Commit Graph

  • 23ddce925d Merge playground collisions, scenery themes, drag camera and resume recovery dev NINI 2026-10-12 22:07:33 +09:00
  • 2ea65df66f docs: clarify external QA restoration and final review limits NINI 2026-10-11 23:25:21 +09:00
  • 13822905d3 docs: record playground behavior and Editor validation scope NINI 2026-10-11 23:16:27 +09:00
  • b438ee266b Reduce repeated small scenery while preserving playground layout NINI 2026-10-11 22:58:43 +09:00
  • 70b7a5f553 Reduce repeated small scenery while retaining theme and boundary placements NINI 2026-10-11 02:44:01 +09:00
  • d5874240a5 Skip collection zoom when manual camera is already at maximum distance NINI 2026-10-11 01:22:33 +09:00
  • 71bf8fab57 Keep native merge depth windows by reframing unsafe endpoints NINI 2026-10-11 01:11:17 +09:00
  • bb32fdae9d Match native rounded-pixel grab rays and retry missing startup PID NINI 2026-10-10 23:55:54 +09:00
  • d4128d713d Search counting targets at safe alternate camera elevations NINI 2026-10-10 15:30:07 +09:00
  • 3bfcac8a58 Retry a real upward route after an unchanged native merge drop NINI 2026-10-10 14:16:35 +09:00
  • 8bd6c426a8 Distinguish obstructed native picks from grabbed detours NINI 2026-10-10 12:05:59 +09:00
  • 2a59c4e8eb Fix native progression routes around scenery and narrow depth views NINI 2026-10-10 11:21:44 +09:00
  • 8728660288 fix: drive native progression from each current camera view NINI 2026-10-10 10:08:47 +09:00
  • e7ae849f3d Keep initial scenery trees behind and beside the playable board NINI 2026-10-10 09:29:41 +09:00
  • 24f0347404 Use double scalars for bounded native depth steering NINI 2026-10-10 08:44:52 +09:00
  • db340b41ed Exclude crop-border scenery from native friend steering NINI 2026-10-10 08:35:08 +09:00
  • fa3da70923 Keep depth fixtures in save order and bind positions by ID NINI 2026-10-10 08:25:34 +09:00
  • 2494459945 Order depth fixture camera like the serialized Unity DTO NINI 2026-10-10 08:11:20 +09:00
  • e1a901ac15 Remove unused native boundary fixture local NINI 2026-10-10 07:51:18 +09:00
  • ff5d7e1b96 Derive native drag fixtures from selectable integer pointer input NINI 2026-10-10 07:49:48 +09:00
  • 72638ab091 Preserve the first touch when the active input device changes NINI 2026-10-10 07:30:25 +09:00
  • 4184023769 Fix native reentry proof for stage-keyed progress slots NINI 2026-10-10 06:56:53 +09:00
  • 4941dcab52 test: verify every original magnet can be dragged and cancelled safely NINI 2026-10-10 06:39:12 +09:00
  • 971a792bfd Prove actual cancellable drags for every original stage sphere NINI 2026-10-10 06:34:33 +09:00
  • f9ec2a8a51 perf: preserve resume positions while reducing closed-mesh winding work NINI 2026-10-10 06:31:42 +09:00
  • c9d81100fa Skip exterior closed-component winding during resume NINI 2026-10-10 06:29:52 +09:00
  • 53d5e8a2d5 Wait for actual native board UI before fixture assertions NINI 2026-10-10 06:10:49 +09:00
  • 891c7d0072 test: compare preserved playground DTO floats by exact IEEE bits NINI 2026-10-10 05:55:00 +09:00
  • 9850d2c539 Preserve restore geometry results while reusing vertex magnitudes NINI 2026-10-10 05:33:53 +09:00
  • bc1ce03beb Reuse vertex magnitudes during resume geometry certification NINI 2026-10-10 05:32:59 +09:00
  • 401fa6a1a6 test: verify playground native boundaries and preserve final evidence gates NINI 2026-10-10 05:23:52 +09:00
  • 14f89d1248 Certify split-board restoration and preserve corrected camera poses NINI 2026-10-10 04:46:09 +09:00
  • 2382b4612e Connect scenery safety, drag camera and resume geometry in the game prefab NINI 2026-10-10 04:27:59 +09:00
  • 47dfb9ebed Integrate preserved resume repair with drag camera improvements NINI 2026-10-10 04:23:44 +09:00
  • 8601234e3c Preserve resume state through validated scenery placement repair NINI 2026-10-10 04:23:05 +09:00
  • 9ba70e2cd4 Keep live safety probes active when isolating scenery fixtures NINI 2026-10-10 04:05:20 +09:00
  • ef547b050a Align fixed-stage visual expectations with six approved landscapes NINI 2026-10-10 04:01:22 +09:00
  • 4f39d621cd Frame actual friend drags with safe reversible camera assistance NINI 2026-10-10 03:54:08 +09:00
  • 6e353a1281 Advance blocked split previews to the last safe Core delta NINI 2026-10-10 03:21:54 +09:00
  • f31ebc6fd9 Remove trailing blank line from playground safety tests NINI 2026-10-10 03:15:01 +09:00
  • 477bbcdda6 Keep playground drags and split previews on safe sphere paths NINI 2026-10-10 03:12:44 +09:00
  • a7439bd49b 놀이터 밖 배경 충돌을 끄고 지면·접근 소품 역할 유지 NINI 2026-10-10 02:35:20 +09:00
  • 9a316cfd89 경사 밖으로 소품을 옮기고 실제 나무 뿌리 접촉면 접지 NINI 2026-10-10 02:24:42 +09:00
  • 969bc92d46 놀이터 지면·큰 소품 충돌과 여섯 자연 풍경 연결 NINI 2026-10-10 02:04:34 +09:00
  • 32690a510e Keep local improvement plans and execution history outside product source NINI 2026-10-10 01:45:07 +09:00
  • 9544f4bce5 add documents NINI 2026-10-10 01:27:54 +09:00
  • a54ae6fb23 Merge approved hero and meadow visual upgrade into dev NINI 2026-10-09 23:27:19 +09:00
  • 0d992d9dcc Record verified terrain correction and final approved asset provenance NINI 2026-10-09 02:34:57 +09:00
  • 620c73cbd2 원경 보정 후 최종 검증과 모델 채택 기록 갱신 NINI 2026-10-09 02:32:12 +09:00
  • 3346eb559b Integrate terrain continuity correction with approved models preserved NINI 2026-10-09 01:56:29 +09:00
  • ef03611628 Overlap distant horizon terrain with meadow apron to close floating foot gaps NINI 2026-10-09 01:48:02 +09:00
  • da169df7c7 Record approved model adoption and final Android verification NINI 2026-10-09 01:26:44 +09:00
  • a906be69a0 docs: 승인 모델 채택과 최종 검증 기록 NINI 2026-10-09 01:22:07 +09:00
  • 83182e7f3e Clarify the scope of captured mesh resource measurements NINI 2026-10-09 00:23:55 +09:00
  • b880cc196c Validate natural scenery and add soft daylight shadows NINI 2026-10-09 00:23:11 +09:00
  • b4d88546a2 Capture home readiness without updating the inactive board presenter NINI 2026-10-09 00:08:34 +09:00
  • 7e4bf1f5ea Capture ten individual and grouped friends in every natural world NINI 2026-10-09 00:02:40 +09:00
  • 471a2b20c8 Verify natural worlds and group presentation with mobile soft shadows NINI 2026-10-09 00:01:36 +09:00
  • 2d4b4a88e3 Apply approved knight and natural landscape models in Unity NINI 2026-10-08 23:49:59 +09:00
  • 43b22d6788 Apply approved knight models and natural scenery to all thirty stages NINI 2026-10-08 23:36:55 +09:00
  • 7c786c5435 Record user approval of hero and three landscape model candidates NINI 2026-10-08 23:05:56 +09:00
  • 5185d94631 Add Blender meadow model candidates for review NINI 2026-10-08 02:07:12 +09:00
  • 37010382fd Add Blender knight model candidates for review NINI 2026-10-08 02:01:09 +09:00
  • 80be80566a Add native meadow scenery candidates and reproducible Blender review exports NINI 2026-10-08 01:58:53 +09:00
  • 7d7efbe6b6 Document knight model review and regeneration in Korean NINI 2026-10-08 01:45:39 +09:00
  • 5ad1a237c8 Create review-only magnetic knight body and equipment models NINI 2026-10-08 01:44:06 +09:00
  • 58410281e0 add ref image NINI 2026-10-08 00:19:43 +09:00
  • 2d98e1a6d5 Record user approval of the verified Android first version NINI 2026-10-07 23:56:28 +09:00
  • 73ffcbef09 Record independent final acceptance review and remaining user approval NINI 2026-10-07 03:22:48 +09:00
  • 6a4701f052 Clarify voice candidate output and intended runtime path NINI 2026-10-07 03:20:33 +09:00
  • 075f2a0cab Point historical verification links to preserved task evidence NINI 2026-10-07 03:17:36 +09:00
  • 2d45e11120 Document verified Android game architecture, rules and development procedures NINI 2026-10-07 03:15:08 +09:00
  • ea2ad4506c Vary native counting view elevation when scenery occludes balls NINI 2026-10-07 02:43:24 +09:00
  • d9f63acbe2 Record final 30-stage Android verification and current handoff NINI 2026-10-07 02:23:58 +09:00
  • 5ebb86e2a8 Observe native save completion with a bounded rapid-count poll NINI 2026-10-07 01:55:54 +09:00
  • 4d8f63e9b2 Observe actual same-board Free before the last numeric word completes NINI 2026-10-07 01:39:17 +09:00
  • dbdce3b661 Stop native split retries after a legitimate completed partition NINI 2026-10-07 01:35:48 +09:00
  • 160b595e2f Verify recorder identity once and retain original native process handles NINI 2026-10-07 01:22:46 +09:00
  • 1bb7ca68da Solve final paired stages by splitting one and merging only the intended group NINI 2026-10-07 01:08:48 +09:00
  • 7c2f11ef06 Confirm native split UI before selecting and drag a visible selected ball NINI 2026-10-07 00:56:46 +09:00
  • cd8d574ff8 Use ball first-hit rays and retry native prop-occluded split selections through normal merge NINI 2026-10-07 00:35:13 +09:00
  • 196f0ebb07 Reveal selected ball centres before native split and verify exact selected IDs NINI 2026-10-07 00:31:12 +09:00
  • cc88785e7c Separate Where-Object comparison parameters and reject malformed native selectors NINI 2026-10-07 00:22:54 +09:00
  • 913f19c360 Reject native verification parse errors before launch and fix split dispatch branch NINI 2026-10-07 00:20:48 +09:00
  • d3b2ede09d Construct rapid QA board from actual collected puzzle DTO and preserve source hashes NINI 2026-10-07 00:16:18 +09:00
  • 8167b3e70b Verify native rapid replay transitions to Free20 without altering actual thirty records NINI 2026-10-07 00:14:05 +09:00
  • f6bd33bbcf Separate fresh thirty-stage progression from labelled native rapid-count boundary NINI 2026-10-07 00:11:40 +09:00
  • 4375ac04ed Inspect rapid-count board through native yaw and pitch views NINI 2026-10-07 00:08:38 +09:00
  • d14a49d629 Use depth-scaled sphere silhouettes for native rapid-count view checks NINI 2026-10-06 23:56:16 +09:00
  • 35e063b17b Guard native world taps and zoom larger counting boards through real touch NINI 2026-10-06 23:54:11 +09:00
  • 931b5f42e7 Verify all approved voice PCM directly in actual APK with negative controls NINI 2026-10-06 23:33:24 +09:00
  • 8b2f2d6489 Reject nonexistent native projection IDs and verify real split selection assignment NINI 2026-10-06 23:22:25 +09:00
  • 740399ee6f Retain and restore original native boundary recording volume routes NINI 2026-10-06 23:21:18 +09:00
  • 28433dc544 Preserve one selected native split ball as an array NINI 2026-10-06 23:20:17 +09:00
  • 545fdce70d Use fresh replay three to capture actual cancelable collection guide NINI 2026-10-06 23:09:38 +09:00
  • 20184ad35a Verify native navigation and pause cancel stale Korean speech NINI 2026-10-06 23:08:55 +09:00
  • b11a0de52e Complete Final native boundaries and full-speech evidence gates NINI 2026-10-06 23:07:16 +09:00
  • 869b7183ab Normalize only Git-proven unchanged test-generated player settings NINI 2026-10-06 23:01:47 +09:00
  • f4ee23c10d Add Final Android gate with fresh native thirty-stage progression NINI 2026-10-06 22:59:57 +09:00
  • 7db006544c docs: close T7 scope without sound effects or music NINI 2026-10-06 22:47:52 +09:00