174 Commits

Author SHA1 Message Date
NINI 23ddce925d Merge playground collisions, scenery themes, drag camera and resume recovery 2026-10-12 22:07:33 +09:00
NINI 2ea65df66f docs: clarify external QA restoration and final review limits 2026-10-11 23:25:21 +09:00
NINI 13822905d3 docs: record playground behavior and Editor validation scope 2026-10-11 23:16:27 +09:00
NINI b438ee266b Reduce repeated small scenery while preserving playground layout 2026-10-11 22:58:43 +09:00
NINI 70b7a5f553 Reduce repeated small scenery while retaining theme and boundary placements 2026-10-11 02:44:01 +09:00
NINI d5874240a5 Skip collection zoom when manual camera is already at maximum distance 2026-10-11 01:22:33 +09:00
NINI 71bf8fab57 Keep native merge depth windows by reframing unsafe endpoints 2026-10-11 01:11:17 +09:00
NINI bb32fdae9d Match native rounded-pixel grab rays and retry missing startup PID 2026-10-10 23:55:54 +09:00
NINI d4128d713d Search counting targets at safe alternate camera elevations 2026-10-10 15:30:07 +09:00
NINI 3bfcac8a58 Retry a real upward route after an unchanged native merge drop 2026-10-10 14:16:35 +09:00
NINI 8bd6c426a8 Distinguish obstructed native picks from grabbed detours 2026-10-10 12:05:59 +09:00
NINI 2a59c4e8eb Fix native progression routes around scenery and narrow depth views 2026-10-10 11:21:44 +09:00
NINI 8728660288 fix: drive native progression from each current camera view 2026-10-10 10:08:47 +09:00
NINI e7ae849f3d Keep initial scenery trees behind and beside the playable board 2026-10-10 09:29:41 +09:00
NINI 24f0347404 Use double scalars for bounded native depth steering 2026-10-10 08:44:52 +09:00
NINI db340b41ed Exclude crop-border scenery from native friend steering 2026-10-10 08:35:08 +09:00
NINI fa3da70923 Keep depth fixtures in save order and bind positions by ID 2026-10-10 08:25:34 +09:00
NINI 2494459945 Order depth fixture camera like the serialized Unity DTO 2026-10-10 08:11:20 +09:00
NINI e1a901ac15 Remove unused native boundary fixture local 2026-10-10 07:51:18 +09:00
NINI ff5d7e1b96 Derive native drag fixtures from selectable integer pointer input 2026-10-10 07:49:48 +09:00
NINI 72638ab091 Preserve the first touch when the active input device changes 2026-10-10 07:30:25 +09:00
NINI 4184023769 Fix native reentry proof for stage-keyed progress slots 2026-10-10 06:56:53 +09:00
NINI 4941dcab52 test: verify every original magnet can be dragged and cancelled safely 2026-10-10 06:39:12 +09:00
NINI 971a792bfd Prove actual cancellable drags for every original stage sphere 2026-10-10 06:34:33 +09:00
NINI f9ec2a8a51 perf: preserve resume positions while reducing closed-mesh winding work 2026-10-10 06:31:42 +09:00
NINI c9d81100fa Skip exterior closed-component winding during resume 2026-10-10 06:29:52 +09:00
NINI 53d5e8a2d5 Wait for actual native board UI before fixture assertions 2026-10-10 06:10:49 +09:00
NINI 891c7d0072 test: compare preserved playground DTO floats by exact IEEE bits 2026-10-10 05:55:00 +09:00
NINI 9850d2c539 Preserve restore geometry results while reusing vertex magnitudes 2026-10-10 05:33:53 +09:00
NINI bc1ce03beb Reuse vertex magnitudes during resume geometry certification 2026-10-10 05:32:59 +09:00
NINI 401fa6a1a6 test: verify playground native boundaries and preserve final evidence gates 2026-10-10 05:23:52 +09:00
NINI 14f89d1248 Certify split-board restoration and preserve corrected camera poses 2026-10-10 04:46:09 +09:00
NINI 2382b4612e Connect scenery safety, drag camera and resume geometry in the game prefab 2026-10-10 04:27:59 +09:00
NINI 47dfb9ebed Integrate preserved resume repair with drag camera improvements 2026-10-10 04:23:44 +09:00
NINI 8601234e3c Preserve resume state through validated scenery placement repair 2026-10-10 04:23:05 +09:00
NINI 9ba70e2cd4 Keep live safety probes active when isolating scenery fixtures 2026-10-10 04:05:20 +09:00
NINI ef547b050a Align fixed-stage visual expectations with six approved landscapes 2026-10-10 04:01:22 +09:00
NINI 4f39d621cd Frame actual friend drags with safe reversible camera assistance 2026-10-10 03:54:08 +09:00
NINI 6e353a1281 Advance blocked split previews to the last safe Core delta 2026-10-10 03:21:54 +09:00
NINI f31ebc6fd9 Remove trailing blank line from playground safety tests 2026-10-10 03:15:01 +09:00
NINI 477bbcdda6 Keep playground drags and split previews on safe sphere paths 2026-10-10 03:12:44 +09:00
NINI a7439bd49b 놀이터 밖 배경 충돌을 끄고 지면·접근 소품 역할 유지 2026-10-10 02:35:20 +09:00
NINI 9a316cfd89 경사 밖으로 소품을 옮기고 실제 나무 뿌리 접촉면 접지 2026-10-10 02:24:42 +09:00
NINI 969bc92d46 놀이터 지면·큰 소품 충돌과 여섯 자연 풍경 연결 2026-10-10 02:04:34 +09:00
NINI 32690a510e Keep local improvement plans and execution history outside product source 2026-10-10 01:45:07 +09:00
NINI 9544f4bce5 add documents 2026-10-10 01:27:54 +09:00
NINI a54ae6fb23 Merge approved hero and meadow visual upgrade into dev
Apply the user-approved magnetic knight and meadow, flower hill, and rock hill assets to all 30 stages and free play.
Preserve gameplay and progress behavior, with final terrain correction and verified asset provenance.
2026-10-09 23:27:19 +09:00
NINI 0d992d9dcc Record verified terrain correction and final approved asset provenance 2026-10-09 02:34:57 +09:00
NINI 620c73cbd2 원경 보정 후 최종 검증과 모델 채택 기록 갱신 2026-10-09 02:33:02 +09:00
NINI 3346eb559b Integrate terrain continuity correction with approved models preserved 2026-10-09 01:56:29 +09:00