Apply approved knight models and natural scenery to all thirty stages

This commit is contained in:
NINI
2026-10-08 23:36:55 +09:00
parent 7c786c5435
commit 43b22d6788
171 changed files with 12947 additions and 382 deletions
@@ -0,0 +1,248 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using MagnetismHeroes.UnityRuntime.Presentation;
using MagnetismHeroes.UnityRuntime.StageAssets;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MagnetismHeroes.Editor
{
// Deliberately scoped: never invokes the initial project/content builders.
public static class VisualUpgradeAssets
{
private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
[Serializable] private sealed class ApprovedFile { public string repositoryRelativePath, sha256; }
[Serializable] private sealed class Approval { public string status; public ApprovedFile[] approvedFiles; }
[Serializable] private sealed class PortableMaterial
{
public string name;
public float[] baseColorSrgb, authoredSRGB;
public float roughness, metallic;
}
[Serializable] private sealed class Provenance { public PortableMaterial[] portableMaterials, materials; }
[Serializable] private sealed class ImportRecord
{
public string asset, sha256;
public Vector3 rootEuler;
public int meshes, triangles;
}
[Serializable] private sealed class ApplyRecord
{
public string utc, status;
public int approvedFiles, stages;
public ImportRecord[] imports;
public string[] unchangedNonvisualStageSignatures;
}
public static void Apply()
{
string approvalPath = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_APPROVAL");
if (string.IsNullOrEmpty(approvalPath)) throw new InvalidOperationException("Exact reviewed approval record is required.");
var approval = JsonUtility.FromJson<Approval>(File.ReadAllText(approvalPath));
if (approval.status != "APPROVED" || approval.approvedFiles.Length != 25)
throw new InvalidOperationException("All 25 reviewed files must be approved before adoption.");
foreach (var file in approval.approvedFiles)
if (Hash(file.repositoryRelativePath) != file.sha256)
throw new InvalidOperationException("Approved bytes changed: " + file.repositoryRelativePath);
var stages = Enumerable.Range(1, 30).Select(id => AssetDatabase.LoadAssetAtPath<StageAsset>(
$"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset")).ToArray();
var signatures = stages.Select(StageSignature).ToArray();
Directory.CreateDirectory(Root + "Materials/VisualUpgrade");
Directory.CreateDirectory(Root + "Prefabs/Meadow");
AssetDatabase.Refresh();
var materials = new Dictionary<string, Material>();
foreach (string path in new[] { "SourceAssets/Models/Heroes/provenance.json", "SourceAssets/Models/Meadow/provenance.json" })
{
var provenance = JsonUtility.FromJson<Provenance>(File.ReadAllText(path));
foreach (var spec in provenance.portableMaterials ?? provenance.materials)
{
string materialPath = Root + "Materials/VisualUpgrade/" + spec.name + ".mat";
var material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (material == null)
{
material = new Material(Shader.Find("Universal Render Pipeline/Lit"));
AssetDatabase.CreateAsset(material, materialPath);
}
// Unity's material Color is sRGB; Lit converts it for the linear render pipeline.
// The Blender linearBaseColor is deliberately not assigned as another sRGB color.
var color = spec.baseColorSrgb ?? spec.authoredSRGB;
material.SetColor("_BaseColor", new Color(color[0], color[1], color[2], 1));
material.SetFloat("_Smoothness", 1 - spec.roughness);
material.SetFloat("_Metallic", spec.metallic);
material.enableInstancing = true;
EditorUtility.SetDirty(material); materials.Add(spec.name, material);
}
}
var imports = new List<ImportRecord>();
foreach (var file in approval.approvedFiles.Where(item => item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal)))
{
var importer = (ModelImporter)AssetImporter.GetAtPath(file.repositoryRelativePath);
importer.globalScale = 1; importer.useFileScale = true; importer.bakeAxisConversion = true;
importer.importAnimation = false; importer.importCameras = false; importer.importLights = false;
importer.SaveAndReimport();
foreach (var source in AssetDatabase.LoadAllAssetsAtPath(file.repositoryRelativePath).OfType<Material>())
{
if (!materials.TryGetValue(source.name, out var material))
throw new InvalidOperationException("Material has no portable provenance: " + source.name);
importer.AddRemap(new AssetImporter.SourceAssetIdentifier(typeof(Material), source.name), material);
}
importer.SaveAndReimport();
var model = AssetDatabase.LoadAssetAtPath<GameObject>(file.repositoryRelativePath);
var meshes = model.GetComponentsInChildren<MeshFilter>(true);
imports.Add(new ImportRecord { asset = file.repositoryRelativePath, sha256 = file.sha256,
rootEuler = model.transform.localEulerAngles, meshes = meshes.Length,
triangles = meshes.Sum(filter => filter.sharedMesh.triangles.Length / 3) });
}
ApplyBody(); ApplyEquipment();
var props = approval.approvedFiles.Where(item => item.repositoryRelativePath.Contains("/Models/Meadow/") && item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal))
.ToDictionary(item => Path.GetFileNameWithoutExtension(item.repositoryRelativePath), item => Scenery(item.repositoryRelativePath));
foreach (var stage in stages) ApplyStage(stage, props);
for (int index = 0; index < stages.Length; index++)
if (StageSignature(stages[index]) != signatures[index]) throw new InvalidOperationException("Nonvisual stage state changed: " + (index + 1));
var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath);
try
{
// Preserve the old floor's exact input/drag collision boundary.
app.transform.Find("Playground/PlaygroundIsland").GetComponent<MeshRenderer>().enabled = false;
app.transform.Find("GameCamera").GetComponent<Camera>().backgroundColor = new Color(.58f, .83f, .88f);
PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath);
}
finally { PrefabUtility.UnloadPrefabContents(app); }
AssetDatabase.SaveAssets();
string evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE");
Directory.CreateDirectory(evidence);
File.WriteAllText(Path.Combine(evidence, "source-import.json"), JsonUtility.ToJson(new ApplyRecord {
utc = DateTime.UtcNow.ToString("o"), status = "APPLIED_EXACT_APPROVED_BYTES_NONVISUAL_STAGE_FIELDS_UNCHANGED",
approvedFiles = approval.approvedFiles.Length, stages = stages.Length, imports = imports.ToArray(),
unchangedNonvisualStageSignatures = signatures }, true));
Debug.Log("[VisualUpgrade] Exact approved models imported, original gameplay stage fields preserved, one equipment assembly per badge connected.");
}
private static void ApplyBody()
{
string path = Root + "Prefabs/MagnetFriend.prefab";
var ball = PrefabUtility.LoadPrefabContents(path);
try
{
var old = ball.transform.Find("ApprovedHeroBody");
if (old != null) Object.DestroyImmediate(old.gameObject);
var body = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Models/Heroes/HeroBody.fbx"));
body.name = "ApprovedHeroBody"; body.transform.SetParent(ball.transform, false);
var renderer = body.GetComponentInChildren<MeshRenderer>();
var data = new SerializedObject(ball.GetComponent<BallView>());
data.FindProperty("_body").objectReferenceValue = renderer; data.ApplyModifiedPropertiesWithoutUndo();
Object.DestroyImmediate(ball.GetComponent<MeshRenderer>());
Object.DestroyImmediate(ball.GetComponent<MeshFilter>());
PrefabUtility.SaveAsPrefabAsset(ball, path);
}
finally { PrefabUtility.UnloadPrefabContents(ball); }
}
private static void ApplyEquipment()
{
string path = Root + "Prefabs/GroupBadge.prefab";
var badge = PrefabUtility.LoadPrefabContents(path);
try
{
var old = badge.transform.Find("KnightEquipment");
if (old != null) Object.DestroyImmediate(old.gameObject);
var equipment = new GameObject("KnightEquipment"); equipment.transform.SetParent(badge.transform, false);
var alignment = new GameObject("ViewAlignment"); alignment.transform.SetParent(equipment.transform, false);
var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Models/Heroes/KnightEquipment.fbx"));
model.transform.SetParent(alignment.transform, false);
// Keep the imported FBX root untouched. Orient its front to the sprite's -Z front.
var shield = model.GetComponentsInChildren<MeshRenderer>().Single(item => item.name == "Shield_TealFace");
float front = equipment.transform.InverseTransformPoint(shield.bounds.center).z;
if (Mathf.Abs(front) < .01f) throw new InvalidOperationException("Cannot identify imported equipment front.");
if (front > 0) alignment.transform.localRotation = Quaternion.Euler(0, 180, 0);
var data = new SerializedObject(badge.GetComponent<GroupBadge>());
data.FindProperty("_equipment").objectReferenceValue = equipment.transform; data.ApplyModifiedPropertiesWithoutUndo();
Debug.Log($"[VisualUpgrade] equipment imported front={front}, view alignment={alignment.transform.localEulerAngles}, imported root={model.transform.localEulerAngles}");
PrefabUtility.SaveAsPrefabAsset(badge, path);
}
finally { PrefabUtility.UnloadPrefabContents(badge); }
}
private static GameObject Scenery(string source)
{
string name = Path.GetFileNameWithoutExtension(source);
var prop = new GameObject(name);
try
{
var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(source));
model.transform.SetParent(prop.transform, false);
if (name == "OpenStoneArch" || name == "MossStoneSteps")
foreach (var filter in model.GetComponentsInChildren<MeshFilter>())
filter.gameObject.AddComponent<MeshCollider>().sharedMesh = filter.sharedMesh;
return PrefabUtility.SaveAsPrefabAsset(prop, Root + "Prefabs/Meadow/" + name + ".prefab");
}
finally { Object.DestroyImmediate(prop); }
}
private static void ApplyStage(StageAsset stage, Dictionary<string, GameObject> props)
{
var placements = new List<StageDecoration>();
void Place(string name, float x, float y, float z, float scale = 1, float yaw = 0) => placements.Add(new StageDecoration {
prefab = props[name], position = new Vector3(x, y, z), scale = Vector3.one * scale, eulerAngles = new Vector3(0, yaw, 0) });
// A broad, nearly level visual meadow meets the original floor at y=-.45.
// Keep its approved mesh/material bytes and the existing playable collider.
placements.Add(new StageDecoration { prefab = props["MeadowClearing"],
position = new Vector3(0, -.485f, 0), scale = new Vector3(5, .2f, 5) });
Place("OpenStoneArch", -4, 0, 1.6f); Place("MossStoneSteps", 4, 0, 1.7f);
Place("PebbleScatter", 3.8f, 0, -2.6f);
for (int side = 0; side < 4; side++)
{
float yaw = side * 90; var direction = Quaternion.Euler(0, yaw, 0) * Vector3.forward;
Place("FarHorizon", direction.x * 35, -.485f, direction.z * 35, 1, yaw);
Place("DistantRidge", direction.x * 22, -.485f, direction.z * 22, 1, yaw);
var corner = Quaternion.Euler(0, yaw + 45, 0) * Vector3.forward * 19;
Place("GentleHill", corner.x, -.485f, corner.z, 1.8f, yaw);
}
string tree = stage.StageId <= 10 ? "RoundCanopyTree" : stage.StageId <= 20 ? "SageCanopyTree" : "TallWindTree";
Place(tree, -6.6f, -.45f, 4.8f); Place(tree, 6.6f, -.45f, 5.8f);
Place(tree, -7.5f, -.45f, -6); Place(tree, 7.5f, -.45f, -6);
Place(stage.StageId <= 10 ? "MintShrub" : "SageShrub", -6, -.45f, -2.4f, .75f);
if (stage.StageId <= 10)
{
Place("DaisyColony", -4.1f, 0, -1.8f, .7f); Place("FernCluster", 4.7f, 0, 3.3f);
Place("GrassTuftMint", -3.4f, 0, 1.4f); Place("GrassTuftGold", 3.7f, 0, 3);
}
else if (stage.StageId <= 20)
{
Place("PinkCosmosColony", -4.1f, 0, -1.8f, .7f); Place("LavenderLupineColony", 4.7f, 0, 3.3f, .8f);
Place("DaisyColony", -5.6f, 0, 3.8f); Place("GrassTuftGold", 3.7f, 0, 3);
}
else
{
Place("SlateBoulder", -6.2f, -.45f, 5.4f); Place("RoundLimestone", 5.6f, -.45f, 4.2f);
Place("LowLimestone", -4.8f, 0, -2.7f); Place("FernCluster", 3.7f, 0, 3);
}
var data = new SerializedObject(stage); var decorations = data.FindProperty("_decorations");
decorations.arraySize = placements.Count;
for (int index = 0; index < placements.Count; index++)
{
var target = decorations.GetArrayElementAtIndex(index); var placement = placements[index];
target.FindPropertyRelative("prefab").objectReferenceValue = placement.prefab;
target.FindPropertyRelative("position").vector3Value = placement.position;
target.FindPropertyRelative("eulerAngles").vector3Value = placement.eulerAngles;
target.FindPropertyRelative("scale").vector3Value = placement.scale;
}
data.ApplyModifiedPropertiesWithoutUndo();
}
private static string StageSignature(StageAsset stage)
{
var data = new SerializedObject(stage);
string Array(string field) { var value = data.FindProperty(field); return string.Join("|", Enumerable.Range(0, value.arraySize).Select(index => {
var item = value.GetArrayElementAtIndex(index);
return item.propertyType == SerializedPropertyType.Vector3 ? JsonUtility.ToJson(item.vector3Value) : item.intValue.ToString(); })); }
return stage.StageId + ";" + stage.Theme + ";" + data.FindProperty("_kind").intValue + ";" + Array("_initialGroups") + ";" + Array("_targetGroups") + ";" + Array("_ballPositions");
}
private static string Hash(string path)
{
using (var algorithm = SHA256.Create()) using (var file = File.OpenRead(path))
return BitConverter.ToString(algorithm.ComputeHash(file)).Replace("-", "").ToLowerInvariant();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 40789cbe0397f8745bff78d14a544113
@@ -0,0 +1,59 @@
using System.Linq;
using MagnetismHeroes.UnityRuntime.Presentation;
using MagnetismHeroes.UnityRuntime.StageAssets;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace MagnetismHeroes.Tests
{
public sealed class VisualUpgradeAssetTests
{
private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
[Test] public void ApprovedBodyAndOneEquipmentAssemblyAreConnectedWithoutChangingSelectionSphere()
{
var ball = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/MagnetFriend.prefab");
var body = ball.transform.Find("ApprovedHeroBody");
Assert.That(body, Is.Not.Null, "Approved FBX body must replace the primitive rendering.");
Assert.That(ball.transform.localScale, Is.EqualTo(Vector3.one));
Assert.That(ball.GetComponentsInChildren<Collider>(true).Length, Is.EqualTo(1));
Assert.That(ball.GetComponent<SphereCollider>().radius, Is.EqualTo(.5f));
var renderer = body.GetComponentInChildren<MeshRenderer>();
Assert.That(renderer.sharedMaterial.name, Is.EqualTo("Hero_CyanSatin"));
Assert.That(renderer.sharedMaterial.color.r, Is.EqualTo(.17f).Within(.0001f));
Assert.That(renderer.sharedMaterial.color.g, Is.EqualTo(.72f).Within(.0001f));
Assert.That(renderer.sharedMaterial.color.b, Is.EqualTo(.83f).Within(.0001f));
var mesh = body.GetComponentInChildren<MeshFilter>().sharedMesh;
Assert.That(mesh.bounds.size.x, Is.EqualTo(1).Within(.002f));
var badge = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GroupBadge.prefab");
Assert.That(badge.transform.Cast<Transform>().Count(child => child.name == "KnightEquipment"), Is.EqualTo(1));
Assert.That(badge.GetComponentsInChildren<Collider>(true), Is.Empty);
Assert.That(badge.GetComponentsInChildren<Animator>(true), Is.Empty);
Assert.That(badge.GetComponentsInChildren<SkinnedMeshRenderer>(true), Is.Empty);
Assert.That(badge.GetComponentsInChildren<SpriteRenderer>(true).Length, Is.EqualTo(1));
foreach (var material in badge.transform.Find("KnightEquipment").GetComponentsInChildren<MeshRenderer>(true).SelectMany(item => item.sharedMaterials))
Assert.That(AssetDatabase.GetAssetPath(material), Does.StartWith(Root + "Materials/VisualUpgrade/"));
foreach (string name in new[] { "HeroBody", "KnightEquipment" })
{
var importer = (ModelImporter)AssetImporter.GetAtPath(Root + "Models/Heroes/" + name + ".fbx");
Assert.That(importer.globalScale, Is.EqualTo(1));
Assert.That(importer.bakeAxisConversion, Is.True); Assert.That(importer.importAnimation, Is.False);
}
}
[Test] public void AllThirtyStagesConnectNaturalThemesWithOpenNearMeshCollidersAndColliderFreeDistantDecor()
{
foreach (int id in Enumerable.Range(1, 30))
{
var stage = AssetDatabase.LoadAssetAtPath<StageAsset>($"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset");
Assert.That(stage.Theme, Is.EqualTo(id <= 10 ? "Garden" : id <= 20 ? "Cloud" : "Workshop"));
Assert.That(stage.Decorations.Any(item => item.prefab.name == "MeadowClearing"), Is.True);
var arch = stage.Decorations.Single(item => item.prefab.name == "OpenStoneArch").prefab;
Assert.That(arch.GetComponentsInChildren<BoxCollider>(true), Is.Empty);
Assert.That(arch.GetComponentsInChildren<MeshCollider>(true).All(item => !item.convex && item.sharedMesh != null), Is.True);
Assert.That(arch.GetComponentsInChildren<MeshCollider>(true), Is.Not.Empty);
foreach (var decoration in stage.Decorations.Where(item => item.prefab.name != "OpenStoneArch" && item.prefab.name != "MossStoneSteps"))
Assert.That(decoration.prefab.GetComponentsInChildren<Collider>(true), Is.Empty, decoration.prefab.name);
}
}
}
}
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fileFormatVersion: 2
guid: 61d4021e6d4aace41964197d9377009b
@@ -0,0 +1,162 @@
#if UNITY_EDITOR
using System;
using System.Collections;
using System.IO;
using System.Linq;
using MagnetismHeroes.Core;
using MagnetismHeroes.UnityRuntime.Bootstrap;
using MagnetismHeroes.UnityRuntime.Presentation;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
namespace MagnetismHeroes.Tests
{
public sealed class VisualUpgradePlayTests
{
private sealed class Store : IProgressStore
{
public ProgressSave Saved = new ProgressSave { completedStageIds = Enumerable.Range(1, 30).ToArray(), seenTutorialIds = new[] { "merge", "split" } };
public bool TryLoad(out ProgressSave save, out string error) { save = Saved; error = null; return true; }
public bool TrySave(ProgressSave save, out string error) { Saved = save; error = null; return true; }
}
[Serializable] private sealed class CaptureRecord
{
public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method;
public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials, editorFrameDrawCalls;
public long textureMemory, allocatedMemory;
public Vector3 cameraPosition;
public Quaternion cameraRotation;
}
private GameApp _app;
private Store _store;
private string _evidence;
[UnitySetUp] public IEnumerator SetUp()
{
EditorSceneManager.LoadSceneInPlayMode("Assets/MagnetismHeroes/Scenes/Main.unity", new LoadSceneParameters(LoadSceneMode.Single));
yield return null;
_app = Object.FindFirstObjectByType<GameApp>();
Assert.That(_app, Is.Not.Null, "Actual Main scene must initialize its app.");
_store = new Store(); _app.Initialize(_store);
_evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE") ?? Path.GetFullPath("artifacts/verification/VisualUpgrade/editor-play");
Directory.CreateDirectory(_evidence);
yield return null;
}
[UnityTearDown] public IEnumerator TearDown() { Object.Destroy(_app.gameObject); yield return null; }
private void AssertEquipmentFollowsRepresentatives(BoardRules board)
{
_app.Presenter.SendMessage("LateUpdate");
var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
Assert.That(badges.Length, Is.EqualTo(board.Groups.Length));
for (int index = 0; index < badges.Length; index++)
{
var gear = badges[index].transform.Find("KnightEquipment");
Assert.That(gear, Is.Not.Null);
var representative = board.Groups[index].ballIds.Select(id => _app.Presenter.Balls[id].transform.position)
.OrderBy(point => Vector3.Dot(point - _app.Presenter.Camera.transform.position, _app.Presenter.Camera.transform.forward)).First();
Assert.That(Vector3.Distance(gear.position, representative), Is.LessThan(.0001f));
Assert.That(Quaternion.Angle(gear.rotation, _app.Presenter.Camera.transform.rotation), Is.LessThan(.001f));
Assert.That(gear.GetComponentsInChildren<Collider>(), Is.Empty);
}
}
[UnityTest] public IEnumerator ActualMainShowsThreeThemesAndEquipmentFollowsPreviewCancelMergeSplitAndReentry()
{
foreach (int stage in new[] { 1, 11, 21 })
{
_app.StartStage(stage); _app.Voice.Clear(); yield return null;
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
Capture("stage" + stage.ToString("D2"), "Actual Main GameApp.Session.Board; unlocked-stage fixture store");
}
var normalView = _app.Orbit.Snapshot();
foreach (var view in new[] { (name: "orbit95-pitch45-distance6", yaw: 95f, pitch: 45f, distance: 6f),
(name: "orbit210-pitch-45-distance15", yaw: 210f, pitch: -45f, distance: 15f) })
{
var rotation = Quaternion.Euler(view.pitch, view.yaw, 0);
_app.Orbit.Apply(new CameraState { target = normalView.target, distance = view.distance,
rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
yield return null; AssertEquipmentFollowsRepresentatives(_app.Session.Board);
Capture(view.name, "Actual Main session; camera-only orbit/pitch/distance exploration fixture");
}
_app.Orbit.Apply(normalView);
_app.StartStage(6); _app.Voice.Clear(); yield return null;
var original = _app.Session.Board.Balls.Select(ball => ball.position).ToArray();
var groups = _app.Session.Board.Groups;
_app.Presenter.PreviewGroup(groups[0].id, new Vector3(.3f, .2f, 0));
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
_app.Presenter.CancelPreview();
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
for (int index = 0; index < original.Length; index++)
Assert.That(_app.Presenter.Balls[_app.Session.Board.Balls[index].id].transform.position, Is.EqualTo(BoardPresenter.ToVector(original[index])));
_app.Presenter.ShowSelection(new[] { groups[0].ballIds[0] }); yield return null;
Capture("selected-two-groups", "Actual Main session, visual selection only");
_app.CommitMove(groups[0].id, new Position3(.1f, 0, 0), groups[1].id); yield return null;
Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(1));
AssertEquipmentFollowsRepresentatives(_app.Session.Board); Capture("merged-single-group", "Actual Main session merge -> free play");
var merged = _app.Session.Board.Groups[0];
Assert.That(_app.CommitSplit(merged.id, new[] { merged.ballIds[0] }, new Position3(1.5f, 0, 0)), Is.True); yield return null;
Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(2)); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
_app.ShowHome(); _app.ContinueFreePlay(); yield return null;
Assert.That(_app.Session.Board.BallCount, Is.EqualTo(2));
Assert.That(_app.Environment.Theme, Is.EqualTo("Garden")); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
Capture("split-reentered-two-groups", "Actual Main session free play split and home/reentry");
}
[UnityTest] public IEnumerator TenSingleGroupsAndOneTenBallGroupRenderActualImportedResourceCounts()
{
_app.StartStage(21); _app.Voice.Clear(); yield return null;
var balls = Enumerable.Range(0, 10).Select(index => new BallState { id = "render-" + index,
position = new Position3((index % 5 - 2) * 1.6f, .8f + index / 5 * 1.8f, 0) }).ToArray();
foreach (bool singles in new[] { true, false })
{
var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = 21, balls = balls, groups = groups });
_app.Presenter.Render(board); yield return null;
AssertEquipmentFollowsRepresentatives(board);
Capture(singles ? "ten-single-groups" : "ten-one-group", "Validated synthetic Core FreePlay render fixture; session UI remains stage 21", 2400, 1080);
}
}
private void Capture(string name, string origin, int width = 1280, int height = 720)
{
var camera = _app.Presenter.Camera; var canvas = _app.GetComponentInChildren<Canvas>();
var oldTarget = camera.targetTexture; var oldActive = RenderTexture.active; var oldMode = canvas.renderMode;
var oldCamera = canvas.worldCamera; float oldPlane = canvas.planeDistance, oldAspect = camera.aspect;
var target = new RenderTexture(width, height, 24); var image = new Texture2D(width, height, TextureFormat.RGB24, false);
try
{
camera.targetTexture = target; camera.aspect = (float)width / height;
canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases(); camera.Render();
RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
var meshes = _app.GetComponentsInChildren<MeshFilter>();
var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"),
sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY"), utc = DateTime.UtcNow.ToString("o"),
boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board.StageId,
width = width, height = height, balls = _app.Presenter.Balls.Count, groups = badges.Length,
equipmentAssemblies = badges.Count(item => item.transform.Find("KnightEquipment") != null), meshInstances = meshes.Length,
triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)),
sharedMaterials = _app.GetComponentsInChildren<Renderer>().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(),
editorFrameDrawCalls = UnityStats.drawCalls, textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation,
method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Draw calls are Editor frame statistics." };
File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true));
}
finally
{
camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target);
_app.Presenter.SendMessage("LateUpdate"); Canvas.ForceUpdateCanvases();
}
}
}
}
#endif
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@@ -8,6 +8,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
[SerializeField] private TMP_Text _number;
[SerializeField] private Transform _face;
[SerializeField] private Transform _cape;
[SerializeField] private Transform _equipment;
[SerializeField] private SpriteRenderer _expression;
[SerializeField] private Sprite[] _expressions;
private float _celebrateUntil;
@@ -28,6 +29,8 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
_number.transform.rotation = camera.transform.rotation;
_face.SetPositionAndRotation(_facePosition + camera.transform.up * (Mathf.Sin(remaining / .45f * Mathf.PI) * .025f),
camera.transform.rotation * Quaternion.Euler(0, 0, _look * 6 + Mathf.Sin(remaining * 18) * 3));
if (_equipment != null)
_equipment.SetPositionAndRotation(_facePosition + camera.transform.forward * .49f, camera.transform.rotation);
if (_expression != null && _expressions != null && _expressions.Length == 6)
_expression.sprite = _expressions[remaining > 0 ? 5 : _mood];
if (_cape != null)
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