Remove unused native boundary fixture local

This commit is contained in:
NINI
2026-10-10 07:51:18 +09:00
parent ff5d7e1b96
commit e1a901ac15
@@ -279,7 +279,7 @@ namespace MagnetismHeroes.Tests
var translation = Vector3.zero; translation[axis] = offset;
points = points.Select(point => point + translation).ToArray();
Assert.That(points.All(point => _app.Presenter.IsSafePosition(BoardPresenter.ToPosition(point))), Is.True);
string id = "native-drag-0"; var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0);
var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0);
var focus = points[0] - Vector3.up * .65f;
var camera = new CameraState { target = BoardPresenter.ToPosition(focus), distance = 14, rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) };
var source = new FreePlayState { sourceStageId = 1, camera = camera,