, board.CountedBallIds.Contains(ballId)); _balls.Add(ballId, ball);
|
||||
}
|
||||
_badges.Add(Instantiate(_badgePrefab, transform));
|
||||
var badge = Instantiate(_badgePrefab, transform); _badges.Add(badge);
|
||||
if (transformed && (!previous.TryGetValue(group.id, out var oldIds) || !oldIds.SequenceEqual(group.ballIds.OrderBy(id => id))))
|
||||
{
|
||||
badge.React();
|
||||
var start = group.ballIds.FirstOrDefault(id => contacts.Contains(id)) ?? group.ballIds[0];
|
||||
var origin = _balls[start].transform.position;
|
||||
foreach (var id in group.ballIds) _balls[id].Pulse(Mathf.Min(.2f, Vector3.Distance(origin, _balls[id].transform.position) * .035f));
|
||||
}
|
||||
}
|
||||
if (transformed && contacts.Length == 2)
|
||||
{
|
||||
_balls[contacts[0]].ShowContact(_balls[contacts[1]].transform.position, true);
|
||||
_balls[contacts[1]].ShowContact(_balls[contacts[0]].transform.position, true);
|
||||
}
|
||||
PositionBadges();
|
||||
}
|
||||
@@ -72,7 +89,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
if (distance < closest) { closest = distance; source = ball; target = other; }
|
||||
}
|
||||
MergeCandidate = target.GroupId;
|
||||
source.ContactCandidate = target.ContactCandidate = true;
|
||||
source.ShowContact(target.transform.position); target.ShowContact(source.transform.position);
|
||||
}
|
||||
PositionBadges();
|
||||
}
|
||||
@@ -95,7 +112,8 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
{
|
||||
if (_board == null) return;
|
||||
MergeCandidate = null; DropDelta = Vector3.zero;
|
||||
foreach (var state in _board.Balls) { _balls[state.id].transform.position = ToVector(state.position); _balls[state.id].ContactCandidate = false; }
|
||||
foreach (var state in _board.Balls) { _balls[state.id].transform.position = ToVector(state.position); _balls[state.id].ContactCandidate = false; _balls[state.id].ClearPulse(); }
|
||||
foreach (var badge in _badges) badge.ClearReaction();
|
||||
PositionBadges();
|
||||
}
|
||||
|
||||
@@ -126,7 +144,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
for (int row = 0; row < 5; row++)
|
||||
for (int column = 0; column < 7; column++)
|
||||
{
|
||||
var point = new Vector3((column - 3) * 1.2f, .8f + row * 1.2f, 0);
|
||||
var point = new Vector3((column - 3) * 1.2f, .8f + row * 1.8f, 0);
|
||||
var viewport = _camera.WorldToViewportPoint(point);
|
||||
if (viewport.z <= 0 || viewport.x < .08f || viewport.x > .92f || viewport.y < .3f || viewport.y > .78f) continue;
|
||||
if (_board.Balls.Any(ball => Vector3.Distance(ToVector(ball.position), point) < 1.1f)) continue;
|
||||
@@ -140,6 +158,13 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
{
|
||||
if (_board == null) return;
|
||||
var groups = _board.Groups;
|
||||
var labels = new List<Rect>();
|
||||
var sphereRects = _balls.Values.Select(ball =>
|
||||
{
|
||||
var point = _camera.WorldToViewportPoint(ball.transform.position);
|
||||
var radius = _camera.WorldToViewportPoint(ball.transform.position + _camera.transform.up * .55f) - point;
|
||||
return new Rect(point.x - Mathf.Abs(radius.y) / _camera.aspect, point.y - Mathf.Abs(radius.y), Mathf.Abs(radius.y) * 2 / _camera.aspect, Mathf.Abs(radius.y) * 2);
|
||||
}).ToArray();
|
||||
for (int index = 0; index < groups.Length; index++)
|
||||
{
|
||||
var group = groups[index];
|
||||
@@ -148,7 +173,46 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
.OrderBy(point => Vector3.Dot(point - _camera.transform.position, _camera.transform.forward)).First();
|
||||
// Place the number above the entire group's projected sphere bounds, including tilted views.
|
||||
float highest = group.ballIds.Max(id => Vector3.Dot(_balls[id].transform.position - center, _camera.transform.up));
|
||||
_badges[index].Bind(group.ballIds.Length, center + _camera.transform.up * (highest + 0.95f),
|
||||
var number = _camera.WorldToViewportPoint(center + _camera.transform.up * (highest + .95f));
|
||||
var extent = _camera.WorldToViewportPoint(center + _camera.transform.up * (highest + .95f) + _camera.transform.right * .45f + _camera.transform.up * .3f) - number;
|
||||
float width = Mathf.Abs(extent.x), height = Mathf.Abs(extent.y);
|
||||
number.x = Mathf.Clamp(number.x, width + .02f, .98f - width);
|
||||
number.y = Mathf.Clamp(number.y, height + .25f, .84f - height);
|
||||
var original = number;
|
||||
for (int attempt = 0; attempt < 25; attempt++)
|
||||
{
|
||||
if (attempt > 0)
|
||||
{
|
||||
int column = (attempt - 1) % 5;
|
||||
float side = column == 0 ? 0 : column % 2 == 0 ? -column / 2 : (column + 1) / 2;
|
||||
number.x = Mathf.Clamp(original.x + side * width * 2.1f, width + .02f, .98f - width);
|
||||
number.y = Mathf.Clamp(original.y + (attempt - 1) / 5 * height * 2.1f, height + .25f, .84f - height);
|
||||
}
|
||||
var rect = new Rect(number.x - width, number.y - height, width * 2, height * 2);
|
||||
bool occupied = labels.Any(label => label.Overlaps(rect)) || sphereRects.Any(sphere => sphere.Overlaps(rect));
|
||||
if (!occupied || attempt == 24) { labels.Add(rect); break; }
|
||||
}
|
||||
var members = group.ballIds.Select(id => _balls[id]).ToArray();
|
||||
int mood = members.Any(ball => ball.ContactCandidate) ? 1 : members.Any(ball => ball.Selected) ? 2
|
||||
: members.Any(ball => ball.Hinted) ? 4 : _voice != null && _voice.IsSpeaking ? (_voice.CurrentClipId?.StartsWith("count_") == true ? 3 : 4) : 0;
|
||||
float look = 0;
|
||||
if (mood == 1)
|
||||
{
|
||||
var friend = _balls.Values.FirstOrDefault(ball => ball.ContactCandidate && ball.GroupId != group.id);
|
||||
if (friend != null) look = Mathf.Sign(Vector3.Dot(friend.transform.position - center, _camera.transform.right));
|
||||
}
|
||||
else if (mood == 2)
|
||||
{
|
||||
var selectedCenter = members.Where(ball => ball.Selected).Select(ball => ball.transform.position).Aggregate(Vector3.zero, (sum, position) => sum + position) / members.Count(ball => ball.Selected);
|
||||
look = Mathf.Sign(Vector3.Dot(selectedCenter - center, _camera.transform.right));
|
||||
}
|
||||
else if (_badges[index].IsReacting && groups.Length > 1)
|
||||
{
|
||||
var friend = _balls.Values.Where(ball => ball.GroupId != group.id).OrderBy(ball => (ball.transform.position - center).sqrMagnitude).First();
|
||||
look = Mathf.Sign(Vector3.Dot(friend.transform.position - center, _camera.transform.right));
|
||||
}
|
||||
_badges[index].Mood(mood, look);
|
||||
_badges[index].Bind(group.ballIds.Length, _camera.ViewportToWorldPoint(number),
|
||||
representative - _camera.transform.forward * 0.49f);
|
||||
_badges[index].FaceCamera(_camera);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
{
|
||||
public sealed class GameSound : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private VoicePlayer _voice;
|
||||
[SerializeField] private AudioSource _sfx;
|
||||
[SerializeField] private AudioSource _music;
|
||||
[SerializeField] private AudioClip _merge, _split, _count, _success;
|
||||
[SerializeField] private AudioClip _pickup, _ui, _selection, _encourage, _supply, _hint;
|
||||
[SerializeField] private AudioClip _garden, _cloud, _workshop, _menu;
|
||||
private string _theme;
|
||||
public void Merge() => Play(_merge);
|
||||
public void Split() => Play(_split);
|
||||
public void Count() => Play(_count);
|
||||
public void Success() => Play(_success);
|
||||
public void Pickup() => Play(_pickup);
|
||||
public void UI() => Play(_ui);
|
||||
public void Selection() => Play(_selection);
|
||||
public void Encourage() => Play(_encourage);
|
||||
public void Supply() => Play(_supply);
|
||||
public void Hint() => Play(_hint);
|
||||
private void Play(AudioClip clip) { if (clip != null) { Update(); _sfx.PlayOneShot(clip); } }
|
||||
public void Theme(string theme)
|
||||
{
|
||||
_theme = theme;
|
||||
var clip = theme == "Garden" ? _garden : theme == "Cloud" ? _cloud : theme == "Workshop" ? _workshop : theme == "Menu" ? _menu : null;
|
||||
if (_music.clip == clip) return;
|
||||
_music.Stop(); _music.clip = clip;
|
||||
if (clip != null) _music.Play();
|
||||
}
|
||||
public void Clear() { _sfx.Stop(); _music.Stop(); _music.clip = null; }
|
||||
private void Update()
|
||||
{
|
||||
bool speech = _voice.IsSpeaking;
|
||||
_sfx.volume = speech ? .12f : .5f;
|
||||
_music.volume = speech ? .06f : .25f;
|
||||
}
|
||||
private void OnApplicationPause(bool paused) { if (paused) Clear(); else Theme(_theme); }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc5542de376f7a049a6f7d95a963cbe3
|
||||
@@ -8,9 +8,35 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
[SerializeField] private TMP_Text _number;
|
||||
[SerializeField] private Transform _face;
|
||||
[SerializeField] private Transform _cape;
|
||||
[SerializeField] private SpriteRenderer _expression;
|
||||
[SerializeField] private Sprite[] _expressions;
|
||||
private float _celebrateUntil;
|
||||
private Vector3 _facePosition;
|
||||
private int _mood;
|
||||
private float _look;
|
||||
public bool IsReacting => _celebrateUntil > Time.unscaledTime;
|
||||
public void React() => _celebrateUntil = Time.unscaledTime + .45f;
|
||||
public void Mood(int expression, float look = 0) { _mood = expression; _look = look; }
|
||||
public void ClearReaction() { _celebrateUntil = 0; _mood = 0; _look = 0; }
|
||||
public void Bind(int count, Vector3 numberPosition, Vector3 facePosition)
|
||||
{ _number.text = count.ToString(); _number.transform.position = numberPosition; _face.position = facePosition; if (_cape != null) _cape.position = facePosition; }
|
||||
{
|
||||
_number.text = count.ToString(); _number.transform.position = numberPosition; _facePosition = facePosition;
|
||||
}
|
||||
public void FaceCamera(Camera camera)
|
||||
{ _number.transform.rotation = camera.transform.rotation; _face.rotation = camera.transform.rotation; if (_cape != null) _cape.rotation = camera.transform.rotation; }
|
||||
{
|
||||
float remaining = Mathf.Max(0, _celebrateUntil - Time.unscaledTime);
|
||||
_number.transform.rotation = camera.transform.rotation;
|
||||
_face.SetPositionAndRotation(_facePosition + camera.transform.up * (Mathf.Sin(remaining / .45f * Mathf.PI) * .025f),
|
||||
camera.transform.rotation * Quaternion.Euler(0, 0, _look * 6 + Mathf.Sin(remaining * 18) * 3));
|
||||
if (_expression != null && _expressions != null && _expressions.Length == 6)
|
||||
_expression.sprite = _expressions[remaining > 0 ? 5 : _mood];
|
||||
if (_cape != null)
|
||||
{
|
||||
_cape.SetPositionAndRotation(_facePosition + camera.transform.forward * .7f, camera.transform.rotation);
|
||||
var ribbon = _cape.GetComponent<LineRenderer>();
|
||||
if (ribbon != null) for (int i = 0; i < ribbon.positionCount; i++)
|
||||
ribbon.SetPosition(i, new Vector3((_look == 0 ? -1 : _look) * (.12f + i * .075f), .03f + i * .012f + Mathf.Sin(Time.unscaledTime * 4 - i * .4f) * .025f, .02f));
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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@@ -0,0 +1,43 @@
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buildTarget: Android
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||
- serializedVersion: 4
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||||
buildTarget: WebGL
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||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: iOS
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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customData:
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,11 +9,13 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
public sealed class VoicePlayer : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private AudioSource _source;
|
||||
[SerializeField] private TMPro.TMP_Text _spokenNumber;
|
||||
[SerializeField] private VoiceClip[] _clips = Array.Empty<VoiceClip>();
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private readonly Queue<AudioClip> _counts = new Queue<AudioClip>();
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private AudioClip _guide;
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private bool _playingCount;
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public int PendingCount => _counts.Count + (_playingCount ? 1 : 0);
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public bool IsSpeaking => _source.isPlaying || PendingCount > 0;
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public string CurrentClipId => _source.clip == null ? null : _source.clip.name;
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|
||||
public void EnqueueCount(int count)
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@@ -28,16 +30,23 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
public void Guide(string id)
|
||||
{ _guide = Find(id); if (!_playingCount) { _source.Stop(); Advance(); } }
|
||||
public void Clear()
|
||||
{ _counts.Clear(); _guide = null; _playingCount = false; _source.Stop(); _source.clip = null; }
|
||||
{ _counts.Clear(); _guide = null; _playingCount = false; _source.Stop(); _source.clip = null; SyncSpokenNumber(); }
|
||||
public void CancelGuide()
|
||||
{ _guide = null; if (!_playingCount) { _source.Stop(); _source.clip = null; } }
|
||||
{ _guide = null; if (!_playingCount) { _source.Stop(); _source.clip = null; } SyncSpokenNumber(); }
|
||||
private AudioClip Find(string id) { foreach (var voice in _clips) if (voice.id == id) return voice.clip; return null; }
|
||||
private void Advance()
|
||||
{
|
||||
if (_source.isPlaying) return;
|
||||
if (_source.isPlaying) { SyncSpokenNumber(); return; }
|
||||
_playingCount = false;
|
||||
if (_counts.Count > 0) { _source.clip = _counts.Dequeue(); _playingCount = true; _source.Play(); }
|
||||
else if (_guide != null) { _source.clip = _guide; _guide = null; _source.Play(); }
|
||||
SyncSpokenNumber();
|
||||
}
|
||||
private void SyncSpokenNumber()
|
||||
{
|
||||
if (_spokenNumber == null) return;
|
||||
_spokenNumber.text = _source.isPlaying && _source.clip != null && _source.clip.name.StartsWith("count_")
|
||||
&& int.TryParse(_source.clip.name.Substring(6), out int number) ? $"숫자 {number}" : "";
|
||||
}
|
||||
private void Update() => Advance();
|
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private void OnApplicationPause(bool paused) { if (paused) Clear(); }
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 564f7607c47f6c04584b74ec47cccf68
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: cfcaaa7df335af345a2184888788ecf7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,92 @@
|
||||
This Font Software is licensed under the SIL Open Font License,
|
||||
Version 1.1.
|
||||
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font
|
||||
creation efforts of academic and linguistic communities, and to
|
||||
provide a free and open framework in which fonts may be shared and
|
||||
improved in partnership with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply to
|
||||
any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software
|
||||
components as distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to,
|
||||
deleting, or substituting -- in part or in whole -- any of the
|
||||
components of the Original Version, by changing formats or by porting
|
||||
the Font Software to a new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed,
|
||||
modify, redistribute, and sell modified and unmodified copies of the
|
||||
Font Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components, in
|
||||
Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the
|
||||
corresponding Copyright Holder. This restriction only applies to the
|
||||
primary font name as presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created using
|
||||
the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff6708bd19804a740950631caa66d9d4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
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|
||||
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|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
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|
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||||
END OF TERMS AND CONDITIONS
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||||
APPENDIX: How to apply the Apache License to your work.
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||||
To apply the Apache License to your work, attach the following
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||||
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||||
|
||||
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||||
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||||
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||||
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|
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fileFormatVersion: 2
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guid: dc79d129840db2341a685cc4bc179cf4
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DefaultImporter:
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externalObjects: {}
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assetBundleVariant:
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|
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"generatedDateUtc": "2026-10-05",
|
||||
"tool": "built-in image_gen.imagegen, default mode",
|
||||
"model": null,
|
||||
"modelDisclosure": "The built-in tool did not expose its model identifier; no model is inferred.",
|
||||
"transparentBackgroundRequested": true,
|
||||
"adoptedSource": "SourceAssets/Art/Faces/face-expressions-v2.png",
|
||||
"runtimeCopy": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Textures/FaceExpressions.png",
|
||||
"sha256": "0e3c115619c4ae68cf8859ccbc6d4bfb3a26a1a247b3ddb41327c46829540c98",
|
||||
"format": "RGBA PNG, 1536x1024; generated alpha preserved byte-for-byte",
|
||||
"sourceModification": "No raster editing or raster conversion. V2 is a built-in image tool edit of V1. Unity Sprite.Create references six cell rects; runtime face scale is 0.9. Numbers and Korean text remain TMP strings. Sprite pivots: top row(.5,.5), bottom row(.5,.68) align mask/eyes on the same existing sphere without changing source pixels.",
|
||||
"usage": "Project-requested generated face decals only. No Numberblocks character, audio, third-party image, sphere body or extra head was used. Generation does not establish an exclusive-rights claim; service terms apply.",
|
||||
"variants": [
|
||||
{
|
||||
"file": "SourceAssets/Art/Faces/face-expressions-v1.png",
|
||||
"status": "superseded, retained as original generation",
|
||||
"originalToolPath": "C:/Users/baram/AppData/Roaming/orca/codex-runtime-home/home/generated_images/01a10a89-017e-7801-abeb-39a5898f69d3/exec-132d2b86-8436-45bd-bb5b-5cb576913b36.png",
|
||||
"prompt": "Use case: stylized-concept. Asset type: production transparent game face expression atlas, six equal cells in exact 3 columns by 2 rows, landscape. Each cell has ONLY the same friendly cartoon face decal: two big brown eyes with white sclera, a thin blue superhero eye-mask and small mouth. No head, no sphere, no body, no background, no cape, no text, no numbers, no eyebrows outside cell margins. The face decal fits inside its own cell with at least 15 percent transparent padding, cells separated by transparent space; identical face scale across all six cells. Read order left to right top row: neutral warm smile, curious interested eyes, focused gentle concentration. Bottom row: laughing with smiling eyes, reassuring encouraging smile, celebrating joyful smile. Rounded toy cartoon 3D shaded decal aesthetic, blue mask thin and soft, brown eyes large and expressive, small friendly mouth. Actual transparent alpha background. Do not include a checkerboard or white backdrop. Designed to sit on the surface of an existing 3D sphere, never a replacement body.",
|
||||
"sha256": "6E43DCDAB2AD4B4B0FDDC1498FD3CE7755D827F65FD1898859912BA1EA9AE85C"
|
||||
},
|
||||
{
|
||||
"file": "SourceAssets/Art/Faces/face-expressions-v2.png",
|
||||
"status": "adopted after actual same-sphere six-expression Unity RT alpha/position review; Android regression separate",
|
||||
"originalToolPath": "C:/Users/baram/AppData/Roaming/orca/codex-runtime-home/home/generated_images/01a10a89-017e-7801-abeb-39a5898f69d3/exec-8711739a-0cc4-4214-afa2-807e3b993de6.png",
|
||||
"referencedImage": "face-expressions-v1.png",
|
||||
"prompt": "Edit target: this six-face decal atlas. Remove ALL blue haze, dark backdrop, luminous glow, shadows and colored pixels outside the exact eyes, thin blue mask and mouth cutouts. Preserve the six expressions, their positions and size, exact 3 by 2 grid and proportions. The space around and between faces and in between mask and mouth must be fully transparent, alpha 0, with crisp antialiased cutout edges. NO head, NO body, NO sphere, NO skin. Keep only mask/eyes/mouth isolated opaque decals on genuinely transparent background. No text or numbers.",
|
||||
"sha256": "0E3C115619C4AE68CF8859CCBC6D4BFB3A26A1A247B3DDB41327C46829540C98"
|
||||
}
|
||||
],
|
||||
"alphaObservation": {
|
||||
"range": [
|
||||
0,
|
||||
254
|
||||
],
|
||||
"transparentPixels": [
|
||||
[
|
||||
0,
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||||
0
|
||||
],
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||||
[
|
||||
512,
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||||
256
|
||||
],
|
||||
[
|
||||
256,
|
||||
500
|
||||
],
|
||||
[
|
||||
0,
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||||
512
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||||
]
|
||||
],
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||||
"eyePixelsAlpha253": [
|
||||
[
|
||||
100,
|
||||
250
|
||||
],
|
||||
[
|
||||
200,
|
||||
250
|
||||
]
|
||||
],
|
||||
"parentReview": "Cell boundary alpha maximum 1 in top middle cell; other five boundaries 0. RGB under transparent pixels appears blue in some viewers; actual Unity surface captures required to check bleed."
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,581 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"recordedUtc": "2026-10-05T06:02:18.8300367Z",
|
||||
"supersedesHistoricalSelection": false,
|
||||
"approvedCount": 44,
|
||||
"draftCount": 0,
|
||||
"clips": [
|
||||
{
|
||||
"id": "count_01",
|
||||
"text": "하나",
|
||||
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||||
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||||
"sourceSha256": "cb7f5e25d8ba3e726b9557597002aef72c35e51edd6012defcb327728c10021f",
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||||
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||||
"runtimeSha256": "13a882ce1620140d447635e14f2d4758045d5e348960c17386df1c720050c100",
|
||||
"adoption": "user-approved-exact-hash",
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||||
"approvalRecord": "Prior user approval retained at exact source hash"
|
||||
},
|
||||
{
|
||||
"id": "count_02",
|
||||
"text": "둘",
|
||||
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||||
"sourceFile": "generated/20261004T161231511126Z_aa20f404/count_02.wav",
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||||
"sourceSha256": "ee8b600198b802248715beafe51848066ce4955c20ac600d5b577590372830cf",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_02.wav",
|
||||
"editedSha256": "278dd0b6e96f2abca2237ff98eda453a011fa0b2e78d5575b7ddc9c9b3028b32",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_02.wav",
|
||||
"runtimeSha256": "278dd0b6e96f2abca2237ff98eda453a011fa0b2e78d5575b7ddc9c9b3028b32",
|
||||
"adoption": "user-approved-exact-hash",
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||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_03",
|
||||
"text": "셋",
|
||||
"sourceRunId": "20261004T161231511126Z_aa20f404",
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||||
"sourceFile": "generated/20261004T161231511126Z_aa20f404/count_03.wav",
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||||
"sourceSha256": "572416e0d66821e1b939833cab328c23b5c97aef2233619428cd54c0603b6b12",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_03.wav",
|
||||
"editedSha256": "4133b0150aa08e26f1b93b11d29ecab1282bbff236b3c92f8416e781109188c1",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_03.wav",
|
||||
"runtimeSha256": "4133b0150aa08e26f1b93b11d29ecab1282bbff236b3c92f8416e781109188c1",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_04",
|
||||
"text": "넷",
|
||||
"sourceRunId": "20261004T161148012934Z_47f3a009",
|
||||
"sourceFile": "generated/20261004T161148012934Z_47f3a009/count_04.wav",
|
||||
"sourceSha256": "c37c335baa80dbdade6e8c6163eb2339cda307d187258306e881b55ab7149f79",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_04.wav",
|
||||
"editedSha256": "c5c8c78ccd89011050d7317960a854130e3e445c8b92d23e9520eeb7490aa300",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_04.wav",
|
||||
"runtimeSha256": "c5c8c78ccd89011050d7317960a854130e3e445c8b92d23e9520eeb7490aa300",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_05",
|
||||
"text": "다섯.",
|
||||
"sourceRunId": "20261005T034100690940Z_96b6d5ac",
|
||||
"sourceFile": "generated/20261005T034100690940Z_96b6d5ac/count_05.wav",
|
||||
"sourceSha256": "3154b144d44a8f6c353773a20cb21646f47f5f269f76561a8e7c16145a71dcea",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_05.wav",
|
||||
"editedSha256": "700b9827ea827adeae0ebfc3b4af2b9125d7d3eddc699c63c0ce5c1ba5cbd04c",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_05.wav",
|
||||
"runtimeSha256": "700b9827ea827adeae0ebfc3b4af2b9125d7d3eddc699c63c0ce5c1ba5cbd04c",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_06",
|
||||
"text": "여섯",
|
||||
"sourceRunId": "20261004T161231511126Z_aa20f404",
|
||||
"sourceFile": "generated/20261004T161231511126Z_aa20f404/count_06.wav",
|
||||
"sourceSha256": "235c4b6a73be845080af4a10508c433e3d6bf05cb4e0445cba18e23e367d51f7",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_06.wav",
|
||||
"editedSha256": "d4800a23a73d1315987d9129d260baa0680621d6502351137845a6ee351c6274",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_06.wav",
|
||||
"runtimeSha256": "d4800a23a73d1315987d9129d260baa0680621d6502351137845a6ee351c6274",
|
||||
"adoption": "user-approved-exact-hash",
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||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_07",
|
||||
"text": "일곱",
|
||||
"sourceRunId": "20261004T161148012934Z_47f3a009",
|
||||
"sourceFile": "generated/20261004T161148012934Z_47f3a009/count_07.wav",
|
||||
"sourceSha256": "af505fe8825eda62af188ee9dfe79b1ee91ff819cbe8e07596af6f741e0bf5a4",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_07.wav",
|
||||
"editedSha256": "7d4ba785ccb28b8f2bf0d8f66053dc8adf1a19d332bedfab3bffd596208fe829",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_07.wav",
|
||||
"runtimeSha256": "7d4ba785ccb28b8f2bf0d8f66053dc8adf1a19d332bedfab3bffd596208fe829",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "count_08",
|
||||
"text": "여덟.",
|
||||
"sourceRunId": "20261005T043059823226Z_abdd0294",
|
||||
"sourceFile": "generated/20261005T043059823226Z_abdd0294/count_08.wav",
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||||
"sourceSha256": "f9d6ca2574b12936d69da81af723a842a7fec8a3cf1b760e531eec58e4e07ad5",
|
||||
"editedFile": "edited/20261005T043059823226Z_abdd0294/count_08.wav",
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||||
"editedSha256": "fa8034948f6ac3e289e8e7e9fb447943760d4ed5ac577c8ab0c961c608fe49c2",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/count_08.wav",
|
||||
"runtimeSha256": "fa8034948f6ac3e289e8e7e9fb447943760d4ed5ac577c8ab0c961c608fe49c2",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/count08-user-approval.json"
|
||||
},
|
||||
{
|
||||
"id": "count_09",
|
||||
"text": "아홉",
|
||||
"sourceRunId": "20261004T161231511126Z_aa20f404",
|
||||
"sourceFile": "generated/20261004T161231511126Z_aa20f404/count_09.wav",
|
||||
"sourceSha256": "c4a0a9183e1a108a4f54b8364971de3693083e27f5f1f69d8bdba7030313cea5",
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||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_09.wav",
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||||
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||||
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|
||||
"runtimeSha256": "4a921bc405ed5181e26365764ef94c2d311af45ed5508b27ffd7ac6d53d83802",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
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|
||||
},
|
||||
{
|
||||
"id": "count_10",
|
||||
"text": "열",
|
||||
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|
||||
"sourceFile": "generated/20261004T161148012934Z_47f3a009/count_10.wav",
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||||
"sourceSha256": "23e41b1b1ab51160979ac665301bbc91251505dedcf0c574f0f9fc5e457ac73a",
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||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/count_10.wav",
|
||||
"editedSha256": "b16ebccea20aedf93b884299edb0dd430f67e4deef069fb354b482f21b8e5fb8",
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||||
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|
||||
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|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "guide_collect",
|
||||
"text": "친구를 찾아 끌어와 볼까?",
|
||||
"sourceRunId": "20261004T161148012934Z_47f3a009",
|
||||
"sourceFile": "generated/20261004T161148012934Z_47f3a009/guide_collect.wav",
|
||||
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|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/guide_collect.wav",
|
||||
"editedSha256": "62e15c9e38c36f4094a6c7e9c5148510141290b5f41db5aad9dc1d8f1a158594",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_collect.wav",
|
||||
"runtimeSha256": "62e15c9e38c36f4094a6c7e9c5148510141290b5f41db5aad9dc1d8f1a158594",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "Prior user approval retained at exact source hash"
|
||||
},
|
||||
{
|
||||
"id": "guide_count",
|
||||
"text": "모두 모았네! 하나씩 눌러 세어 보자.",
|
||||
"sourceRunId": "20261004T161231511126Z_aa20f404",
|
||||
"sourceFile": "generated/20261004T161231511126Z_aa20f404/guide_count.wav",
|
||||
"sourceSha256": "63086b0a17769a6c1a8e270f75db08db604b5eeb430456042e168ce95d02babe",
|
||||
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|
||||
"editedSha256": "debe29b89f3e2856f2bf4c5e01707a5f0a0657e5768c03be385ec88fa2328b40",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_count.wav",
|
||||
"runtimeSha256": "debe29b89f3e2856f2bf4c5e01707a5f0a0657e5768c03be385ec88fa2328b40",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "Prior user approval retained at exact source hash"
|
||||
},
|
||||
{
|
||||
"id": "guide_merge",
|
||||
"text": "친구를 가까이 끌어와 붙여 볼까?",
|
||||
"sourceRunId": "20261004T193323396066Z_c5daf2df",
|
||||
"sourceFile": "generated/20261004T193323396066Z_c5daf2df/guide_merge.wav",
|
||||
"sourceSha256": "f521af71107190360187a11d20d0f95f4aac14ee73d79a75bb85018d1bfa164d",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/guide_merge.wav",
|
||||
"editedSha256": "522db037e0358b01b84dfc68f13e62073495a011a96d8ca407be28f36e98e16d",
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||||
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|
||||
"runtimeSha256": "522db037e0358b01b84dfc68f13e62073495a011a96d8ca407be28f36e98e16d",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "guide_split",
|
||||
"text": "나누기를 누르고, 나눌 구를 골라 끌어내 보자.",
|
||||
"sourceRunId": "20261004T193323396066Z_c5daf2df",
|
||||
"sourceFile": "generated/20261004T193323396066Z_c5daf2df/guide_split.wav",
|
||||
"sourceSha256": "9362a2243fd44b607a50fe4ca7f3a4d64a64e8ceb919b9eb6bb7098adaf67eac",
|
||||
"editedFile": "edited/20261005T034100690940Z_96b6d5ac/guide_split.wav",
|
||||
"editedSha256": "72df6edc53a6e320e48b6bae18ba6bed43034028795021ff48d6f04bc4dc7649",
|
||||
"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_split.wav",
|
||||
"runtimeSha256": "72df6edc53a6e320e48b6bae18ba6bed43034028795021ff48d6f04bc4dc7649",
|
||||
"adoption": "user-approved-exact-hash",
|
||||
"approvalRecord": "reviews/user-approval-remaining40.json"
|
||||
},
|
||||
{
|
||||
"id": "demo_composition",
|
||||
"text": "친구를 붙이면 하나의 친구가 돼. 나누기를 누르고 구를 골라 끌어내면, 두 친구로 나뉘어. 둘과 둘을 만들어 보자.",
|
||||
"sourceRunId": "20261004T193323396066Z_c5daf2df",
|
||||
"sourceFile": "generated/20261004T193323396066Z_c5daf2df/demo_composition.wav",
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||||
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||||
{
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||||
"id": "guide_find",
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||||
"text": "빛나는 친구를 찾아 직접 끌어와 볼까?",
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"sourceFile": "generated/20261005T034100690940Z_96b6d5ac/guide_find.wav",
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"sourceSha256": "8dcf82748fe61a4635d64e0561bd6f534a094a450b1d9f264c3d837398e3f8db",
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"editedSha256": "14de802d534e95053b89c93f8ddd86510e1f68ac4bbf790f8b1f5274c2c34c41",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_find.wav",
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"adoption": "user-approved-exact-hash",
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},
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||||
{
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||||
"id": "guide_uncounted",
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"text": "아직 세지 않은 빛나는 구를 눌러 볼까?",
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||||
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"sourceFile": "generated/20261005T034100690940Z_96b6d5ac/guide_uncounted.wav",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_uncounted.wav",
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"adoption": "user-approved-exact-hash",
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},
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||||
{
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||||
"id": "demo_merge6",
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||||
"text": "시범을 볼까? 한 친구를 다른 친구 가까이 끌어오면 둘이 붙어. 이제 직접 해 보자.",
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||||
"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"sourceFile": "generated/20261005T034100690940Z_96b6d5ac/demo_merge6.wav",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/demo_merge6.wav",
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"adoption": "user-approved-exact-hash",
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||||
"id": "demo_split10",
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||||
"text": "시범을 볼까? 나누기를 누르고, 구 하나를 골라 끌어내면 두 친구로 나뉘어. 이제 직접 해 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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||||
"id": "guide_split_2_1",
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||||
"text": "구가 두 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_split_2_1.wav",
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"id": "guide_split_3_1",
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"text": "구가 세 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"id": "guide_split_4_1",
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||||
"text": "구가 네 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"id": "guide_split_4_2",
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"text": "구가 네 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
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"id": "guide_split_5_1",
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"text": "구가 다섯 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"id": "guide_split_5_2",
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"text": "구가 다섯 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"id": "guide_split_6_1",
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||||
"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_split_6_1.wav",
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"id": "guide_split_6_2",
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||||
"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
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"id": "guide_split_6_3",
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"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
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"id": "guide_split_7_1",
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||||
"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
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"id": "guide_split_7_2",
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"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
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"id": "guide_split_7_3",
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"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
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"sourceRunId": "20261005T034100690940Z_96b6d5ac",
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"runtimeFile": "Assets/MagnetismHeroes/UnityRuntime/Presentation/Audio/Voice/guide_split_7_3.wav",
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|
||||
"temperature": 0.9,
|
||||
"top_p": 1.0,
|
||||
"top_k": 50,
|
||||
"subtalker_dosample": true,
|
||||
"subtalker_temperature": 0.9,
|
||||
"subtalker_top_p": 1.0,
|
||||
"subtalker_top_k": 50,
|
||||
"max_new_tokens": 8192
|
||||
},
|
||||
"effectiveGenerationParameters": {
|
||||
"do_sample": true,
|
||||
"top_k": 50,
|
||||
"top_p": 1,
|
||||
"temperature": 0.9,
|
||||
"repetition_penalty": 1.05,
|
||||
"subtalker_dosample": true,
|
||||
"subtalker_top_k": 50,
|
||||
"subtalker_top_p": 1,
|
||||
"subtalker_temperature": 0.9,
|
||||
"max_new_tokens": 8192
|
||||
},
|
||||
"peakVramBytes": 4227715072
|
||||
},
|
||||
"clips": [
|
||||
{
|
||||
"id": "count_08",
|
||||
"textHash": "35f39a2c24f64215a55d8af9906d7acb5b29bb07ca2ec2f399125108f7e8d99b",
|
||||
"settingsHash": "a5740d9db8a4aaebf08d0ac3b8f3225693f878aa2868143f01191a059e2680e8",
|
||||
"originalRunId": "20261005T043059823226Z_abdd0294",
|
||||
"file": "generated/20261005T043059823226Z_abdd0294/count_08.wav",
|
||||
"review": "not_listened",
|
||||
"sha256": "f9d6ca2574b12936d69da81af723a842a7fec8a3cf1b760e531eec58e4e07ad5",
|
||||
"sampleRate": 24000,
|
||||
"channels": 1,
|
||||
"frames": 13440,
|
||||
"duration": 0.56,
|
||||
"peak": 0.392578125,
|
||||
"rms": 0.08848943561315536,
|
||||
"qualityWarnings": [],
|
||||
"result": "generated",
|
||||
"generationSeconds": 2.1404024999992544
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"modelId": "Qwen/Qwen3-TTS-12Hz-1.7B-CustomVoice",
|
||||
"modelRevision": "0c0e3051f131929182e2c023b9537f8b1c68adfe",
|
||||
"language": "Korean",
|
||||
"speaker": "Sohee",
|
||||
"instruct": "5~7세 아이에게 이야기하듯 따뜻하고 밝게, 천천히 또렷하게 읽어 주세요. 숫자는 정확하게 읽고 과장된 비명이나 웃음소리는 넣지 마세요.",
|
||||
"device": "cuda:0",
|
||||
"dtype": "bfloat16",
|
||||
"attention": "sdpa",
|
||||
"seed": 42,
|
||||
"generationParameters": {
|
||||
"do_sample": true,
|
||||
"repetition_penalty": 1.05,
|
||||
"temperature": 0.9,
|
||||
"top_p": 1,
|
||||
"top_k": 50,
|
||||
"subtalker_dosample": true,
|
||||
"subtalker_temperature": 0.9,
|
||||
"subtalker_top_p": 1,
|
||||
"subtalker_top_k": 50,
|
||||
"max_new_tokens": 8192
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"createdUtc": "2026-10-05T04:21:37.327134+00:00",
|
||||
"id": "count_08",
|
||||
"rejectedRuntimeSha256": "6bde9265a8e4ac5a4209b1ddcebf57251430bd2eb5134a59af403f351a640aa2",
|
||||
"request": "count_08 음성이 이상합니다. 쉼표 없이 붙여서 읽으세요",
|
||||
"candidateText": "여덟.",
|
||||
"profileUnchanged": true,
|
||||
"state": "new draft produced; human listening pending; current game runtime unchanged",
|
||||
"runId": "20261005T043059823226Z_abdd0294",
|
||||
"generationExitCode": 0,
|
||||
"generationValidationErrors": [],
|
||||
"prepareExitCode": 0,
|
||||
"candidateMetadata": {
|
||||
"sha256": "fa8034948f6ac3e289e8e7e9fb447943760d4ed5ac577c8ab0c961c608fe49c2",
|
||||
"sampleRate": 44100,
|
||||
"channels": 1,
|
||||
"frames": 24696,
|
||||
"duration": 0.56,
|
||||
"peak": 0.392578125,
|
||||
"rms": 0.08855503797531128,
|
||||
"qualityWarnings": []
|
||||
},
|
||||
"candidatePreview": "artifacts/audio-preview/count08-correction-v2/count_08.wav",
|
||||
"generationCommand": "C:/Users/baram/anaconda3/envs/qwen3-tts/python.exe C:/git/MagnetismHeroes/.dryforge/worktrees/T6/tools/audio/generate_voice.py --catalog C:/git/MagnetismHeroes/artifacts/audio-production/count08-correction/Voice/voice-catalog.json --profile C:/git/MagnetismHeroes/artifacts/audio-production/count08-correction/Voice/qwen-profile.json --ids count_08 --regenerate",
|
||||
"environmentMode": "HF_HUB_OFFLINE=1; PYTHONIOENCODING=utf-8",
|
||||
"producerToolSha256": "7a573af32fb29f9686a057e9c8ef7f4d2559deb802ca30a59a8648ac6d8ad807",
|
||||
"auditoryReview": false
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"id": "count_08",
|
||||
"userReply": "새 음성 괜찮습니다",
|
||||
"question": "새 count_08 후보의 두 음절이 자연스럽게 이어지고 잘림 없이 들리나요?",
|
||||
"questionItemId": "call_NPL8ukkbJC3ktdrOTa10zFhG:0",
|
||||
"approvedSha256": "fa8034948f6ac3e289e8e7e9fb447943760d4ed5ac577c8ab0c961c608fe49c2",
|
||||
"previewPath": "artifacts/audio-preview/count08-correction-v2/count_08.wav",
|
||||
"runId": "20261005T043059823226Z_abdd0294",
|
||||
"recordedUtc": "2026-10-05T05:08:25.2417438Z",
|
||||
"auditoryReview": true,
|
||||
"reviewer": "user",
|
||||
"scope": "Exact new count_08 file only; old rejected count_08 and other40 remain unapproved"
|
||||
}
|
||||
@@ -0,0 +1,297 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"questionItemId": "call_mlggTCYSQGL4A1AMlleeEZ98:0",
|
||||
"userReply": "나머지 40개도 괜찮습니다",
|
||||
"recordedUtc": "2026-10-05T06:01:07.8592956Z",
|
||||
"auditoryReview": true,
|
||||
"approvedClipCount": 40,
|
||||
"excludedClipIds": [
|
||||
"count_01",
|
||||
"guide_collect",
|
||||
"guide_count",
|
||||
"count_08"
|
||||
],
|
||||
"rejectedCount08Excluded": true,
|
||||
"clips": [
|
||||
{
|
||||
"id": "count_02",
|
||||
"text": "둘",
|
||||
"sha256": "278dd0b6e96f2abca2237ff98eda453a011fa0b2e78d5575b7ddc9c9b3028b32",
|
||||
"previewFile": "count_02.wav",
|
||||
"runtimeSha256": "278dd0b6e96f2abca2237ff98eda453a011fa0b2e78d5575b7ddc9c9b3028b32"
|
||||
},
|
||||
{
|
||||
"id": "count_03",
|
||||
"text": "셋",
|
||||
"sha256": "4133b0150aa08e26f1b93b11d29ecab1282bbff236b3c92f8416e781109188c1",
|
||||
"previewFile": "count_03.wav",
|
||||
"runtimeSha256": "4133b0150aa08e26f1b93b11d29ecab1282bbff236b3c92f8416e781109188c1"
|
||||
},
|
||||
{
|
||||
"id": "count_04",
|
||||
"text": "넷",
|
||||
"sha256": "c5c8c78ccd89011050d7317960a854130e3e445c8b92d23e9520eeb7490aa300",
|
||||
"previewFile": "count_04.wav",
|
||||
"runtimeSha256": "c5c8c78ccd89011050d7317960a854130e3e445c8b92d23e9520eeb7490aa300"
|
||||
},
|
||||
{
|
||||
"id": "count_05",
|
||||
"text": "다섯.",
|
||||
"sha256": "700b9827ea827adeae0ebfc3b4af2b9125d7d3eddc699c63c0ce5c1ba5cbd04c",
|
||||
"previewFile": "count_05.wav",
|
||||
"runtimeSha256": "700b9827ea827adeae0ebfc3b4af2b9125d7d3eddc699c63c0ce5c1ba5cbd04c"
|
||||
},
|
||||
{
|
||||
"id": "count_06",
|
||||
"text": "여섯",
|
||||
"sha256": "d4800a23a73d1315987d9129d260baa0680621d6502351137845a6ee351c6274",
|
||||
"previewFile": "count_06.wav",
|
||||
"runtimeSha256": "d4800a23a73d1315987d9129d260baa0680621d6502351137845a6ee351c6274"
|
||||
},
|
||||
{
|
||||
"id": "count_07",
|
||||
"text": "일곱",
|
||||
"sha256": "7d4ba785ccb28b8f2bf0d8f66053dc8adf1a19d332bedfab3bffd596208fe829",
|
||||
"previewFile": "count_07.wav",
|
||||
"runtimeSha256": "7d4ba785ccb28b8f2bf0d8f66053dc8adf1a19d332bedfab3bffd596208fe829"
|
||||
},
|
||||
{
|
||||
"id": "count_09",
|
||||
"text": "아홉",
|
||||
"sha256": "4a921bc405ed5181e26365764ef94c2d311af45ed5508b27ffd7ac6d53d83802",
|
||||
"previewFile": "count_09.wav",
|
||||
"runtimeSha256": "4a921bc405ed5181e26365764ef94c2d311af45ed5508b27ffd7ac6d53d83802"
|
||||
},
|
||||
{
|
||||
"id": "count_10",
|
||||
"text": "열",
|
||||
"sha256": "b16ebccea20aedf93b884299edb0dd430f67e4deef069fb354b482f21b8e5fb8",
|
||||
"previewFile": "count_10.wav",
|
||||
"runtimeSha256": "b16ebccea20aedf93b884299edb0dd430f67e4deef069fb354b482f21b8e5fb8"
|
||||
},
|
||||
{
|
||||
"id": "guide_merge",
|
||||
"text": "친구를 가까이 끌어와 붙여 볼까?",
|
||||
"sha256": "522db037e0358b01b84dfc68f13e62073495a011a96d8ca407be28f36e98e16d",
|
||||
"previewFile": "guide_merge.wav",
|
||||
"runtimeSha256": "522db037e0358b01b84dfc68f13e62073495a011a96d8ca407be28f36e98e16d"
|
||||
},
|
||||
{
|
||||
"id": "guide_split",
|
||||
"text": "나누기를 누르고, 나눌 구를 골라 끌어내 보자.",
|
||||
"sha256": "72df6edc53a6e320e48b6bae18ba6bed43034028795021ff48d6f04bc4dc7649",
|
||||
"previewFile": "guide_split.wav",
|
||||
"runtimeSha256": "72df6edc53a6e320e48b6bae18ba6bed43034028795021ff48d6f04bc4dc7649"
|
||||
},
|
||||
{
|
||||
"id": "demo_composition",
|
||||
"text": "친구를 붙이면 하나의 친구가 돼. 나누기를 누르고 구를 골라 끌어내면, 두 친구로 나뉘어. 둘과 둘을 만들어 보자.",
|
||||
"sha256": "570452e9fa15ec545b126cd8bdba504a3db6f30b74a95405ee228015368761e7",
|
||||
"previewFile": "demo_composition.wav",
|
||||
"runtimeSha256": "570452e9fa15ec545b126cd8bdba504a3db6f30b74a95405ee228015368761e7"
|
||||
},
|
||||
{
|
||||
"id": "guide_find",
|
||||
"text": "빛나는 친구를 찾아 직접 끌어와 볼까?",
|
||||
"sha256": "14de802d534e95053b89c93f8ddd86510e1f68ac4bbf790f8b1f5274c2c34c41",
|
||||
"previewFile": "guide_find.wav",
|
||||
"runtimeSha256": "14de802d534e95053b89c93f8ddd86510e1f68ac4bbf790f8b1f5274c2c34c41"
|
||||
},
|
||||
{
|
||||
"id": "guide_uncounted",
|
||||
"text": "아직 세지 않은 빛나는 구를 눌러 볼까?",
|
||||
"sha256": "00eaa41c80725e45d62cc4f5a6b83ef2fce1a5810a8e74f8d60263e022d18575",
|
||||
"previewFile": "guide_uncounted.wav",
|
||||
"runtimeSha256": "00eaa41c80725e45d62cc4f5a6b83ef2fce1a5810a8e74f8d60263e022d18575"
|
||||
},
|
||||
{
|
||||
"id": "demo_merge6",
|
||||
"text": "시범을 볼까? 한 친구를 다른 친구 가까이 끌어오면 둘이 붙어. 이제 직접 해 보자.",
|
||||
"sha256": "6300c5490442c3168a52611888568ce37fdaffa82b1b72780e5c9eb5ce81fa53",
|
||||
"previewFile": "demo_merge6.wav",
|
||||
"runtimeSha256": "6300c5490442c3168a52611888568ce37fdaffa82b1b72780e5c9eb5ce81fa53"
|
||||
},
|
||||
{
|
||||
"id": "demo_split10",
|
||||
"text": "시범을 볼까? 나누기를 누르고, 구 하나를 골라 끌어내면 두 친구로 나뉘어. 이제 직접 해 보자.",
|
||||
"sha256": "6bc2d42b24170fa0dda48ed8c5a24b147219e7237d9989432026cbf028e81712",
|
||||
"previewFile": "demo_split10.wav",
|
||||
"runtimeSha256": "6bc2d42b24170fa0dda48ed8c5a24b147219e7237d9989432026cbf028e81712"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_2_1",
|
||||
"text": "구가 두 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "305c4fe9bc09ac9785fad869420a37b0f15cdbe62e70d877b58774e15d16722b",
|
||||
"previewFile": "guide_split_2_1.wav",
|
||||
"runtimeSha256": "305c4fe9bc09ac9785fad869420a37b0f15cdbe62e70d877b58774e15d16722b"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_3_1",
|
||||
"text": "구가 세 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "ba409cd9f8d69111bb6a1a376cd56d98e1b88cd93f6e383662fcfb3430205ffc",
|
||||
"previewFile": "guide_split_3_1.wav",
|
||||
"runtimeSha256": "ba409cd9f8d69111bb6a1a376cd56d98e1b88cd93f6e383662fcfb3430205ffc"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_4_1",
|
||||
"text": "구가 네 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "c6a33664da7a8d0ee722fae4c6e7ea3aabc002c6d914a1939f3273d7ce07be64",
|
||||
"previewFile": "guide_split_4_1.wav",
|
||||
"runtimeSha256": "c6a33664da7a8d0ee722fae4c6e7ea3aabc002c6d914a1939f3273d7ce07be64"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_4_2",
|
||||
"text": "구가 네 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "520c0d11b828f1420c704e42e7b1790902b5fbec4726c369d6272827f36bfc03",
|
||||
"previewFile": "guide_split_4_2.wav",
|
||||
"runtimeSha256": "520c0d11b828f1420c704e42e7b1790902b5fbec4726c369d6272827f36bfc03"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_5_1",
|
||||
"text": "구가 다섯 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "d5bcee96fc42217494e525fec51f20cd2f1188070e2e5aeb20b5fc50f58be80f",
|
||||
"previewFile": "guide_split_5_1.wav",
|
||||
"runtimeSha256": "d5bcee96fc42217494e525fec51f20cd2f1188070e2e5aeb20b5fc50f58be80f"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_5_2",
|
||||
"text": "구가 다섯 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "b946cda17c260eda8409d97ba13dee9f9b5fdf1f587ec623f047d0cf96a2e8b6",
|
||||
"previewFile": "guide_split_5_2.wav",
|
||||
"runtimeSha256": "b946cda17c260eda8409d97ba13dee9f9b5fdf1f587ec623f047d0cf96a2e8b6"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_6_1",
|
||||
"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "da9e39659a60eaf930f0ac0a7f41ebfc50508893d67ca0d1b7f6a0dfa0f773aa",
|
||||
"previewFile": "guide_split_6_1.wav",
|
||||
"runtimeSha256": "da9e39659a60eaf930f0ac0a7f41ebfc50508893d67ca0d1b7f6a0dfa0f773aa"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_6_2",
|
||||
"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "6b634d5cf24b3d5eca2e9f6ab21519d31ef299b1e0204e9d767a106d9ec3ecf7",
|
||||
"previewFile": "guide_split_6_2.wav",
|
||||
"runtimeSha256": "6b634d5cf24b3d5eca2e9f6ab21519d31ef299b1e0204e9d767a106d9ec3ecf7"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_6_3",
|
||||
"text": "구가 여섯 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
|
||||
"sha256": "9dfed6560f52343b57de209194a6342d41da444d1a3f2dcf5dabec7e93d23fa0",
|
||||
"previewFile": "guide_split_6_3.wav",
|
||||
"runtimeSha256": "9dfed6560f52343b57de209194a6342d41da444d1a3f2dcf5dabec7e93d23fa0"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_7_1",
|
||||
"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "89f5600677849bb96c519bd2ef67776a0408df72c6d94d513263ac31193a69c1",
|
||||
"previewFile": "guide_split_7_1.wav",
|
||||
"runtimeSha256": "89f5600677849bb96c519bd2ef67776a0408df72c6d94d513263ac31193a69c1"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_7_2",
|
||||
"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "818a8fc291bce3fe7253fbd47b36607e097669ba2a03c6b0262a2647e25e4a16",
|
||||
"previewFile": "guide_split_7_2.wav",
|
||||
"runtimeSha256": "818a8fc291bce3fe7253fbd47b36607e097669ba2a03c6b0262a2647e25e4a16"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_7_3",
|
||||
"text": "구가 일곱 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
|
||||
"sha256": "07296ac45990a214efa6fe18c5924456304aa128c364abbe3e00d539d63f7363",
|
||||
"previewFile": "guide_split_7_3.wav",
|
||||
"runtimeSha256": "07296ac45990a214efa6fe18c5924456304aa128c364abbe3e00d539d63f7363"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_8_1",
|
||||
"text": "구가 여덟 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "eb1e903011bb3c82674c8b30f74683715dd988d22db2085db00fce4db697cfcc",
|
||||
"previewFile": "guide_split_8_1.wav",
|
||||
"runtimeSha256": "eb1e903011bb3c82674c8b30f74683715dd988d22db2085db00fce4db697cfcc"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_8_2",
|
||||
"text": "구가 여덟 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "c6e2211492e15196fb183e81845fab102f8c9cf1dcb82c29331d24403f9e68e3",
|
||||
"previewFile": "guide_split_8_2.wav",
|
||||
"runtimeSha256": "c6e2211492e15196fb183e81845fab102f8c9cf1dcb82c29331d24403f9e68e3"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_8_3",
|
||||
"text": "구가 여덟 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
|
||||
"sha256": "c7cf1eff30dde038774b40d895bb833d9dd9c640730ae679711aa48f453e8d90",
|
||||
"previewFile": "guide_split_8_3.wav",
|
||||
"runtimeSha256": "c7cf1eff30dde038774b40d895bb833d9dd9c640730ae679711aa48f453e8d90"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_8_4",
|
||||
"text": "구가 여덟 개인 친구에서 나누기를 누르고, 구 네 개를 골라 끌어내 보자.",
|
||||
"sha256": "8c2254bf1d3d7fb773717f9cb006868f8978a91b2d926c49875c29d0af3a4db1",
|
||||
"previewFile": "guide_split_8_4.wav",
|
||||
"runtimeSha256": "8c2254bf1d3d7fb773717f9cb006868f8978a91b2d926c49875c29d0af3a4db1"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_9_1",
|
||||
"text": "구가 아홉 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "c6a2a5a8b15795f40907629aafe639b18b28cdb4d1f574d32ad5324b8db35050",
|
||||
"previewFile": "guide_split_9_1.wav",
|
||||
"runtimeSha256": "c6a2a5a8b15795f40907629aafe639b18b28cdb4d1f574d32ad5324b8db35050"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_9_2",
|
||||
"text": "구가 아홉 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "80f290977d76cf097f1be04e3e8a33f5fc677a6213fa4865b876e25d5933e1e7",
|
||||
"previewFile": "guide_split_9_2.wav",
|
||||
"runtimeSha256": "80f290977d76cf097f1be04e3e8a33f5fc677a6213fa4865b876e25d5933e1e7"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_9_3",
|
||||
"text": "구가 아홉 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
|
||||
"sha256": "c0a32bb1e7845d3b45c48b60ecab903670107ae0018cfd11e6a975f952feefd1",
|
||||
"previewFile": "guide_split_9_3.wav",
|
||||
"runtimeSha256": "c0a32bb1e7845d3b45c48b60ecab903670107ae0018cfd11e6a975f952feefd1"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_9_4",
|
||||
"text": "구가 아홉 개인 친구에서 나누기를 누르고, 구 네 개를 골라 끌어내 보자.",
|
||||
"sha256": "1d2bb033451a248b4a516da13a2e53dc89f4e5590a232ad978896845c8286168",
|
||||
"previewFile": "guide_split_9_4.wav",
|
||||
"runtimeSha256": "1d2bb033451a248b4a516da13a2e53dc89f4e5590a232ad978896845c8286168"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_10_1",
|
||||
"text": "구가 열 개인 친구에서 나누기를 누르고, 구 한 개를 골라 끌어내 보자.",
|
||||
"sha256": "045b2e2065ba0eb44fc5c49405227b7dc042a0a20e88b5aeae87bbea24d0a0c7",
|
||||
"previewFile": "guide_split_10_1.wav",
|
||||
"runtimeSha256": "045b2e2065ba0eb44fc5c49405227b7dc042a0a20e88b5aeae87bbea24d0a0c7"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_10_2",
|
||||
"text": "구가 열 개인 친구에서 나누기를 누르고, 구 두 개를 골라 끌어내 보자.",
|
||||
"sha256": "f3d7912563c761ca8ebace355000ceb1522f6f31a2e15735c712c0d26d011ed6",
|
||||
"previewFile": "guide_split_10_2.wav",
|
||||
"runtimeSha256": "f3d7912563c761ca8ebace355000ceb1522f6f31a2e15735c712c0d26d011ed6"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_10_3",
|
||||
"text": "구가 열 개인 친구에서 나누기를 누르고, 구 세 개를 골라 끌어내 보자.",
|
||||
"sha256": "dc7f9f9750379fae5b7e8067d467cf6704a6501c3f1a57f4b50a93191ac7140f",
|
||||
"previewFile": "guide_split_10_3.wav",
|
||||
"runtimeSha256": "dc7f9f9750379fae5b7e8067d467cf6704a6501c3f1a57f4b50a93191ac7140f"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_10_4",
|
||||
"text": "구가 열 개인 친구에서 나누기를 누르고, 구 네 개를 골라 끌어내 보자.",
|
||||
"sha256": "d1ad45d2432befcfc4d78c29c5c355bdd42eb02492c6ed668c3c0d8ce9c0822d",
|
||||
"previewFile": "guide_split_10_4.wav",
|
||||
"runtimeSha256": "d1ad45d2432befcfc4d78c29c5c355bdd42eb02492c6ed668c3c0d8ce9c0822d"
|
||||
},
|
||||
{
|
||||
"id": "guide_split_10_5",
|
||||
"text": "구가 열 개인 친구에서 나누기를 누르고, 구 다섯 개를 골라 끌어내 보자.",
|
||||
"sha256": "28680c94450411fc93022830c08c2922257df144b0c22f592915988f741f60ca",
|
||||
"previewFile": "guide_split_10_5.wav",
|
||||
"runtimeSha256": "28680c94450411fc93022830c08c2922257df144b0c22f592915988f741f60ca"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -269,7 +269,7 @@
|
||||
},
|
||||
{
|
||||
"id": "count_08",
|
||||
"text": "여덟",
|
||||
"text": "여덟.",
|
||||
"usage": "count",
|
||||
"stageIds": [
|
||||
1,
|
||||
|
||||
@@ -40,3 +40,18 @@ Stage06/10/14 ScriptableObject와 GameApp의 대표 선택·나누기·취소
|
||||
| 실제 30 정의 | `Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage01.asset` .. `Stage30.asset` | Unity Editor API로 작성. R07 번호/초기/목표/종류는 고정이며 테마는 미술 데이터. 런타임 원본 수정 없음. |
|
||||
|
||||
수집 자석 55개(1..5,16..20)의 시점 탐색·실제 Collider pick·직접 drag/수집을 PlayMode에서 확인하고 `artifacts/verification/Content/editor-play/counting-discovery.txt`에 stage/ID/yaw/pitch 기록을 남긴다. 세 테마의 Free 0..10 공급, 전체 묶음 반납, 원래 stage 테마 복원도 검사한다. 시범 실루엣은 UI Image만 사용하며 실제 구 ID/Collider가 없다. T7의 최종 AI 얼굴·UI 이미지·VFX와 사용자가 추후 제공하는 SFX/BGM은 별도 미완료다.
|
||||
|
||||
## T7 현재 채택: 얼굴·표현·음성 (2026-10-05)
|
||||
|
||||
동일 기본 구 하나의 표면에 6표정(기본/관심/집중/웃음/격려/축하) 눈·입·얇은 파란 마스크 Sprite를 붙인다. 구 몸체·추가 머리·숫자 캐릭터 그림으로 대체하지 않는다. 수와 한국어는 TMP 동적 텍스트이며 얼굴/숫자/얇은 빛 리본은 안정 묶음당 하나다. 장식 Collider/raycast target이 없다. 선택 황색 테두리와 접촉 녹색 작은 고리는 독립적이며 확정 접촉 고리와 실제 접촉 위치에서의 짧은 거리별 빛 전파는 표현만 바꾼다. 기존 Core/저장 배열/구 기본 크기는 유지한다.
|
||||
|
||||
| 자산 | 경로 | 출처·채택·사용 조건 |
|
||||
| --- | --- | --- |
|
||||
| 6표정 투명 PNG 원본/시안 | `SourceAssets/Art/Faces/face-expressions-v{1,2}.png`, `provenance.json` | built-in image_gen 생성/편집, 정확 prompt/생성일/경로/SHA/모델명 미노출 사실 보존. 외부 그림·캐릭터·글자·구 몸체 없음. V2 RGBA SHA `0E3C115619C4AE68CF8859CCBC6D4BFB3A26A1A247B3DDB41327C46829540C98`; 원본 alpha 유지. |
|
||||
| runtime atlas / Unity Sprite 6개 | `Presentation/Textures/FaceExpressions.png`, `Presentation/Sprites/Face0.asset`..`Face5.asset` | Unity API Sprite.Create, 셀 rect/pivot만 metadata. 외부 경로 참조 없음. 실제 구 표면 RT 검수에서 사각 배경 없음. 최종 검수 원문은 T7 artifacts. |
|
||||
| 얼굴·빛·반응형 가로 UI | `Editor/PresentationAssets.cs`, 기존 GameApp/GroupBadge/MagnetFriend prefab | 실제 Unity API 생성. 기존 GameApp GUID 유지. 숫자 배지는 같은 묶음 위의 가까운 공간을 찾는다. 카메라 FOV62/고정 상향 pivot .65는 미술 프레이밍이며 저장 CameraState 형식은 동일. 새 자유놀이 공급 row spacing1.8만 적용하며 저장된 배열/drag 위치는 재배치하지 않는다. |
|
||||
| runtime 44 한국어 음성 | `SourceAssets/Audio/Voice/active-adoption.json` | 현재 runtime→edited→generated 정확 SHA/대본/출처/승인 기록 연결. 기존 3 승인 + 새 여덟. 승인 + 나머지40 승인. 이전 거절된8 이력과 과거 manifests는 유지. 모든44 사용자 청취 승인; 추론 도구/모델/SourceAssets는 APK 제외. |
|
||||
| Qwen/Noto notices | `Assets/StreamingAssets/Notices/` | Apache-2.0 원문/모델 카드와 Noto OFL 원문을 빌드 포함 위치에 staging. 소스 검사와 실제 APK ZIP/byte 검사는 증거 범위를 구분한다. |
|
||||
| SFX/BGM 연결 | `Presentation/GameSound.cs` | 기존 Mixer Voice/SFX/Music 직접 연결. 실제 발화 중 duck, nav/pause 무음 정리, 동일 테마 pause 재개. 사용자 미제공 모든 SFX/BGM clip은 null, 대체 음원 채택 없음. 실제 음원 청취·음악 3회 반복 최종 인수는 미완료. |
|
||||
|
||||
Editor RT 캡처는 Camera.Render와 임시 ScreenSpaceCamera Canvas/안전영역 시뮬레이션 후 복원한 결과이며 Android 기기 화면과 구별한다. JSON은 raw CameraState, 실제 transform/FOV/pivot, 화면·Canvas·viewport 및 측정 범위를 기록한다. liveGameViewDrawCalls는 이전 live GameView CPU 통계이며 RT GPU draw/overdraw가 아니다. Camera.Render wall time은 Editor 비용이며 AVD/실기기 프레임 합격 증거가 아니다. 0/미측정 값을 합격으로 취급하지 않는다.
|
||||
|
||||
@@ -20,3 +20,5 @@
|
||||
첫 퍼즐은 pickup/count/ui/success를 먼저 연결한다. 다른 효과음과 음악은 기능 확장 때 연결한다. 선택을 기다리는 동안 임시 소리·무음으로 기능을 검사하며 최종 음원 완료로 기록하지 않는다.
|
||||
|
||||
파일 또는 후보의 출처 링크와 사용 조건을 함께 받는다. 선택한 원본은 SourceAssets/Audio에 보관하고 편집본만 Unity에 연결한다. 초기 전달 형식은 음성·효과음 WAV PCM16 mono 44.1kHz, 음악 WAV PCM16 stereo 44.1kHz다. 원본이 다른 형식이어도 사용할 수 있다. 승인 없는 구매는 수행하지 않는다.
|
||||
|
||||
T7 연결 상태: 기존 Voice/SFX/Music Mixer group에 direct AudioSource를 연결하고 합체/분리/계수/성공/선택/공급/힌트/UI hooks 및 발화 duck, navigation/pause 정리, 현재 theme 재개를 구현했다. 실제 SFX/BGM asset은 사용자의 추후 선택 대기이며 모든 clip=null이다. 합성 test-only AudioClip은 lifecycle 회귀에만 사용하고 runtime 대체 음원으로 채택하지 않았다. 실제 음원 재생·음악 3회 반복 청취/인수는 미실행·미완료다.
|
||||
|
||||
@@ -104,3 +104,5 @@ runtime SHA256:
|
||||
| demo_composition | 570452e9fa15ec545b126cd8bdba504a3db6f30b74a95405ee228015368761e7 |
|
||||
|
||||
기존 승인 count01/guide_collect/guide_count는 동일 byte이며 기존 생성·승인·라이선스 기록은 변경하지 않았다. 새 후보에도 같은 로컬 모델/코드 라이선스가 적용된다. 효과음·음악은 생성하지 않았다.
|
||||
|
||||
T7 2026-10-05 현재 채택: 기존3, 새 count_08(여덟.), 나머지40의 정확 SHA 사용자 청취 승인 기록을 SourceAssets/Audio/Voice/reviews 및 active-adoption.json에 연결했다. 현재 승인44/초안0. 이전 거절 take와 과거 draft manifests는 역사 원문으로 유지하며 현재 runtime 승인으로 소급 변조하지 않았다.
|
||||
|
||||
@@ -6,6 +6,7 @@ $adb=Join-Path $sdk 'platform-tools/adb.exe'
|
||||
$checks=[Collections.Generic.List[object]]::new(); $commands=[Collections.Generic.List[object]]::new(); $recorders=[Collections.Generic.List[object]]::new()
|
||||
$package='com.magnetismheroes.game'; $activity="$package/com.unity3d.player.UnityPlayerGameActivity"; $remote="/sdcard/Android/data/$package/files/progress.json"
|
||||
$result=[ordered]@{milestone='Composition';sourceCommit=(& git rev-parse HEAD);sourceDirty=[bool](& git status --porcelain);serial=$Serial;apkSha256=(Get-FileHash $ApkPath -Algorithm SHA256).Hash;status='failed';checks=@();commands=@()}
|
||||
$result.rendererProjection=@{fieldOfView=62;fixedWorldPivot=@(0,.65,0);rawCamera='Saved Board.camera JSON remains canonical';viewport='Landscape wm size max/min; remaining UI and physical touch helper assume sole 2400x1080 AVD'}
|
||||
$networkBefore=$null
|
||||
$physicalInput=$false
|
||||
function Adb([string[]]$Arguments) {
|
||||
@@ -55,6 +56,18 @@ function Touch([int[]]$Contacts) {
|
||||
$commands.Add(@{command=('EmulatorController.sendTouch contacts='+($Contacts -join ','));exitCode=0})
|
||||
}
|
||||
function SameJson($First,$Second) { return ($First | ConvertTo-Json -Depth 12 -Compress) -eq ($Second | ConvertTo-Json -Depth 12 -Compress) }
|
||||
function BallPoint($Board,[string]$Id) {
|
||||
$ball=@($Board.balls | Where-Object id -eq $Id)[0]; $camera=$Board.camera
|
||||
$rotation=[Numerics.Quaternion]::new($camera.rotation.x,$camera.rotation.y,$camera.rotation.z,$camera.rotation.w)
|
||||
$origin=[Numerics.Vector3]::new($camera.target.x,($camera.target.y+.65),$camera.target.z)+[Numerics.Vector3]::Transform([Numerics.Vector3]::new(0,0,-$camera.distance),$rotation)
|
||||
$local=[Numerics.Vector3]::Transform([Numerics.Vector3]::new($ball.position.x,$ball.position.y,$ball.position.z)-$origin,[Numerics.Quaternion]::Inverse($rotation))
|
||||
$size=Adb @('shell','wm','size'); if ($size -notmatch '(\d+)x(\d+)') { throw "Unknown device resolution: $size" }
|
||||
$width=[Math]::Max([int]$Matches[1],[int]$Matches[2]); $height=[Math]::Min([int]$Matches[1],[int]$Matches[2])
|
||||
$scale=($height/2)/([Math]::Tan(31*[Math]::PI/180)*$local.Z)
|
||||
return @([int][Math]::Round(($width/2)+$local.X*$scale),[int][Math]::Round(($height/2)-$local.Y*$scale))
|
||||
}
|
||||
function TapPoint([string]$Name,$Point) { Step $Name @('shell','input','tap',"$($Point[0])","$($Point[1])") }
|
||||
function DragPoint([string]$Name,$Point,[int]$Dx,[int]$Dy=0) { Step $Name @('shell','input','swipe',"$($Point[0])","$($Point[1])","$($Point[0]+$Dx)","$($Point[1]+$Dy)",'650') }
|
||||
try {
|
||||
Check 'clean-source' (!$result.sourceDirty) $result.sourceCommit
|
||||
$build=Get-Content (Join-Path $EvidenceDir 'androidbuild-evidence.json') -Raw | ConvertFrom-Json
|
||||
@@ -75,41 +88,49 @@ try {
|
||||
Step 'six-initial-face-number' @('shell','input','tap','480','560') 1200
|
||||
$sixBefore=Save 'six-before'; Check 'six-real-initial' ((($sixBefore.puzzleStates[0].groups | ForEach-Object {$_.ballIds.Count}) -join ',') -eq '1,1') 'Two initial singleton groups'
|
||||
# Hold real Android touch while observing the contact candidate; no runtime control server.
|
||||
Touch @(1009,510,401,100); Start-Sleep -Milliseconds 100; Touch @(1291,510,401,100); Step 'six-contact-candidate'
|
||||
$left=BallPoint $sixBefore.puzzleStates[0] $sixBefore.puzzleStates[0].balls[0].id
|
||||
$right=BallPoint $sixBefore.puzzleStates[0] $sixBefore.puzzleStates[0].balls[1].id
|
||||
$destination=@(($right[0]-45),$right[1])
|
||||
Touch @($left[0],$left[1],401,100); Start-Sleep -Milliseconds 100; Touch @($destination[0],$destination[1],401,100); Step 'six-contact-candidate'
|
||||
$preview=Save 'six-preview'; Check 'six-preview-not-saved' (SameJson $preview $sixBefore) 'Preview JSON equals committed initial JSON'
|
||||
Touch @(1291,510,401,0); Step 'six-success-face-number'
|
||||
Touch @($destination[0],$destination[1],401,0); Step 'six-success-face-number'
|
||||
$six=Save 'six-success'; Check 'six-final-two' ($six.completedStageIds -contains 6 -and $six.puzzleStates.Count -eq 0 -and $six.latestFreePlay.groups.Count -eq 1 -and $six.latestFreePlay.groups[0].ballIds.Count -eq 2) 'Completed6; one2 group; no unfinished'
|
||||
Check 'six-ids-preserved' ((($six.latestFreePlay.balls.id | Sort-Object) -join ',') -eq (($sixBefore.puzzleStates[0].balls.id | Sort-Object) -join ',')) 'All original IDs preserved'
|
||||
Fixture 10; StartAudio 'audio-guide-split' 12
|
||||
Step 'ten-initial-face-number' @('shell','input','tap','1920','560') 1000
|
||||
Step 'ten-choose-friend' @('shell','input','tap','1120','510'); Step 'ten-split-mode' @('shell','input','tap','312','832')
|
||||
$tenInitial=Save 'ten-initial'; $left=BallPoint $tenInitial.puzzleStates[0] $tenInitial.puzzleStates[0].balls[0].id; $right=BallPoint $tenInitial.puzzleStates[0] $tenInitial.puzzleStates[0].balls[1].id
|
||||
TapPoint 'ten-choose-friend' $left; Step 'ten-split-mode' @('shell','input','tap','312','832')
|
||||
$tenBefore=Save 'ten-before'
|
||||
Step 'ten-zero-selection-drag' @('shell','input','swipe','1120','510','850','510','500')
|
||||
DragPoint 'ten-zero-selection-drag' $left -190
|
||||
Check 'ten-zero-unchanged' (SameJson $tenBefore (Save 'ten-zero-after')) 'Zero selection preserves JSON'
|
||||
Step 'ten-select-left' @('shell','input','tap','1120','510'); Step 'ten-select-right' @('shell','input','tap','1280','510')
|
||||
Step 'ten-all-selection-drag' @('shell','input','swipe','1120','510','850','510','500')
|
||||
TapPoint 'ten-select-left' $left; TapPoint 'ten-select-right' $right
|
||||
DragPoint 'ten-all-selection-drag' $left -190
|
||||
Check 'ten-all-unchanged' (SameJson $tenBefore (Save 'ten-all-after')) 'Entire selection preserves JSON'
|
||||
Step 'ten-deselect-right' @('shell','input','tap','1280','510'); Step 'ten-selected-count-face-number'
|
||||
TapPoint 'ten-deselect-right' $right; Step 'ten-selected-count-face-number'
|
||||
# Android injection preserves the out-of-window endpoint; emulator physical touch clamps its coordinates.
|
||||
Step 'ten-outside-cancel' @('shell','input','swipe','1120','510','2500','510','650')
|
||||
Step 'ten-outside-cancel' @('shell','input','swipe',"$($left[0])","$($left[1])",'2500',"$($left[1])",'650')
|
||||
Check 'ten-outside-cancel-unchanged' (SameJson $tenBefore (Save 'ten-outside-after')) 'Off-board release keeps committed JSON'
|
||||
Step 'ten-select-again' @('shell','input','tap','1120','510'); Step 'ten-split-again' @('shell','input','tap','312','832'); Step 'ten-selection-again' @('shell','input','tap','1120','510')
|
||||
Touch @(1120,510,421,100); Touch @(1030,510,421,100); Touch @(1390,510,422,100)
|
||||
Touch @(1030,510,421,0,1390,510,422,0); Step 'ten-pinch-switch'
|
||||
TapPoint 'ten-select-again' $left; Step 'ten-split-again' @('shell','input','tap','312','832'); TapPoint 'ten-selection-again' $left
|
||||
Touch @($left[0],$left[1],421,100); Touch @(($left[0]-65),$left[1],421,100); Touch @(($right[0]+75),$right[1],422,100)
|
||||
Touch @(($left[0]-65),$left[1],421,0,($right[0]+75),$right[1],422,0); Step 'ten-pinch-switch'
|
||||
$pinch=Save 'ten-pinch-after'; Check 'ten-pinch-no-split' ($pinch.puzzleStates[0].groups.Count -eq 1 -and (SameJson $pinch.puzzleStates[0].balls $tenBefore.puzzleStates[0].balls)) 'Pinch aborts split, all ball positions unchanged'
|
||||
# Return to unchanged committed camera by restarting from the fresh fixture before the successful split.
|
||||
Fixture 10; Step 'ten-success-start' @('shell','input','tap','1920','560'); Step 'ten-success-choose' @('shell','input','tap','1120','510')
|
||||
Step 'ten-success-split' @('shell','input','tap','312','832'); Step 'ten-success-select' @('shell','input','tap','1120','510')
|
||||
Step 'ten-success-drag' @('shell','input','swipe','1120','510','850','510','650')
|
||||
Fixture 10; Step 'ten-success-start' @('shell','input','tap','1920','560'); TapPoint 'ten-success-choose' $left
|
||||
Step 'ten-success-split' @('shell','input','tap','312','832'); TapPoint 'ten-success-select' $left
|
||||
DragPoint 'ten-success-drag' $left -190
|
||||
$ten=Save 'ten-success'; Check 'ten-final-one-one-no-remerge' ($ten.completedStageIds -contains 10 -and $ten.puzzleStates.Count -eq 0 -and $ten.latestFreePlay.groups.Count -eq 2 -and @($ten.latestFreePlay.groups | Where-Object {$_.ballIds.Count -ne 1}).Count -eq 0) 'Completed10; exactly1,1; no auto-remerge'
|
||||
Fixture 14; Step 'fourteen-initial' @('shell','input','tap','1200','366'); Step 'fourteen-choose-three' @('shell','input','tap','882','510')
|
||||
Step 'fourteen-split-mode' @('shell','input','tap','312','832'); Step 'fourteen-select-end-one' @('shell','input','tap','882','510'); Step 'fourteen-select-end-two' @('shell','input','tap','1200','510')
|
||||
Step 'fourteen-disconnected-selected' @(); Step 'fourteen-disconnected-split' @('shell','input','swipe','882','510','500','510','650')
|
||||
Fixture 14; Step 'fourteen-initial' @('shell','input','tap','1200','366'); $initial=Save 'fourteen-initial-board'
|
||||
$group=$initial.puzzleStates[0].groups[0]; $left=BallPoint $initial.puzzleStates[0] $group.ballIds[0]; $right=BallPoint $initial.puzzleStates[0] $group.ballIds[2]
|
||||
TapPoint 'fourteen-choose-three' $left
|
||||
Step 'fourteen-split-mode' @('shell','input','tap','312','832'); TapPoint 'fourteen-select-end-one' $left; TapPoint 'fourteen-select-end-two' $right
|
||||
Step 'fourteen-disconnected-selected' @(); DragPoint 'fourteen-disconnected-split' $left -270
|
||||
$fourteenBefore=Save 'fourteen-unfinished-before'; $sizes=@($fourteenBefore.puzzleStates[0].groups | ForEach-Object {$_.ballIds.Count} | Sort-Object)
|
||||
Check 'fourteen-disconnected-two-results' (($sizes -join ',') -eq '1,1,2') 'Selected disconnected ends form one2 friend; rest one1; original other1'
|
||||
Restart 'fourteen-restore'; Step 'fourteen-restore-selection' @('shell','input','tap','1200','616'); Step 'fourteen-restored' @('shell','input','tap','1200','366')
|
||||
Check 'fourteen-unfinished-restored' (SameJson $fourteenBefore (Save 'fourteen-unfinished-after')) 'All unfinished JSON including IDs positions groups camera restored'
|
||||
Step 'fourteen-single-merge' @('shell','input','swipe','1041','510','1418','510','650')
|
||||
$singles=@($fourteenBefore.puzzleStates[0].groups | Where-Object {$_.ballIds.Count -eq 1})
|
||||
$left=BallPoint $fourteenBefore.puzzleStates[0] $singles[0].ballIds[0]; $right=BallPoint $fourteenBefore.puzzleStates[0] $singles[1].ballIds[0]
|
||||
Step 'fourteen-single-merge' @('shell','input','swipe',"$($left[0])","$($left[1])","$($right[0]-45)","$($right[1])",'650')
|
||||
$fourteen=Save 'fourteen-success'; Check 'fourteen-final-two-two' ($fourteen.completedStageIds -contains 14 -and $fourteen.puzzleStates.Count -eq 0 -and $fourteen.latestFreePlay.groups.Count -eq 2 -and @($fourteen.latestFreePlay.groups | Where-Object {$_.ballIds.Count -ne 2}).Count -eq 0) 'Exactly2,2 completes14 after split then merge'
|
||||
Restart 'free-restore'; Step 'free-restored' @('shell','input','tap','1200','810')
|
||||
Check 'free-json-restored' (SameJson $fourteen (Save 'free-after-restore')) 'Final free board restores all groups IDs positions camera'
|
||||
|
||||
@@ -6,6 +6,7 @@ $package='com.magnetismheroes.game'; $activity="$package/com.unity3d.player.Unit
|
||||
$remote="/sdcard/Android/data/$package/files/progress.json"
|
||||
$checks=[Collections.Generic.List[object]]::new(); $commands=[Collections.Generic.List[object]]::new(); $recorders=[Collections.Generic.List[object]]::new()
|
||||
$result=[ordered]@{milestone='Content';sourceCommit=(& git rev-parse HEAD);sourceDirty=[bool](& git status --porcelain);serial=$Serial;apkSha256=(Get-FileHash -LiteralPath $ApkPath -Algorithm SHA256).Hash;status='failed'}
|
||||
$result.rendererProjection=@{fieldOfView=62;fixedWorldPivot=@(0,.65,0);rawCamera='Saved Board.camera JSON remains canonical';viewport='Landscape wm size max/min; remaining UI and physical touch helper assume sole 2400x1080 AVD'}
|
||||
$networkBefore=$null
|
||||
function Adb([string[]]$Arguments) {
|
||||
$output=& $adb -s $Serial @Arguments 2>&1; $code=$LASTEXITCODE
|
||||
@@ -23,10 +24,12 @@ function Same($First,$Second) { return ($First | ConvertTo-Json -Depth 12 -Compr
|
||||
function BallPoint($Board,[string]$Id) {
|
||||
$ball=@($Board.balls | Where-Object id -eq $Id)[0]; $camera=$Board.camera
|
||||
$rotation=[Numerics.Quaternion]::new($camera.rotation.x,$camera.rotation.y,$camera.rotation.z,$camera.rotation.w)
|
||||
$origin=[Numerics.Vector3]::new($camera.target.x,$camera.target.y,$camera.target.z)+[Numerics.Vector3]::Transform([Numerics.Vector3]::new(0,0,-$camera.distance),$rotation)
|
||||
$origin=[Numerics.Vector3]::new($camera.target.x,($camera.target.y+.65),$camera.target.z)+[Numerics.Vector3]::Transform([Numerics.Vector3]::new(0,0,-$camera.distance),$rotation)
|
||||
$local=[Numerics.Vector3]::Transform([Numerics.Vector3]::new($ball.position.x,$ball.position.y,$ball.position.z)-$origin,[Numerics.Quaternion]::Inverse($rotation))
|
||||
$scale=540/([Math]::Tan(23*[Math]::PI/180)*$local.Z)
|
||||
return @([int][Math]::Round(1200+$local.X*$scale),[int][Math]::Round(540-$local.Y*$scale))
|
||||
$size=Adb @('shell','wm','size'); if ($size -notmatch '(\d+)x(\d+)') { throw "Unknown device resolution: $size" }
|
||||
$width=[Math]::Max([int]$Matches[1],[int]$Matches[2]); $height=[Math]::Min([int]$Matches[1],[int]$Matches[2])
|
||||
$scale=($height/2)/([Math]::Tan(31*[Math]::PI/180)*$local.Z)
|
||||
return @([int][Math]::Round(($width/2)+$local.X*$scale),[int][Math]::Round(($height/2)-$local.Y*$scale))
|
||||
}
|
||||
function TapBall([string]$Name,$Board,[string]$Id) { $point=BallPoint $Board $Id; Step $Name @('shell','input','tap',"$($point[0])","$($point[1])") }
|
||||
function StagePoint([int]$Id) { $index=$Id-1; return @([int][Math]::Round((.12+($index%6)*.152)*2400),[int][Math]::Round((1-(.76-[Math]::Floor($index/6)*.123))*1080)) }
|
||||
|
||||
@@ -6,6 +6,7 @@ $package='com.magnetismheroes.game'; $activity="$package/com.unity3d.player.Unit
|
||||
$remote="/sdcard/Android/data/$package/files/progress.json"
|
||||
$checks=[Collections.Generic.List[object]]::new(); $commands=[Collections.Generic.List[object]]::new()
|
||||
$result=[ordered]@{milestone='Persistence';sourceCommit=(& git rev-parse HEAD);sourceDirty=[bool](& git status --porcelain);serial=$Serial;apkSha256=(Get-FileHash -LiteralPath $ApkPath -Algorithm SHA256).Hash;status='failed'}
|
||||
$result.rendererProjection=@{fieldOfView=62;fixedWorldPivot=@(0,.65,0);rawCamera='Saved Board.camera JSON remains canonical';viewport='Landscape wm size max/min; remaining UI and physical touch helper assume sole 2400x1080 AVD'}
|
||||
$physicalInput=$false
|
||||
function Adb([string[]]$Arguments) {
|
||||
$output=& $adb -s $Serial @Arguments 2>&1; $code=$LASTEXITCODE
|
||||
@@ -40,10 +41,12 @@ function Touch([int[]]$Contacts) {
|
||||
function BallPoint($Board,[string]$Id) {
|
||||
$ball=@($Board.balls | Where-Object id -eq $Id)[0]; $camera=$Board.camera
|
||||
$rotation=[Numerics.Quaternion]::new($camera.rotation.x,$camera.rotation.y,$camera.rotation.z,$camera.rotation.w)
|
||||
$origin=[Numerics.Vector3]::new($camera.target.x,$camera.target.y,$camera.target.z)+[Numerics.Vector3]::Transform([Numerics.Vector3]::new(0,0,-$camera.distance),$rotation)
|
||||
$origin=[Numerics.Vector3]::new($camera.target.x,($camera.target.y+.65),$camera.target.z)+[Numerics.Vector3]::Transform([Numerics.Vector3]::new(0,0,-$camera.distance),$rotation)
|
||||
$local=[Numerics.Vector3]::Transform([Numerics.Vector3]::new($ball.position.x,$ball.position.y,$ball.position.z)-$origin,[Numerics.Quaternion]::Inverse($rotation))
|
||||
$scale=540/([Math]::Tan(23*[Math]::PI/180)*$local.Z)
|
||||
return @([int][Math]::Round(1200+$local.X*$scale),[int][Math]::Round(540-$local.Y*$scale))
|
||||
$size=Adb @('shell','wm','size'); if ($size -notmatch '(\d+)x(\d+)') { throw "Unknown device resolution: $size" }
|
||||
$width=[Math]::Max([int]$Matches[1],[int]$Matches[2]); $height=[Math]::Min([int]$Matches[1],[int]$Matches[2])
|
||||
$scale=($height/2)/([Math]::Tan(31*[Math]::PI/180)*$local.Z)
|
||||
return @([int][Math]::Round(($width/2)+$local.X*$scale),[int][Math]::Round(($height/2)-$local.Y*$scale))
|
||||
}
|
||||
function TapBall([string]$Name,$Board,[string]$Id) { $point=BallPoint $Board $Id; Step $Name @('shell','input','tap',"$($point[0])","$($point[1])") }
|
||||
function SelectStage([string]$Name,[int]$Id) {
|
||||
|
||||
Reference in New Issue
Block a user