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20 Commits
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@@ -0,0 +1,293 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using MagnetismHeroes.UnityRuntime.Presentation;
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using MagnetismHeroes.UnityRuntime.StageAssets;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace MagnetismHeroes.Editor
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{
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// Deliberately scoped: never invokes the initial project/content builders.
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public static class VisualUpgradeAssets
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{
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private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
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private const float FarHorizonRadius = 27;
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[Serializable] private sealed class ApprovedFile { public string repositoryRelativePath, sha256; }
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[Serializable] private sealed class Approval { public string status; public ApprovedFile[] approvedFiles; }
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[Serializable] private sealed class PortableMaterial
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{
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public string name;
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public float[] baseColorSrgb, authoredSRGB;
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public float roughness, metallic;
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}
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[Serializable] private sealed class Provenance { public PortableMaterial[] portableMaterials, materials; }
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[Serializable] private sealed class ImportRecord
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{
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public string asset, sha256;
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public Vector3 rootEuler;
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public int meshes, triangles;
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}
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[Serializable] private sealed class ApplyRecord
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{
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public string utc, status;
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public int approvedFiles, stages;
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public ImportRecord[] imports;
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public string[] unchangedNonvisualStageSignatures;
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}
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public static void ApplyDaylightShadows()
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{
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var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath);
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try
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{
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var sun = app.transform.Find("Sun").GetComponent<Light>();
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sun.shadows = LightShadows.Soft; sun.shadowStrength = .55f;
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sun.color = new Color(1, .97f, .91f); sun.intensity = 1.3f;
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PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath);
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}
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finally { PrefabUtility.UnloadPrefabContents(app); }
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var pipeline = new SerializedObject(AssetDatabase.LoadMainAssetAtPath("Assets/Settings/Mobile_RPAsset.asset"));
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pipeline.FindProperty("m_SoftShadowsSupported").boolValue = true;
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pipeline.FindProperty("m_SoftShadowQuality").intValue = 1;
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pipeline.FindProperty("m_ShadowDistance").floatValue = 30;
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pipeline.ApplyModifiedPropertiesWithoutUndo(); AssetDatabase.SaveAssets();
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Debug.Log("[VisualUpgrade] Existing daylight light and mobile URP: soft .55-strength shadows, low soft-shadow quality, one 1024 cascade, 30m distance; model/material/stage bytes untouched.");
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}
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public static void ApplyHorizonContinuity()
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{
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foreach (int id in Enumerable.Range(1, 30))
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{
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var stage = AssetDatabase.LoadAssetAtPath<StageAsset>($"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset");
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string before = StageSignature(stage);
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if (stage.Decorations.Count(item => item.prefab.name == "FarHorizon") != 4)
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throw new InvalidOperationException("Expected four existing horizon placements in stage " + id);
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Undo.RecordObject(stage, "Connect distant horizon to meadow apron");
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var data = new SerializedObject(stage); var placements = data.FindProperty("_decorations");
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for (int index = 0; index < placements.arraySize; index++)
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{
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var placement = placements.GetArrayElementAtIndex(index);
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if (placement.FindPropertyRelative("prefab").objectReferenceValue.name != "FarHorizon") continue;
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var position = placement.FindPropertyRelative("position"); var point = position.vector3Value;
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var direction = new Vector3(point.x, 0, point.z).normalized;
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position.vector3Value = new Vector3(direction.x * FarHorizonRadius, point.y, direction.z * FarHorizonRadius);
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}
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data.ApplyModifiedPropertiesWithoutUndo();
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if (StageSignature(stage) != before) throw new InvalidOperationException("Nonvisual stage state changed: " + id);
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}
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AssetDatabase.SaveAssets();
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Debug.Log("[VisualUpgrade] Only 120 FarHorizon positions moved inward to overlap the existing apron/ridge; stage nonvisual fields unchanged.");
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}
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public static void Apply()
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{
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string approvalPath = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_APPROVAL");
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if (string.IsNullOrEmpty(approvalPath)) throw new InvalidOperationException("Exact reviewed approval record is required.");
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var approval = JsonUtility.FromJson<Approval>(File.ReadAllText(approvalPath));
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if (approval.status != "APPROVED" || approval.approvedFiles.Length != 25)
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throw new InvalidOperationException("All 25 reviewed files must be approved before adoption.");
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foreach (var file in approval.approvedFiles)
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if (Hash(file.repositoryRelativePath) != file.sha256)
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throw new InvalidOperationException("Approved bytes changed: " + file.repositoryRelativePath);
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var stages = Enumerable.Range(1, 30).Select(id => AssetDatabase.LoadAssetAtPath<StageAsset>(
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$"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset")).ToArray();
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var signatures = stages.Select(StageSignature).ToArray();
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Directory.CreateDirectory(Root + "Materials/VisualUpgrade");
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Directory.CreateDirectory(Root + "Prefabs/Meadow");
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AssetDatabase.Refresh();
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var materials = new Dictionary<string, Material>();
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foreach (string path in new[] { "SourceAssets/Models/Heroes/provenance.json", "SourceAssets/Models/Meadow/provenance.json" })
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{
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var provenance = JsonUtility.FromJson<Provenance>(File.ReadAllText(path));
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foreach (var spec in provenance.portableMaterials ?? provenance.materials)
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{
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string materialPath = Root + "Materials/VisualUpgrade/" + spec.name + ".mat";
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var material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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if (material == null)
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{
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material = new Material(Shader.Find("Universal Render Pipeline/Lit"));
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AssetDatabase.CreateAsset(material, materialPath);
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}
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// Unity's material Color is sRGB; Lit converts it for the linear render pipeline.
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// The Blender linearBaseColor is deliberately not assigned as another sRGB color.
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var color = spec.baseColorSrgb ?? spec.authoredSRGB;
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material.SetColor("_BaseColor", new Color(color[0], color[1], color[2], 1));
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material.SetFloat("_Smoothness", 1 - spec.roughness);
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material.SetFloat("_Metallic", spec.metallic);
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material.enableInstancing = true;
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EditorUtility.SetDirty(material); materials.Add(spec.name, material);
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}
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}
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var imports = new List<ImportRecord>();
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foreach (var file in approval.approvedFiles.Where(item => item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal)))
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{
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var importer = (ModelImporter)AssetImporter.GetAtPath(file.repositoryRelativePath);
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importer.globalScale = 1; importer.useFileScale = true; importer.bakeAxisConversion = true;
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importer.importAnimation = false; importer.importCameras = false; importer.importLights = false;
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importer.SaveAndReimport();
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foreach (var source in AssetDatabase.LoadAllAssetsAtPath(file.repositoryRelativePath).OfType<Material>())
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{
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if (!materials.TryGetValue(source.name, out var material))
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throw new InvalidOperationException("Material has no portable provenance: " + source.name);
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importer.AddRemap(new AssetImporter.SourceAssetIdentifier(typeof(Material), source.name), material);
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}
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importer.SaveAndReimport();
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var model = AssetDatabase.LoadAssetAtPath<GameObject>(file.repositoryRelativePath);
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var meshes = model.GetComponentsInChildren<MeshFilter>(true);
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imports.Add(new ImportRecord { asset = file.repositoryRelativePath, sha256 = file.sha256,
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rootEuler = model.transform.localEulerAngles, meshes = meshes.Length,
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triangles = meshes.Sum(filter => filter.sharedMesh.triangles.Length / 3) });
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}
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ApplyBody(); ApplyEquipment();
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var props = approval.approvedFiles.Where(item => item.repositoryRelativePath.Contains("/Models/Meadow/") && item.repositoryRelativePath.EndsWith(".fbx", StringComparison.Ordinal))
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.ToDictionary(item => Path.GetFileNameWithoutExtension(item.repositoryRelativePath), item => Scenery(item.repositoryRelativePath));
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foreach (var stage in stages) ApplyStage(stage, props);
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for (int index = 0; index < stages.Length; index++)
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if (StageSignature(stages[index]) != signatures[index]) throw new InvalidOperationException("Nonvisual stage state changed: " + (index + 1));
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var app = PrefabUtility.LoadPrefabContents(FirstSliceAssets.AppPrefabPath);
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try
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{
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// Preserve the old floor's exact input/drag collision boundary.
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app.transform.Find("Playground/PlaygroundIsland").GetComponent<MeshRenderer>().enabled = false;
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app.transform.Find("GameCamera").GetComponent<Camera>().backgroundColor = new Color(.58f, .83f, .88f);
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PrefabUtility.SaveAsPrefabAsset(app, FirstSliceAssets.AppPrefabPath);
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}
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finally { PrefabUtility.UnloadPrefabContents(app); }
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AssetDatabase.SaveAssets();
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string evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE");
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Directory.CreateDirectory(evidence);
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File.WriteAllText(Path.Combine(evidence, "source-import.json"), JsonUtility.ToJson(new ApplyRecord {
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utc = DateTime.UtcNow.ToString("o"), status = "APPLIED_EXACT_APPROVED_BYTES_NONVISUAL_STAGE_FIELDS_UNCHANGED",
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approvedFiles = approval.approvedFiles.Length, stages = stages.Length, imports = imports.ToArray(),
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unchangedNonvisualStageSignatures = signatures }, true));
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Debug.Log("[VisualUpgrade] Exact approved models imported, original gameplay stage fields preserved, one equipment assembly per badge connected.");
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}
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private static void ApplyBody()
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{
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string path = Root + "Prefabs/MagnetFriend.prefab";
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var ball = PrefabUtility.LoadPrefabContents(path);
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try
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{
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var old = ball.transform.Find("ApprovedHeroBody");
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if (old != null) Object.DestroyImmediate(old.gameObject);
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var body = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Models/Heroes/HeroBody.fbx"));
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body.name = "ApprovedHeroBody"; body.transform.SetParent(ball.transform, false);
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var renderer = body.GetComponentInChildren<MeshRenderer>();
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var data = new SerializedObject(ball.GetComponent<BallView>());
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data.FindProperty("_body").objectReferenceValue = renderer; data.ApplyModifiedPropertiesWithoutUndo();
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Object.DestroyImmediate(ball.GetComponent<MeshRenderer>());
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Object.DestroyImmediate(ball.GetComponent<MeshFilter>());
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PrefabUtility.SaveAsPrefabAsset(ball, path);
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}
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finally { PrefabUtility.UnloadPrefabContents(ball); }
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}
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private static void ApplyEquipment()
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{
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string path = Root + "Prefabs/GroupBadge.prefab";
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var badge = PrefabUtility.LoadPrefabContents(path);
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try
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{
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var old = badge.transform.Find("KnightEquipment");
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if (old != null) Object.DestroyImmediate(old.gameObject);
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var equipment = new GameObject("KnightEquipment"); equipment.transform.SetParent(badge.transform, false);
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var alignment = new GameObject("ViewAlignment"); alignment.transform.SetParent(equipment.transform, false);
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var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Models/Heroes/KnightEquipment.fbx"));
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model.transform.SetParent(alignment.transform, false);
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// Keep the imported FBX root untouched. Orient its front to the sprite's -Z front.
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var shield = model.GetComponentsInChildren<MeshRenderer>().Single(item => item.name == "Shield_TealFace");
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float front = equipment.transform.InverseTransformPoint(shield.bounds.center).z;
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if (Mathf.Abs(front) < .01f) throw new InvalidOperationException("Cannot identify imported equipment front.");
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if (front > 0) alignment.transform.localRotation = Quaternion.Euler(0, 180, 0);
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var data = new SerializedObject(badge.GetComponent<GroupBadge>());
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data.FindProperty("_equipment").objectReferenceValue = equipment.transform; data.ApplyModifiedPropertiesWithoutUndo();
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Debug.Log($"[VisualUpgrade] equipment imported front={front}, view alignment={alignment.transform.localEulerAngles}, imported root={model.transform.localEulerAngles}");
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PrefabUtility.SaveAsPrefabAsset(badge, path);
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}
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finally { PrefabUtility.UnloadPrefabContents(badge); }
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}
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private static GameObject Scenery(string source)
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{
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string name = Path.GetFileNameWithoutExtension(source);
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var prop = new GameObject(name);
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try
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{
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var model = (GameObject)PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(source));
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model.transform.SetParent(prop.transform, false);
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if (name == "OpenStoneArch" || name == "MossStoneSteps")
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foreach (var filter in model.GetComponentsInChildren<MeshFilter>())
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filter.gameObject.AddComponent<MeshCollider>().sharedMesh = filter.sharedMesh;
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return PrefabUtility.SaveAsPrefabAsset(prop, Root + "Prefabs/Meadow/" + name + ".prefab");
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}
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finally { Object.DestroyImmediate(prop); }
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}
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private static void ApplyStage(StageAsset stage, Dictionary<string, GameObject> props)
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{
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var placements = new List<StageDecoration>();
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void Place(string name, float x, float y, float z, float scale = 1, float yaw = 0) => placements.Add(new StageDecoration {
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prefab = props[name], position = new Vector3(x, y, z), scale = Vector3.one * scale, eulerAngles = new Vector3(0, yaw, 0) });
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// A broad, nearly level visual meadow meets the original floor at y=-.45.
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// Keep its approved mesh/material bytes and the existing playable collider.
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placements.Add(new StageDecoration { prefab = props["MeadowClearing"],
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position = new Vector3(0, -.485f, 0), scale = new Vector3(5, .2f, 5) });
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Place("OpenStoneArch", -4, 0, 1.6f); Place("MossStoneSteps", 4, 0, 1.7f);
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Place("PebbleScatter", 3.8f, 0, -2.6f);
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for (int side = 0; side < 4; side++)
|
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{
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float yaw = side * 90; var direction = Quaternion.Euler(0, yaw, 0) * Vector3.forward;
|
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Place("FarHorizon", direction.x * FarHorizonRadius, -.485f, direction.z * FarHorizonRadius, 1, yaw);
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Place("DistantRidge", direction.x * 22, -.485f, direction.z * 22, 1, yaw);
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var corner = Quaternion.Euler(0, yaw + 45, 0) * Vector3.forward * 19;
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Place("GentleHill", corner.x, -.485f, corner.z, 1.8f, yaw);
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}
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string tree = stage.StageId <= 10 ? "RoundCanopyTree" : stage.StageId <= 20 ? "SageCanopyTree" : "TallWindTree";
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Place(tree, -6.6f, -.45f, 4.8f); Place(tree, 6.6f, -.45f, 5.8f);
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Place(tree, -7.5f, -.45f, -6); Place(tree, 7.5f, -.45f, -6);
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Place(stage.StageId <= 10 ? "MintShrub" : "SageShrub", -6, -.45f, -2.4f, .75f);
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if (stage.StageId <= 10)
|
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{
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Place("DaisyColony", -4.1f, 0, -1.8f, .7f); Place("FernCluster", 4.7f, 0, 3.3f);
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Place("GrassTuftMint", -3.4f, 0, 1.4f); Place("GrassTuftGold", 3.7f, 0, 3);
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}
|
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else if (stage.StageId <= 20)
|
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{
|
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Place("PinkCosmosColony", -4.1f, 0, -1.8f, .7f); Place("LavenderLupineColony", 4.7f, 0, 3.3f, .8f);
|
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Place("DaisyColony", -5.6f, 0, 3.8f); Place("GrassTuftGold", 3.7f, 0, 3);
|
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}
|
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else
|
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{
|
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Place("SlateBoulder", -6.2f, -.45f, 5.4f); Place("RoundLimestone", 5.6f, -.45f, 4.2f);
|
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Place("LowLimestone", -4.8f, 0, -2.7f); Place("FernCluster", 3.7f, 0, 3);
|
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}
|
||||
var data = new SerializedObject(stage); var decorations = data.FindProperty("_decorations");
|
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decorations.arraySize = placements.Count;
|
||||
for (int index = 0; index < placements.Count; index++)
|
||||
{
|
||||
var target = decorations.GetArrayElementAtIndex(index); var placement = placements[index];
|
||||
target.FindPropertyRelative("prefab").objectReferenceValue = placement.prefab;
|
||||
target.FindPropertyRelative("position").vector3Value = placement.position;
|
||||
target.FindPropertyRelative("eulerAngles").vector3Value = placement.eulerAngles;
|
||||
target.FindPropertyRelative("scale").vector3Value = placement.scale;
|
||||
}
|
||||
data.ApplyModifiedPropertiesWithoutUndo();
|
||||
}
|
||||
private static string StageSignature(StageAsset stage)
|
||||
{
|
||||
var data = new SerializedObject(stage);
|
||||
string Array(string field) { var value = data.FindProperty(field); return string.Join("|", Enumerable.Range(0, value.arraySize).Select(index => {
|
||||
var item = value.GetArrayElementAtIndex(index);
|
||||
return item.propertyType == SerializedPropertyType.Vector3 ? JsonUtility.ToJson(item.vector3Value) : item.intValue.ToString(); })); }
|
||||
return stage.StageId + ";" + stage.Theme + ";" + data.FindProperty("_kind").intValue + ";" + Array("_initialGroups") + ";" + Array("_targetGroups") + ";" + Array("_ballPositions");
|
||||
}
|
||||
private static string Hash(string path)
|
||||
{
|
||||
using (var algorithm = SHA256.Create()) using (var file = File.OpenRead(path))
|
||||
return BitConverter.ToString(algorithm.ComputeHash(file)).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40789cbe0397f8745bff78d14a544113
|
||||
@@ -30,8 +30,19 @@ namespace MagnetismHeroes.Tests
|
||||
Assert.That(definition.Total, Is.EqualTo(definition.TargetGroups.Sum())); Assert.That(definition.Total, Is.InRange(1,10));
|
||||
Assert.That(definition.BallPositions.Count, Is.EqualTo(definition.Total));
|
||||
Assert.That(asset.Theme, Is.EqualTo(id<=10 ? "Garden" : id<=20 ? "Cloud" : "Workshop"));
|
||||
Assert.That(asset.Decorations.Count, Is.EqualTo(7));
|
||||
foreach (var placement in asset.Decorations) Assert.That(placement.prefab, Is.Not.Null);
|
||||
var expectedDecorations = new[] { "MeadowClearing", "OpenStoneArch", "MossStoneSteps", "PebbleScatter" }
|
||||
.Concat(Enumerable.Repeat("FarHorizon", 4)).Concat(Enumerable.Repeat("DistantRidge", 4))
|
||||
.Concat(Enumerable.Repeat("GentleHill", 4))
|
||||
.Concat(Enumerable.Repeat(id <= 10 ? "RoundCanopyTree" : id <= 20 ? "SageCanopyTree" : "TallWindTree", 4))
|
||||
.Concat(new[] { id <= 10 ? "MintShrub" : "SageShrub" })
|
||||
.Concat(id <= 10 ? new[] { "DaisyColony", "FernCluster", "GrassTuftMint", "GrassTuftGold" }
|
||||
: id <= 20 ? new[] { "PinkCosmosColony", "LavenderLupineColony", "DaisyColony", "GrassTuftGold" }
|
||||
: new[] { "SlateBoulder", "RoundLimestone", "LowLimestone", "FernCluster" });
|
||||
Assert.That(asset.Decorations.Select(placement => placement.prefab.name), Is.EquivalentTo(expectedDecorations), $"Stage {id} natural theme composition");
|
||||
foreach (string name in new[] { "FarHorizon", "DistantRidge", "GentleHill" })
|
||||
Assert.That(asset.Decorations.Where(placement => placement.prefab.name == name).Select(placement => placement.eulerAngles.y),
|
||||
Is.EquivalentTo(new[] { 0f, 90f, 180f, 270f }), $"Stage {id} {name} surrounds all four directions");
|
||||
string before=EditorJsonUtility.ToJson(asset); var board=new BoardRules(definition);
|
||||
board.TryMoveGroup(board.Groups[0].id,new Position3(1,0,0));
|
||||
Assert.That(EditorJsonUtility.ToJson(asset), Is.EqualTo(before), "Runtime rules never mutate their source asset.");
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using System.Linq;
|
||||
using MagnetismHeroes.UnityRuntime.Presentation;
|
||||
using MagnetismHeroes.UnityRuntime.StageAssets;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MagnetismHeroes.Tests
|
||||
{
|
||||
public sealed class VisualUpgradeAssetTests
|
||||
{
|
||||
private const string Root = "Assets/MagnetismHeroes/UnityRuntime/Presentation/";
|
||||
[Test] public void MobileDaylightSupportsSoftGroundShadowsWithoutReplacingThePlayableFloor()
|
||||
{
|
||||
var app = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GameApp.prefab");
|
||||
var sun = app.transform.Find("Sun").GetComponent<Light>();
|
||||
Assert.That(sun.shadows, Is.EqualTo(LightShadows.Soft));
|
||||
Assert.That(sun.shadowStrength, Is.InRange(.3f, .7f));
|
||||
Assert.That(sun.intensity, Is.InRange(1.1f, 1.5f));
|
||||
var pipeline = new SerializedObject(AssetDatabase.LoadMainAssetAtPath("Assets/Settings/Mobile_RPAsset.asset"));
|
||||
Assert.That(pipeline.FindProperty("m_MainLightShadowsSupported").boolValue, Is.True);
|
||||
Assert.That(pipeline.FindProperty("m_SoftShadowsSupported").boolValue, Is.True);
|
||||
Assert.That(pipeline.FindProperty("m_MainLightShadowmapResolution").intValue, Is.EqualTo(1024));
|
||||
Assert.That(pipeline.FindProperty("m_ShadowCascadeCount").intValue, Is.EqualTo(1));
|
||||
Assert.That(pipeline.FindProperty("m_ShadowDistance").floatValue, Is.InRange(20f, 35f));
|
||||
var floor = app.transform.Find("Playground/PlaygroundIsland");
|
||||
Assert.That(floor.GetComponent<Collider>(), Is.Not.Null);
|
||||
Assert.That(floor.GetComponent<MeshRenderer>().enabled, Is.False);
|
||||
}
|
||||
[Test] public void ApprovedBodyAndOneEquipmentAssemblyAreConnectedWithoutChangingSelectionSphere()
|
||||
{
|
||||
var ball = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/MagnetFriend.prefab");
|
||||
var body = ball.transform.Find("ApprovedHeroBody");
|
||||
Assert.That(body, Is.Not.Null, "Approved FBX body must replace the primitive rendering.");
|
||||
Assert.That(ball.transform.localScale, Is.EqualTo(Vector3.one));
|
||||
Assert.That(ball.GetComponentsInChildren<Collider>(true).Length, Is.EqualTo(1));
|
||||
Assert.That(ball.GetComponent<SphereCollider>().radius, Is.EqualTo(.5f));
|
||||
var renderer = body.GetComponentInChildren<MeshRenderer>();
|
||||
Assert.That(renderer.sharedMaterial.name, Is.EqualTo("Hero_CyanSatin"));
|
||||
Assert.That(renderer.sharedMaterial.color.r, Is.EqualTo(.17f).Within(.0001f));
|
||||
Assert.That(renderer.sharedMaterial.color.g, Is.EqualTo(.72f).Within(.0001f));
|
||||
Assert.That(renderer.sharedMaterial.color.b, Is.EqualTo(.83f).Within(.0001f));
|
||||
var mesh = body.GetComponentInChildren<MeshFilter>().sharedMesh;
|
||||
Assert.That(mesh.bounds.size.x, Is.EqualTo(1).Within(.002f));
|
||||
var badge = AssetDatabase.LoadAssetAtPath<GameObject>(Root + "Prefabs/GroupBadge.prefab");
|
||||
Assert.That(badge.transform.Cast<Transform>().Count(child => child.name == "KnightEquipment"), Is.EqualTo(1));
|
||||
Assert.That(badge.GetComponentsInChildren<Collider>(true), Is.Empty);
|
||||
Assert.That(badge.GetComponentsInChildren<Animator>(true), Is.Empty);
|
||||
Assert.That(badge.GetComponentsInChildren<SkinnedMeshRenderer>(true), Is.Empty);
|
||||
Assert.That(badge.GetComponentsInChildren<SpriteRenderer>(true).Length, Is.EqualTo(1));
|
||||
foreach (var material in badge.transform.Find("KnightEquipment").GetComponentsInChildren<MeshRenderer>(true).SelectMany(item => item.sharedMaterials))
|
||||
Assert.That(AssetDatabase.GetAssetPath(material), Does.StartWith(Root + "Materials/VisualUpgrade/"));
|
||||
foreach (string name in new[] { "HeroBody", "KnightEquipment" })
|
||||
{
|
||||
var importer = (ModelImporter)AssetImporter.GetAtPath(Root + "Models/Heroes/" + name + ".fbx");
|
||||
Assert.That(importer.globalScale, Is.EqualTo(1));
|
||||
Assert.That(importer.bakeAxisConversion, Is.True); Assert.That(importer.importAnimation, Is.False);
|
||||
}
|
||||
}
|
||||
[Test] public void AllThirtyStagesConnectNaturalThemesWithOpenNearMeshCollidersAndColliderFreeDistantDecor()
|
||||
{
|
||||
foreach (int id in Enumerable.Range(1, 30))
|
||||
{
|
||||
var stage = AssetDatabase.LoadAssetAtPath<StageAsset>($"Assets/MagnetismHeroes/UnityRuntime/StageAssets/Stage{id:D2}.asset");
|
||||
Assert.That(stage.Theme, Is.EqualTo(id <= 10 ? "Garden" : id <= 20 ? "Cloud" : "Workshop"));
|
||||
Assert.That(stage.Decorations.Any(item => item.prefab.name == "MeadowClearing"), Is.True);
|
||||
var arch = stage.Decorations.Single(item => item.prefab.name == "OpenStoneArch").prefab;
|
||||
Assert.That(arch.GetComponentsInChildren<BoxCollider>(true), Is.Empty);
|
||||
Assert.That(arch.GetComponentsInChildren<MeshCollider>(true).All(item => !item.convex && item.sharedMesh != null), Is.True);
|
||||
Assert.That(arch.GetComponentsInChildren<MeshCollider>(true), Is.Not.Empty);
|
||||
foreach (var decoration in stage.Decorations.Where(item => item.prefab.name != "OpenStoneArch" && item.prefab.name != "MossStoneSteps"))
|
||||
Assert.That(decoration.prefab.GetComponentsInChildren<Collider>(true), Is.Empty, decoration.prefab.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61d4021e6d4aace41964197d9377009b
|
||||
@@ -272,9 +272,13 @@ namespace MagnetismHeroes.Tests
|
||||
[UnityTest] public IEnumerator MeshArchReallyHasAnOpenGapAndHelpHighlightsOnlyCurrentIdsWithoutExecuting()
|
||||
{
|
||||
_app.StartStage(14); yield return null; Physics.SyncTransforms();
|
||||
var arch=_app.Environment.GetComponentsInChildren<MeshCollider>().First(collider=>collider.sharedMesh.name.Contains("BlockArch"));
|
||||
var local=new Ray(new Vector3(0,1,-3),Vector3.forward);
|
||||
Assert.That(arch.Raycast(new Ray(arch.transform.parent.TransformPoint(local.origin),Vector3.forward),out _,6), Is.False,"No box collider can close the Blender arch gap.");
|
||||
var arch=_app.Environment.GetComponentsInChildren<Transform>().Single(item=>item.name=="OpenStoneArch(Clone)");
|
||||
var colliders=arch.GetComponentsInChildren<MeshCollider>();
|
||||
Assert.That(colliders, Is.Not.Empty);
|
||||
Assert.That(arch.GetComponentsInChildren<BoxCollider>(), Is.Empty);
|
||||
Ray ArchRay(float x) => new Ray(arch.TransformPoint(new Vector3(x,1,-3)),arch.TransformDirection(Vector3.forward));
|
||||
Assert.That(colliders.Any(collider=>collider.Raycast(ArchRay(0),out _,6)), Is.False,"Actual approved arch gap remains open.");
|
||||
Assert.That(colliders.Any(collider=>collider.Raycast(ArchRay(1.1f),out _,6)), Is.True,"Actual approved arch side blocks input rays.");
|
||||
var before=JsonUtility.ToJson(_store.Saved); var hint=_app.Session.Hint; _app.ShowHelp();
|
||||
Assert.That(JsonUtility.ToJson(_store.Saved), Is.EqualTo(before));
|
||||
Assert.That(_app.Presenter.Balls.Values.Where(ball=>ball.Hinted).Select(ball=>ball.BallId), Is.EquivalentTo(hint.BallIds));
|
||||
|
||||
@@ -0,0 +1,401 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using MagnetismHeroes.Core;
|
||||
using MagnetismHeroes.UnityRuntime.Bootstrap;
|
||||
using MagnetismHeroes.UnityRuntime.Presentation;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.TestTools;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MagnetismHeroes.Tests
|
||||
{
|
||||
public sealed class VisualUpgradePlayTests
|
||||
{
|
||||
private sealed class Store : IProgressStore
|
||||
{
|
||||
public ProgressSave Saved = new ProgressSave { completedStageIds = Enumerable.Range(1, 30).ToArray(), seenTutorialIds = new[] { "merge", "split" } };
|
||||
public bool TryLoad(out ProgressSave save, out string error) { save = Saved; error = null; return true; }
|
||||
public bool TrySave(ProgressSave save, out string error) { Saved = save; error = null; return true; }
|
||||
}
|
||||
[Serializable] private sealed class CaptureRecord
|
||||
{
|
||||
public string name, sourceCommit, sourceDirty, boardOrigin, theme, utc, method;
|
||||
public int width, height, stage, balls, groups, equipmentAssemblies, meshInstances, triangles, sharedMaterials;
|
||||
public long textureMemory, allocatedMemory;
|
||||
public float editorCameraRenderMilliseconds, fieldOfView;
|
||||
public Vector3 cameraPosition;
|
||||
public Quaternion cameraRotation;
|
||||
}
|
||||
private GameApp _app;
|
||||
private Store _store;
|
||||
private string _evidence;
|
||||
[UnitySetUp] public IEnumerator SetUp()
|
||||
{
|
||||
EditorSceneManager.LoadSceneInPlayMode("Assets/MagnetismHeroes/Scenes/Main.unity", new LoadSceneParameters(LoadSceneMode.Single));
|
||||
yield return null;
|
||||
_app = Object.FindFirstObjectByType<GameApp>();
|
||||
Assert.That(_app, Is.Not.Null, "Actual Main scene must initialize its app.");
|
||||
_store = new Store(); _app.Initialize(_store);
|
||||
_evidence = Environment.GetEnvironmentVariable("MAGNETISM_VISUAL_EVIDENCE") ?? Path.GetFullPath("artifacts/verification/VisualUpgrade/editor-play");
|
||||
Directory.CreateDirectory(_evidence);
|
||||
yield return null;
|
||||
}
|
||||
[UnityTearDown] public IEnumerator TearDown() { Object.Destroy(_app.gameObject); yield return null; }
|
||||
|
||||
private void AssertEquipmentFollowsRepresentatives(BoardRules board)
|
||||
{
|
||||
_app.Presenter.SendMessage("LateUpdate");
|
||||
var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
|
||||
Assert.That(badges.Length, Is.EqualTo(board.Groups.Length));
|
||||
Assert.That(_app.Presenter.Balls.Keys, Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
|
||||
Assert.That(board.Groups.SelectMany(group => group.ballIds), Is.EquivalentTo(board.Balls.Select(ball => ball.id)));
|
||||
Assert.That(_app.Presenter.GetComponentsInChildren<SpriteRenderer>().Length, Is.EqualTo(board.Groups.Length));
|
||||
Assert.That(_app.Presenter.GetComponentsInChildren<TMPro.TextMeshPro>().Select(label => label.text),
|
||||
Is.EqualTo(board.Groups.Select(group => group.ballIds.Length.ToString())));
|
||||
for (int index = 0; index < badges.Length; index++)
|
||||
{
|
||||
var gear = badges[index].transform.Find("KnightEquipment");
|
||||
Assert.That(gear, Is.Not.Null);
|
||||
var representative = board.Groups[index].ballIds.Select(id => _app.Presenter.Balls[id].transform.position)
|
||||
.OrderBy(point => Vector3.Dot(point - _app.Presenter.Camera.transform.position, _app.Presenter.Camera.transform.forward)).First();
|
||||
Assert.That(Vector3.Distance(gear.position, representative), Is.LessThan(.0001f));
|
||||
Assert.That(Quaternion.Angle(gear.rotation, _app.Presenter.Camera.transform.rotation), Is.LessThan(.001f));
|
||||
Assert.That(gear.GetComponentsInChildren<Collider>(), Is.Empty);
|
||||
Assert.That(badges[index].transform.Find("RibbonCape"), Is.Not.Null);
|
||||
foreach (string id in board.Groups[index].ballIds)
|
||||
Assert.That(_app.Presenter.Balls[id].GroupId, Is.EqualTo(board.Groups[index].id));
|
||||
}
|
||||
}
|
||||
|
||||
private void CaptureViews(string name, string origin)
|
||||
{
|
||||
var saved = _app.Orbit.Snapshot();
|
||||
Capture(name + "-phone-default", origin, 2400, 1080);
|
||||
Capture(name + "-tablet-default", origin, 1600, 1000);
|
||||
var rotation = Quaternion.Euler(25, 95, 0);
|
||||
_app.Orbit.Apply(new CameraState { target = saved.target, distance = 9,
|
||||
rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
|
||||
Capture(name + "-phone-orbitzoom", origin, 2400, 1080);
|
||||
Capture(name + "-tablet-orbitzoom", origin, 1600, 1000);
|
||||
_app.Orbit.Apply(saved);
|
||||
}
|
||||
|
||||
[UnityTest] public IEnumerator DistantTerrainHasContinuousApronAcrossItsVisibleFootInsteadOfSkyGaps()
|
||||
{
|
||||
var report = new System.Collections.Generic.List<string>();
|
||||
foreach (int stage in new[] { 1, 11, 21 })
|
||||
{
|
||||
_app.StartStage(stage); _app.Voice.Clear(); yield return null;
|
||||
CaptureViews("horizon-world" + stage, "Actual Main board, unchanged default/orbitzoom cameras; terrain continuity regression");
|
||||
var horizon = _app.Environment.GetComponentsInChildren<Transform>().Where(item => item.name == "FarHorizon(Clone)").ToArray();
|
||||
var originalPositions = horizon.Select(item => item.position).ToArray();
|
||||
var savedCamera = _app.Orbit.Snapshot(); var closeRotation = Quaternion.Euler(25, 95, 0);
|
||||
_app.Orbit.Apply(new CameraState { target = savedCamera.target, distance = 9,
|
||||
rotation = new Rotation4(closeRotation.x, closeRotation.y, closeRotation.z, closeRotation.w) });
|
||||
var camera = _app.Presenter.Camera; float fieldOfView = camera.fieldOfView;
|
||||
try
|
||||
{
|
||||
// Real camera renders of the reproduced (+X, z12) foot gap; no screenshot cropping/editing.
|
||||
camera.fieldOfView = 14; camera.transform.LookAt(new Vector3(28, -.45f, 12));
|
||||
Capture("horizon-world" + stage + "-foot-current", "Actual Main terrain foot; temporary narrow camera FOV only", 2400, 1080);
|
||||
foreach (var far in horizon)
|
||||
{
|
||||
var direction = new Vector3(far.position.x, 0, far.position.z).normalized;
|
||||
far.position = new Vector3(direction.x * 35, far.position.y, direction.z * 35);
|
||||
}
|
||||
Capture("horizon-world" + stage + "-foot-legacy-radius35", "Same actual Main board, materials and close camera; temporary previous radius35 placement control", 2400, 1080);
|
||||
}
|
||||
finally
|
||||
{
|
||||
for (int index = 0; index < horizon.Length; index++) horizon[index].position = originalPositions[index];
|
||||
camera.fieldOfView = fieldOfView; _app.Orbit.Apply(savedCamera);
|
||||
}
|
||||
string board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
|
||||
var collisionBefore = _app.GetComponentsInChildren<Collider>();
|
||||
var probeScene = SceneManager.CreateScene("TerrainGeometryProbe", new CreateSceneParameters(LocalPhysicsMode.Physics3D));
|
||||
var probes = new System.Collections.Generic.List<MeshCollider>();
|
||||
try
|
||||
{
|
||||
var terrain = _app.Environment.GetComponentsInChildren<Transform>().Where(item =>
|
||||
item.name == "MeadowClearing(Clone)" || item.name == "GentleHill(Clone)" ||
|
||||
item.name == "DistantRidge(Clone)" || item.name == "FarHorizon(Clone)").ToArray();
|
||||
foreach (var surface in terrain.SelectMany(item => item.GetComponentsInChildren<MeshFilter>()))
|
||||
{
|
||||
var probe = new GameObject("GeometryOnly-" + surface.name);
|
||||
SceneManager.MoveGameObjectToScene(probe, probeScene);
|
||||
probe.transform.SetPositionAndRotation(surface.transform.position, surface.transform.rotation);
|
||||
probe.transform.localScale = surface.transform.lossyScale;
|
||||
probes.Add(probe.AddComponent<MeshCollider>()); probes.Last().sharedMesh = surface.sharedMesh;
|
||||
report.Add($"stage={stage}; terrain={surface.name}; actualRendererBounds={surface.GetComponent<Renderer>().bounds}; meshBounds={surface.sharedMesh.bounds}; rootPosition={surface.transform.position}");
|
||||
}
|
||||
probeScene.GetPhysicsScene().Simulate(.001f);
|
||||
int missing = 0;
|
||||
foreach (var far in terrain.Where(item => item.name == "FarHorizon(Clone)"))
|
||||
{
|
||||
var direction = new Vector3(far.position.x, 0, far.position.z).normalized;
|
||||
var right = Vector3.Cross(Vector3.up, direction);
|
||||
float distance = new Vector2(far.position.x, far.position.z).magnitude;
|
||||
// Traverse the apron to the far mound crown across its central 24m foot.
|
||||
// A positive gap is real missing geometry, independent of lighting/material colors.
|
||||
for (float lateral = -12; lateral <= 12; lateral += 2)
|
||||
for (float radial = 0; radial <= distance; radial += .25f)
|
||||
{
|
||||
var point = direction * radial + right * lateral;
|
||||
var ray = new Ray(point + Vector3.up * 20, Vector3.down);
|
||||
if (probes.Any(probe => probe.Raycast(ray, out _, 40))) continue;
|
||||
missing++;
|
||||
if (missing <= 24) report.Add($"stage={stage}; unsupportedApron={point}; farCrown={far.position}");
|
||||
}
|
||||
}
|
||||
report.Add($"stage={stage}; missingApronSamples={missing}; probe=separate local PhysicsScene using actual shared mesh geometry, no product collider edits");
|
||||
File.WriteAllLines(Path.Combine(_evidence, "horizon-geometry.txt"), report);
|
||||
Assert.That(missing, Is.Zero, "Far terrain foot must join the actual clearing/hills/ridge without open geometry gaps.");
|
||||
}
|
||||
finally { SceneManager.UnloadSceneAsync(probeScene); }
|
||||
yield return null;
|
||||
Assert.That(_app.GetComponentsInChildren<Collider>(), Is.EqualTo(collisionBefore));
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(board));
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest] public IEnumerator FiveBallMergeDisconnectedSplitAndZeroResupplyKeepActualIdsAcrossAllWorlds()
|
||||
{
|
||||
foreach (int stage in new[] { 9, 11, 21 })
|
||||
{
|
||||
// Boundary fixture: a completed-stage store with a validated five-ball free board,
|
||||
// not evidence of normal puzzle progression. All operations below use the real app/session.
|
||||
var balls = Enumerable.Range(0, 5).Select(index => new BallState { id = "five-" + index,
|
||||
position = new Position3(index - 2, .8f, 0) }).ToArray();
|
||||
_store.Saved.latestFreePlay = new FreePlayState { sourceStageId = stage,
|
||||
camera = _app.Orbit.Snapshot(), balls = balls,
|
||||
groups = new[] { new GroupState { id = "two", ballIds = balls.Take(2).Select(ball => ball.id).ToArray() },
|
||||
new GroupState { id = "three", ballIds = balls.Skip(2).Select(ball => ball.id).ToArray() } } };
|
||||
_app.Initialize(_store); _app.ContinueFreePlay(); _app.Voice.Clear(); yield return null;
|
||||
var ids = _app.Session.Board.Balls.Select(ball => ball.id).ToArray();
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
CaptureViews("world" + stage + "-two-plus-three", "Validated five-ball 2+3 free-play store fixture; actual Main app/session");
|
||||
var before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
|
||||
_app.Presenter.PreviewGroup("two", new Vector3(.3f, .2f, 0));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
|
||||
_app.CommitMove("two", new Position3(.1f, 0, 0), "three"); yield return null;
|
||||
Assert.That(_app.Session.Board.Groups.Single().ballIds.Length, Is.EqualTo(5));
|
||||
Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
CaptureViews("world" + stage + "-merged-five", "Actual app/session 2+3 merge from labeled boundary fixture");
|
||||
var selected = new[] { ids[0], ids[4] };
|
||||
var points = selected.Select(id => BoardPresenter.ToVector(_app.Session.Board.Balls.Single(ball => ball.id == id).position)).ToArray();
|
||||
Assert.That(Vector3.Distance(points[0], points[1]), Is.GreaterThan(2f), "Selected endpoints are disconnected.");
|
||||
var merged = _app.Session.Board.Groups.Single();
|
||||
before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
|
||||
Assert.That(_app.Presenter.PreviewSplit(merged.id, selected, new Vector3(0, 1.5f, 0)), Is.True);
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board); _app.Presenter.CancelPreview();
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
|
||||
Assert.That(_app.CommitSplit(merged.id, selected, new Position3(0, 1.5f, 0)), Is.True); yield return null;
|
||||
Assert.That(_app.Session.Board.Groups.Select(group => group.ballIds.Length), Is.EquivalentTo(new[] { 2, 3 }));
|
||||
Assert.That(_app.Session.Board.Groups.Single(group => group.ballIds.Length == 2).ballIds, Is.EquivalentTo(selected));
|
||||
Assert.That(_app.Session.Board.Balls.Select(ball => ball.id), Is.EquivalentTo(ids));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
CaptureViews("world" + stage + "-disconnected-split-two-three", "Actual app/session split of disconnected five-group endpoints");
|
||||
before = JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot()));
|
||||
_app.ShowHome(); yield return null;
|
||||
Assert.That(_app.Presenter.GetComponentsInChildren<GroupBadge>(), Is.Empty);
|
||||
_app.ContinueFreePlay(); yield return null;
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToFreePlayState(_app.Orbit.Snapshot())), Is.EqualTo(before));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
foreach (var group in _app.Session.Board.Groups) Assert.That(_app.Session.ReturnGroup(group.id).Accepted, Is.True);
|
||||
_app.ContinueFreePlay(); yield return null;
|
||||
Assert.That(_app.Session.Board.BallCount, Is.Zero); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
CaptureViews("world" + stage + "-zero", "Actual app/session return of both groups; empty free play");
|
||||
_app.SpawnFriend(); yield return null;
|
||||
Assert.That(_app.Session.Board.BallCount, Is.EqualTo(1)); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
CaptureViews("world" + stage + "-single-resupplied", "Actual app/session resupply after empty board");
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest] public IEnumerator BelowGroundComparisonKeepsOriginalPhysicalOcclusionAndActualBoardUnchanged()
|
||||
{
|
||||
_app.StartStage(21); _app.Voice.Clear(); yield return null;
|
||||
var rotation = Quaternion.Euler(-45, 210, 0);
|
||||
_app.Orbit.Apply(new CameraState { target = _app.Orbit.Snapshot().target, distance = 15,
|
||||
rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
|
||||
Physics.SyncTransforms();
|
||||
var camera = _app.Presenter.Camera;
|
||||
var floor = _app.transform.Find("Playground/PlaygroundIsland");
|
||||
var originalRenderer = floor.GetComponent<MeshRenderer>(); var originalCollider = floor.GetComponent<Collider>();
|
||||
var clearing = _app.Environment.GetComponentsInChildren<Transform>().Single(item => item.name == "MeadowClearing(Clone)");
|
||||
var groundRenderers = clearing.GetComponentsInChildren<MeshRenderer>();
|
||||
var board = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
|
||||
var proof = new System.Collections.Generic.List<string>();
|
||||
var rays = _app.Session.Board.Balls.Select(ball => new Ray(camera.transform.position,
|
||||
(BoardPresenter.ToVector(ball.position) - camera.transform.position).normalized)).ToArray();
|
||||
var priorHits = rays.Select(ray => { Assert.That(Physics.Raycast(ray, out var hit, 100), Is.True); return hit; }).ToArray();
|
||||
Capture("belowground-approved-clearing", "Actual stage21 board/camera; approved ground rendered, unchanged original collider");
|
||||
try
|
||||
{
|
||||
foreach (var renderer in groundRenderers) renderer.enabled = false;
|
||||
originalRenderer.enabled = true;
|
||||
Capture("belowground-original-island", "Same actual board/camera/colliders; temporary original floor renderer instead of clearing");
|
||||
for (int index = 0; index < rays.Length; index++)
|
||||
{
|
||||
Assert.That(Physics.Raycast(rays[index], out var hit, 100), Is.True);
|
||||
Assert.That(hit.collider, Is.SameAs(priorHits[index].collider));
|
||||
Assert.That(hit.distance, Is.EqualTo(priorHits[index].distance).Within(.0001f));
|
||||
Assert.That(originalCollider.Raycast(rays[index], out var floorHit, 100), Is.True,
|
||||
"Original floor physically occludes this below-ground board ray.");
|
||||
var sphere = _app.Presenter.Balls[_app.Session.Board.Balls[index].id].GetComponent<SphereCollider>();
|
||||
Assert.That(sphere.Raycast(rays[index], out var sphereHit, 100), Is.True);
|
||||
Assert.That(floorHit.distance, Is.LessThan(sphereHit.distance));
|
||||
proof.Add($"id={_app.Session.Board.Balls[index].id}; firstHit={hit.collider.name}; floorDepth={floorHit.distance}; sphereDepth={sphereHit.distance}; originalBounds={originalCollider.bounds}; clearingBounds={groundRenderers[0].bounds}");
|
||||
}
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(board));
|
||||
File.WriteAllLines(Path.Combine(_evidence, "belowground-raycast-comparison.txt"), proof);
|
||||
}
|
||||
finally { foreach (var renderer in groundRenderers) renderer.enabled = true; originalRenderer.enabled = false; }
|
||||
}
|
||||
|
||||
[UnityTest] public IEnumerator AllWorldsProduceActualSoftShadowPixelsWithUnchangedBoardAndMaterials()
|
||||
{
|
||||
var sun = _app.transform.Find("Sun").GetComponent<Light>();
|
||||
_app.ShowHome(); yield return null;
|
||||
Capture("home-cyan-readiness", "Actual Main home UI for Android sky readiness predicate", 2400, 1080);
|
||||
foreach (int stage in new[] { 1, 11, 21 })
|
||||
{
|
||||
_app.StartStage(stage); _app.Voice.Clear(); yield return null;
|
||||
string before = JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot()));
|
||||
Capture("world" + stage + "-soft-shadow", "Actual Main daylight with soft shadows");
|
||||
try { sun.shadows = LightShadows.None; Capture("world" + stage + "-shadow-off", "Same board/camera/materials; light shadow toggle comparison only"); }
|
||||
finally { sun.shadows = LightShadows.Soft; }
|
||||
var on = new Texture2D(2, 2); var off = new Texture2D(2, 2);
|
||||
try
|
||||
{
|
||||
on.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-soft-shadow.png")));
|
||||
off.LoadImage(File.ReadAllBytes(Path.Combine(_evidence, "world" + stage + "-shadow-off.png")));
|
||||
var a = on.GetPixels32(); var b = off.GetPixels32(); int darker = 0;
|
||||
// The central lower ground excludes the board, badge labels, scenery crowns and HUD.
|
||||
for (int y = 140; y < 300; y++) for (int x = 350; x < 1000; x++)
|
||||
{
|
||||
int index = y * on.width + x;
|
||||
if (a[index].r + a[index].g + a[index].b + 12 < b[index].r + b[index].g + b[index].b) darker++;
|
||||
}
|
||||
File.WriteAllText(Path.Combine(_evidence, "world" + stage + "-shadow-pixels.txt"), $"same-board/camera/materials; shadow-on darker ground ROI pixels={darker}; groundROI=350,140,650,160; viewport=1280x720; Editor RT only");
|
||||
Assert.That(darker, Is.GreaterThan(100), "Actual rendered soft shadows must darken a meaningful ground area.");
|
||||
}
|
||||
finally { Object.Destroy(on); Object.Destroy(off); }
|
||||
Assert.That(JsonUtility.ToJson(_app.Session.Board.ToPuzzleState(_app.Orbit.Snapshot())), Is.EqualTo(before));
|
||||
}
|
||||
}
|
||||
[UnityTest] public IEnumerator ActualMainShowsThreeThemesAndEquipmentFollowsPreviewCancelMergeSplitAndReentry()
|
||||
{
|
||||
foreach (int stage in new[] { 1, 11, 21 })
|
||||
{
|
||||
_app.StartStage(stage); _app.Voice.Clear(); yield return null;
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
Capture("stage" + stage.ToString("D2"), "Actual Main GameApp.Session.Board; unlocked-stage fixture store");
|
||||
}
|
||||
var normalView = _app.Orbit.Snapshot();
|
||||
foreach (var view in new[] { (name: "orbit95-pitch45-distance6", yaw: 95f, pitch: 45f, distance: 6f),
|
||||
(name: "orbit210-pitch-45-distance15", yaw: 210f, pitch: -45f, distance: 15f) })
|
||||
{
|
||||
var rotation = Quaternion.Euler(view.pitch, view.yaw, 0);
|
||||
_app.Orbit.Apply(new CameraState { target = normalView.target, distance = view.distance,
|
||||
rotation = new Rotation4(rotation.x, rotation.y, rotation.z, rotation.w) });
|
||||
yield return null; AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
Capture(view.name, "Actual Main session; camera-only orbit/pitch/distance exploration fixture");
|
||||
}
|
||||
_app.Orbit.Apply(normalView);
|
||||
_app.StartStage(6); _app.Voice.Clear(); yield return null;
|
||||
var original = _app.Session.Board.Balls.Select(ball => ball.position).ToArray();
|
||||
var groups = _app.Session.Board.Groups;
|
||||
_app.Presenter.PreviewGroup(groups[0].id, new Vector3(.3f, .2f, 0));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
_app.Presenter.CancelPreview();
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
for (int index = 0; index < original.Length; index++)
|
||||
Assert.That(_app.Presenter.Balls[_app.Session.Board.Balls[index].id].transform.position, Is.EqualTo(BoardPresenter.ToVector(original[index])));
|
||||
_app.Presenter.ShowSelection(new[] { groups[0].ballIds[0] }); yield return null;
|
||||
Capture("selected-two-groups", "Actual Main session, visual selection only");
|
||||
_app.CommitMove(groups[0].id, new Position3(.1f, 0, 0), groups[1].id); yield return null;
|
||||
Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(1));
|
||||
AssertEquipmentFollowsRepresentatives(_app.Session.Board); Capture("merged-single-group", "Actual Main session merge -> free play");
|
||||
var merged = _app.Session.Board.Groups[0];
|
||||
Assert.That(_app.CommitSplit(merged.id, new[] { merged.ballIds[0] }, new Position3(1.5f, 0, 0)), Is.True); yield return null;
|
||||
Assert.That(_app.Session.Board.Groups.Length, Is.EqualTo(2)); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
_app.ShowHome(); _app.ContinueFreePlay(); yield return null;
|
||||
Assert.That(_app.Session.Board.BallCount, Is.EqualTo(2));
|
||||
Assert.That(_app.Environment.Theme, Is.EqualTo("Garden")); AssertEquipmentFollowsRepresentatives(_app.Session.Board);
|
||||
Capture("split-reentered-two-groups", "Actual Main session free play split and home/reentry");
|
||||
}
|
||||
[UnityTest] public IEnumerator TenSingleGroupsAndOneTenBallGroupRenderActualImportedResourceCounts()
|
||||
{
|
||||
var balls = Enumerable.Range(0, 10).Select(index => new BallState { id = "render-" + index,
|
||||
position = new Position3((index % 5 - 2) * 1.6f, .8f + index / 5 * 1.8f, 0) }).ToArray();
|
||||
foreach (int stage in new[] { 1, 11, 21 })
|
||||
{
|
||||
_app.StartStage(stage); _app.Voice.Clear(); yield return null;
|
||||
foreach (bool singles in new[] { true, false })
|
||||
{
|
||||
var groups = singles ? balls.Select(ball => new GroupState { id = ball.id, ballIds = new[] { ball.id } }).ToArray()
|
||||
: new[] { new GroupState { id = "ten", ballIds = balls.Select(ball => ball.id).ToArray() } };
|
||||
var board = BoardRules.CreateFreePlay(new FreePlayState { sourceStageId = stage, balls = balls, groups = groups });
|
||||
_app.Presenter.Render(board); yield return null;
|
||||
AssertEquipmentFollowsRepresentatives(board);
|
||||
CaptureViews("world" + stage + (singles ? "-ten-single-groups" : "-ten-one-group"), "Validated synthetic Core FreePlay render fixture; session UI remains underlying stage " + stage);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void Capture(string name, string origin, int width = 1280, int height = 720)
|
||||
{
|
||||
var camera = _app.Presenter.Camera; var canvas = _app.GetComponentInChildren<Canvas>();
|
||||
var oldTarget = camera.targetTexture; var oldActive = RenderTexture.active; var oldMode = canvas.renderMode;
|
||||
var oldCamera = canvas.worldCamera; float oldPlane = canvas.planeDistance, oldAspect = camera.aspect;
|
||||
var target = new RenderTexture(width, height, 24); var image = new Texture2D(width, height, TextureFormat.RGB24, false);
|
||||
try
|
||||
{
|
||||
camera.targetTexture = target; camera.aspect = (float)width / height;
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = camera; canvas.planeDistance = .5f;
|
||||
foreach (var ball in _app.Presenter.Balls.Values) ball.SendMessage("Update");
|
||||
if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
|
||||
Canvas.ForceUpdateCanvases();
|
||||
var timer = System.Diagnostics.Stopwatch.StartNew(); camera.Render(); timer.Stop();
|
||||
RenderTexture.active = target; image.ReadPixels(new Rect(0, 0, width, height), 0, 0); image.Apply();
|
||||
File.WriteAllBytes(Path.Combine(_evidence, name + ".png"), image.EncodeToPNG());
|
||||
var meshes = _app.GetComponentsInChildren<MeshFilter>();
|
||||
var badges = _app.Presenter.GetComponentsInChildren<GroupBadge>();
|
||||
var record = new CaptureRecord { name = name, sourceCommit = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_COMMIT"),
|
||||
sourceDirty = Environment.GetEnvironmentVariable("MAGNETISM_PROOF_DIRTY"), utc = DateTime.UtcNow.ToString("o"),
|
||||
boardOrigin = origin, theme = _app.Environment.Theme, stage = _app.Session.Board?.StageId ?? 0,
|
||||
width = width, height = height, balls = _app.Presenter.Balls.Count, groups = badges.Length,
|
||||
equipmentAssemblies = badges.Count(item => item.transform.Find("KnightEquipment") != null), meshInstances = meshes.Length,
|
||||
triangles = meshes.Sum(item => Enumerable.Range(0, item.sharedMesh.subMeshCount).Sum(submesh => (int)item.sharedMesh.GetIndexCount(submesh) / 3)),
|
||||
sharedMaterials = _app.GetComponentsInChildren<Renderer>().SelectMany(item => item.sharedMaterials).Where(item => item != null).Distinct().Count(),
|
||||
editorCameraRenderMilliseconds = (float)timer.Elapsed.TotalMilliseconds,
|
||||
fieldOfView = camera.fieldOfView,
|
||||
textureMemory = Resources.FindObjectsOfTypeAll<Texture>().Sum(item => Profiler.GetRuntimeMemorySizeLong(item)),
|
||||
allocatedMemory = Profiler.GetTotalAllocatedMemoryLong(), cameraPosition = camera.transform.position, cameraRotation = camera.transform.rotation,
|
||||
method = "Actual Main scene PlayMode Camera.Render to RT, ScreenSpaceCamera canvas; simulated viewport, not Android capture. Triangles are resident index counts for active mesh instances, including the retained floor with its Renderer disabled; they are not submitted GPU triangles. Camera.Render elapsed is Editor CPU wall time, not GPU time or device FPS. Texture memory includes all Editor-loaded textures." };
|
||||
File.WriteAllText(Path.Combine(_evidence, name + ".json"), JsonUtility.ToJson(record, true));
|
||||
if (name == "world21-ten-single-groups-phone-default")
|
||||
File.WriteAllLines(Path.Combine(_evidence, "editor-loaded-textures.txt"), Resources.FindObjectsOfTypeAll<Texture>()
|
||||
.Select(item => $"{AssetDatabase.GetAssetPath(item)};name={item.name};dimensions={item.width}x{item.height};format={(item is Texture2D texture ? texture.format.ToString() : item.GetType().Name)};runtimeBytes={Profiler.GetRuntimeMemorySizeLong(item)}"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
camera.targetTexture = oldTarget; camera.aspect = oldAspect; RenderTexture.active = oldActive;
|
||||
canvas.renderMode = oldMode; canvas.worldCamera = oldCamera; canvas.planeDistance = oldPlane;
|
||||
Object.DestroyImmediate(image); target.Release(); Object.DestroyImmediate(target);
|
||||
if (_app.Presenter.gameObject.activeInHierarchy) _app.Presenter.SendMessage("LateUpdate");
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ef592ccad6c188458f0ab2ec0f9e291
|
||||
@@ -8,6 +8,7 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
[SerializeField] private TMP_Text _number;
|
||||
[SerializeField] private Transform _face;
|
||||
[SerializeField] private Transform _cape;
|
||||
[SerializeField] private Transform _equipment;
|
||||
[SerializeField] private SpriteRenderer _expression;
|
||||
[SerializeField] private Sprite[] _expressions;
|
||||
private float _celebrateUntil;
|
||||
@@ -28,6 +29,8 @@ namespace MagnetismHeroes.UnityRuntime.Presentation
|
||||
_number.transform.rotation = camera.transform.rotation;
|
||||
_face.SetPositionAndRotation(_facePosition + camera.transform.up * (Mathf.Sin(remaining / .45f * Mathf.PI) * .025f),
|
||||
camera.transform.rotation * Quaternion.Euler(0, 0, _look * 6 + Mathf.Sin(remaining * 18) * 3));
|
||||
if (_equipment != null)
|
||||
_equipment.SetPositionAndRotation(_facePosition + camera.transform.forward * .49f, camera.transform.rotation);
|
||||
if (_expression != null && _expressions != null && _expressions.Length == 6)
|
||||
_expression.sprite = _expressions[remaining > 0 ? 5 : _mood];
|
||||
if (_cape != null)
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1e30263fddb289489f17f322202fe4e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+139
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: BarkHoney
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user