Remove unused native boundary fixture local
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@@ -279,7 +279,7 @@ namespace MagnetismHeroes.Tests
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var translation = Vector3.zero; translation[axis] = offset;
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var translation = Vector3.zero; translation[axis] = offset;
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points = points.Select(point => point + translation).ToArray();
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points = points.Select(point => point + translation).ToArray();
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Assert.That(points.All(point => _app.Presenter.IsSafePosition(BoardPresenter.ToPosition(point))), Is.True);
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Assert.That(points.All(point => _app.Presenter.IsSafePosition(BoardPresenter.ToPosition(point))), Is.True);
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string id = "native-drag-0"; var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0);
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var rotation = Quaternion.Euler(0, axis == 2 ? 90 : 0, 0);
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var focus = points[0] - Vector3.up * .65f;
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var focus = points[0] - Vector3.up * .65f;
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var camera = new CameraState { target = BoardPresenter.ToPosition(focus), distance = 14, rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) };
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var camera = new CameraState { target = BoardPresenter.ToPosition(focus), distance = 14, rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) };
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var source = new FreePlayState { sourceStageId = 1, camera = camera,
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var source = new FreePlayState { sourceStageId = 1, camera = camera,
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